Enigma
Enigma
Power Level: 10 (160 power points)
Abilities: STR 12(+1) DEX 12(+1) CON 12(+1) INT 22(+6) WIS 18(+4) CHA 16(+3)
Skills: Climb 4 (+5), Computers 4 (+10), Concentration 4 (+8), Craft (Artistic) 8 (+14), Craft (Electronic) 8 (+14), Craft (Mechanical) 8 (+14), Diplomacy 4 (+7), Disable Device 4 (+10), Gather Information 8 (+11), Investigate 8 (+14), Knowledge (Arcane Lore) 12 (+18), Knowledge (Earth Sciences) 8 (+14), Knowledge (Life Sciences) 4 (+10), Knowledge (Physical Sciences) 12 (+18), Knowledge (Technology) 8 (+14), Notice 4 (+8), Perform (Perform (Comedy)) 8 (+11), Pilot 2 (+3), Profession (Engineer) 8 (+12), Search 4 (+10), Sense Motive 4 (+8), Sleight of Hand 4 (+5), Stealth 4 (+5), Swim 2 (+3)
Feats: Equipment 6, Improvised Tools, Inventor, Luck 3, Well-Informed
Powers: Device (hard to lose) 11
Combat: Attack +12 Defense 16 (Flat-footed: 13) Initiative +1 Grapple: +13 (Attack - +12,Strength - +1,Size - +0)
Saves: Toughness +14(+1) Fortitude +1 Reflex +1 Willpower +4
Lifting: 130 lb. Devices:
(Hard to Lose): Flight 6 (Hard to Lose): Protection 14 (E:Impervious) (Hard to Lose): Super-Senses 18 (Detect Eather Devices (Visual),Extended (Normal sight), Microscopic Vision (molecule),Radio,Radius (all senses),Time Sense, Tracking (All-out),Ultravision) (Hard to Lose): Telekinesis 12 (PF:AP-Super-Strength 12 (PF: Thunderclap)), AP-Telekinesis 8 (E:Damaging))
Equipment (30 points):
Base (flying invisible airship. still designing)
Complications: Secret (Identity)
Cost Summary: Ability 32 + Skills 36 (144 Ranks) + Feats 12 + Powers 44 + Combat 36 + Saves 0 = 160 / 160
This is just the initial version. The character generator I used (Muta-Gen) seems to have miscalculated the Devices. I will be recalculating, but keeping the same power set. I will also be trading some of the Base Attack for some specialized attack (TK).