Dragon Age
Dragon Age
Introduction
This is a setting that is being created tentatively by Lonewulf. It is intended to be used with the GURPS 4e rules, mainly using GURPS Powers.
Magic
The Basics
- Magic is not based on fatigue. Instead, it is based on an internal reserve of magical ability. Energy Reserves cost 1 CP per point.
- To cast spells, do not use GURPS Magic. Instead, you would build them as powers, with the limitations.
God Magic
Replenished by Godstones, dark blue stones filled with divine power.
ELEMENTAL MAGIC:
- FIRE
- WATER
- EARTH
- AIR
INFLUENCE MORTAL:
- EMOTION CONTROL
- (Work in progress)
Undermagic
Replenished by Darkstones, pale gray stones filled with dark power.
DARK
- VITALITY THEFT/OFFERING (note: closest to healing self/others Undermagic gives)
- (Work in progress)
NECROMANCY
- ANIMATE/AFFECT DEAD
- SUMMON/AFFECT SPIRIT
Dragon Magic
Replenished by Dragonstones, dark red stones filled with draconic power.
ELEMENTAL
- FIRE
- WATER
- EARTH
- AIR
DRAGON'S BODY
- DRAGON WEAPONS
- DRAGON ARMOR
- DRAGON'S BREATH
- DRAGON'S REGENERATION
DRAGON'S MIND
- DRAGON'S RESISTANCE
- DRAGON'S KNOWLEDGE
History
The Beginning
There are many creation myths, scattered all over the world.
New Character Sheet
Attributes
ST: 10 [0] (10 per point) IQ: 10 [0] (20 per point) DX: 10 [0] (20 per point) HT: 10 [0] (10 per point) Will: 10 [0] (5 per point) Per: 10 [0] (5 per point) Magic: 9 (Equal to 9+Magery)
Note: Willpower and Perception are no longer based on IQ.