Mano a Mano:Make an Item

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Make an Item - Equipment Generation Example

We will use our Steven character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Steven has craftsmanship ability with a modifier of 2.

1. Design the weapon

We decide Steven is making a "machete". The mass of the machete is 0.5 kilograms, worth -35 CP. We add 90 CP because of the machete's power and heft. (6 power minus 3 heft is 3, and 3 x 30 = 90 CP.) The total CP is 55 so far. (-35 + 90 = 55.) We add 100 CP for sharp sharpness for a total of 155 CP. We use 20 CP to get 1 meter reach for the machete, making the total 175 CP. In other words, Steven wants to make this machete:

machete (81 CP, 0.5 kg, 3 heft, 5 power, sharp)
MaMmachete.png

2. Find the Maximum CP We start with Steven's +2 Craftsmanship modifier. We add 0 to this because Steven is taking a week to make the machete, so that his maximum CP is now 2. We add 2 because his culture specializes in making machetes, and because he is using relatively state of the art tools, so that his maximum CP is now 4. We multiply his maximum CP by 50 because Steven is in a culture that has "ancient" technology, so that the maximum CP is 200.

3. Compare Maximum CP to the CP of the Designed Weapon

Since the maximum CP (200) is equal to or greater than the Machette's CP (175), Steven is able to make it.