Salazar 3.5
Name: Salazar
Gender: Male
Race: Human
Class: Warlock 10/Hellfire Warlock 3
XP: 78000
Alignment: Chaotic Good
http://www.wizards.com/dnd/images/ph2_gallery/97121.jpg
Str: 10 (0 pts)
Dex: 22 (6 pts. +3 level +4 Gloves)
Con: 19 (6 pts. +4 Amulet)
Int: 14 (4 pts.)
Wis: 10 (0 pts.)
Cha: 22 (14 pts +4 Cloak)
Hit Points: 100 (13d6+39)
AC: 16 (+6 Dex), Touch: 16, Flat: 10
Init: +6
BAB: +9/+4, Grap: +9
Speed: 30'/ Fly 30' (good)
Fort +12, Ref +14, Will +10
Melee +9/+4
Ranged +15/+10
Trained Skills:
- Concentration +20 (16 ranks, +4 Con)
- Use Magic Device +22, +24 scrolls (16 ranks, +6 Cha)
- Knowledge: the Planes +18 (16 ranks, +2 Int)
- Intimidate +12 (6 ranks, +6 Cha)
- Spellcraft +18, +20 decipher scrolls (16 ranks, +2 Int, +2 synergy)
- Speak Language (2cc ranks)
- Knowledge: Arcana +8 (6 ranks, +2 Int)
Languages: Common, Infernal, Abyssal, Celestial, Gith
Feats
H Point Blank Shot
1 Precise Shot
3
6 Maximise Spell-Like Ability (Eldritch Blast)
9 Quicken Spell-Like Ability (Eldritch Blast)
12
Warlock Class Abilities
Hellfire Warlock Class Abilities
- Hellfire Blast +6d6
- Hellfire Infusion
- Resistance to Fire 10
- Hellfire Shield
Invocations
- Least
- Eldritch Glaive (2nd, Blast Shape)
- Eldritch Spear (2nd, Blast Shape)
- The range of your Eldritch Blase is 250'.
- See the Unseen (2nd)
- Gain see invisibility and darkvision to 60' for 24 hours.
- Eldritch Glaive (2nd, Blast Shape)
- Lesser
- Fell Flight (3rd)
- Flight at speed equal to land speed for 24 hours.
- Seven League Stride (4th)
- Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as dimension door. You can't take other creatures with you.
- Hellrime Blast (3rd)
- Eldritch Blast deals cold damage and target must make a Fortitude save or take a -4 penalty to Dexterity for 10 minutes.
-
- Fell Flight (3rd)
- Greater
- Devour Magic (6th)
- Use greater dispel magic with a touch; gain 5 temporary hp per spell level dispelled.
- Vitriolic Blast (6th)
- Eldritch Blast deals acid damage, ignores SR and targets take 2d6 acid damage each round for 1 round per 5 levels.
- Devour Magic (6th)
Equipment (110000)
Background