Dragon Age

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Revision as of 08:14, 5 February 2008 by 91.17.182.254 (talk) (Attributes)
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Dragon Age

Introduction

This is a setting that is being created tentatively by Lonewulf. It is intended to be used with the GURPS 4e rules, mainly using GURPS Powers.

Magic

The Basics

  • Magic is not based on fatigue. Instead, it is based on an internal reserve of magical ability. Energy Reserves cost 1 CP per point.
  • To cast spells, do not use GURPS Magic. Instead, you would build them as powers, with the limitations.

God Magic

Replenished by Godstones, dark blue stones filled with divine power.

Undermagic

Replenished by Darkstones, pale gray stones filled with dark power.

Dragon Magic

Replenished by Dragonstones, dark red stones filled with draconic power.

History

The Beginning

There are many creation myths, scattered all over the world.

New Character Sheet

Attributes

  • ST: 10 [0] (10 per point)
  • IQ: 10 [0] (20 per point)
  • DX: 10 [0] (20 per point)
  • HT: 10 [0] (10 per point)
  • Will: 10 [0] (5 per point)
  • Per: 10 [0] (5 per point)

Note: Willpower and Perception are no longer based on IQ, on suggestion from Rev. Pee Kitty (Here: http://www.mygurps.com/cgi/index.cgi?p=i&a=1h#houserules)