Reliquary

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RELIQUARY Amanda Pennington

PL: 10 (160 pp)

ABILITIES: STR: 10 (0) DEX: 12 (+1) CON: 12 (+1) INT: 14 (+2) WIS: 16 (+3/+1) CHA: 16 (+3)

SKILLS: Acrobatics (+1), Bluff 6 (+9), Computers (+2), Concentration 8 (+11), Diplomacy 8 (+11), Disable Device (+2), Disguise (+3), Drive (+1), Escape Artist (+1), Gather Info 8 (+11), Handle Animal (+3), Intimidate (+3), Investigate (+2), Behavioral Sciences 4 (+6), Current Event 2 (+4), Popular Culture 2 (+4), Art 2 (+4), Theology and Philosophy 2 (+4), Medicine 2 (+5), Notice 6 (+9), Keyboard Instruments 10 (+13), Singing 12 (+15), Pilot (+1), Profession 8 (+11), Ride (+1), Search 2 (+4), Sense Motive 6 (+9), Sleight of Hand (+1), Stealth 2 (+3), Survival (+3)

FEATS: Beginner's Luck, Luck (2), Attractive (2), Trance, Contacts, Benefit (2), Defensive Attack, Dodge Focus (3), Teamwork (3), Jack-of-All-Trades, Equipment (2), Fascinate (3), Sneak Attack (3)

Note: Beginner's Luck, Jack-of-all-trades, and Contacts represent minor uses of Reliquary's Spirit Vessel power. She can ask ghosts for advice and use fragmentary memories without having to completely channel a spirit (thus avoiding the inherrant risks).

POWERS: *Spirit Vessel (resisted, possession) [10] - DC:20:will, Provides 15 points per rank (150) to duplicate traits of those who have died nearby, , See http://forum.rpg.net/showthread.php?t=229035, , Stun (Alternate Save, Will, vs. Insubstantial x2) [10] - DC:20:will, & Concealment (All senses, Passive), , & Detect: Disabled/Dying (Free action, Ranged, Accurate, Acute, Radius), , Equipment: Undercover Vest (Toughness +3) 3, , Equipment: Comlink 1, , Equipment: PDA 1,

Reliquary's "Spirit Vessel" power makes her an avatar of death to some extent. She can sense the presence of death, and whenever she wants to, she can wrap herself in the essence of death, making people not want to notice her. (Optionally, anyone with some form of immortality might be immune, but that seems rare enough that I'm not going to shave points for it) She can also disrupt someone's life-force. The sensation "feels like dying," but in fact only creates unconsciousness. Reliquary might exert effort (and hero points on an alternate power feat) to kill someone, but she never has.

Her most frightening (philosophically and otherwise) ability is the ability to channel the spirits of anyone who has died in her vicinity. She can communicate with ghosts relatively easily, and in fact can't always shut them up. Controlling one takes more effort in the form of a contest of wills. When Reliquary is "mounted" by a spirit, she has all of that spirit's knowledge, skills, physical, mential, and supernatural abilities. Social abilities (like "Contacts" or "Benifit") can only be duplicated if Reliquary has some way to finesse the social interactions (like using email or pretending to be a proxy for the original individual. So basically it's up to the GM) Powers that involve unique physiology are available, but painful and tend to ruin her clothes.

COMBAT: Attack 5 [Unarmed +0 (Bruise)] Defense 18 (12 flat-footed) Init 1

SAVES: Toughness 1 (1 flat-footed) Fortitude 5 Reflex 5 Will 10

Abilities 16 + Skills 23 (92 ranks) + Feats 25 + Powers 61 + Combat 20 + Saves 15 – Drawbacks 0 = 160 / 160

Personality: A genuinely good and pure person burdened by terrible tragidies. Mandy is fragile, but has a core of strength she needs only to find.

Physical Appearance: A raven-haired, pixish beauty with dark blue eyes. She's every goth-boy (and half the girls') fantasy. She tends to dress in clothes that accentuate her elfin looks, like wearing an oversized boy's coat or "gothic lolita" styles.

She hasn't chosen a costume at this time.

Background: Amanda grew up in a normal, which is to say disfunctional, family. Mom split up with Dad. Dad moved to California with some floozy. Mom got cancer and died. Somewhere along the way, Amanda learned to play music, which kept her more or less sane. More less than more. After the divorce settlement, and with her life-insurance, Valerie Pennington left her little girl well-cared for financially if not psychologically. Even after living with him for the past three years, Amanda doesn't have much of a relationship with "Ted." (Her dad)

At [location], Amanda's life changed forever. She was in the city for a music festival, and going out on the town with a fake ID, when she (along with several other people) was caught up in the Devil's Night Fire. The full story of what happened that night never came out. Most people don't know or believe that several metahumans dueled, or that the fires and explosions that killed two hundred and thirty-seven people were caused by unrestrained use of superpowers. Amanda wouldn't have believed it until her own power Crested and started ripping the souls of the dying from the aether and grafting them into her mind. (Or psychically copying the resonance of dying people. What really happens is a question for saints and philosophers.)

Amanda's mind cracked under the strain. Fortunately, she came into the care of Joseph Williams, who was able to help her sort out the chaos. She went her own way after that, needing some space and time to get a grip on the changes, but now she's getting back into life and considering using her powers in some fashion. Some days, she thinks she's a monster. Others, she manages to believe that she couldn't do what she does without a reason, and she wants to find it in the hopes that fulfilling her purpose will give her some peace.

House of the Dead:

TBA - a listing of the ghosts Reliquary can channel.