Salazar 3.5
Name: Salazar Mercure
Gender: Male
Race: Human
Class: Warlock 10/Hellfire Warlock 3
XP: 78000
Alignment: Chaotic Good
http://www.wizards.com/dnd/images/ph2_gallery/97121.jpg
Salazar has a bad day...
Image from the WotC Image Gallery for the PHB2
Str: 10 [+0] (10 base)
Dex: 22 [+6] (15 base +3 level +4 Gloves)
Con: 19 [+4] (15 base +4 Amulet)
Int: 14 [+2] (14 base)
Wis: 10 [+0] (10 base)
Cha: 18 [+4] (18 base)
Hit Points: 100 (13d6+52)
AC: 24 (+6 Dex, +7 armour, +1 deflection), Touch: 17, Flat: 18
Init: +10
BAB: +9/+4, Grap: +9
Speed: 30', Fly 30' (good)
Fort +12, Ref +14, Will +10
Melee +9/+4
Ranged +15/+10
Trained Skills:
- Concentration +20 (16 ranks, +4 Con)
- Use Magic Device +20, +22 scrolls (16 ranks, +4 Cha)
- Knowledge: the Planes +18 (16 ranks, +2 Int)
- Intimidate +10 (6 ranks, +4 Cha)
- Spellcraft +18, +20 decipher scrolls (16 ranks, +2 Int, +2 synergy)
- Speak Language (2cc ranks)
- Knowledge: Arcana +8 (6 ranks, +2 Int)
Languages: Common, Infernal, Abyssal, Celestial, Gith
Feats
H Point Blank Shot
1 Precise Shot
3 Quick Draw
6 Maximise Spell-Like Ability (Eldritch Blast) Max spell level 4th
9 Improved Initiative
12 Quicken Spell-Like Ability (Eldritch Blast) Max spell level 2nd
Warlock Class Abilities
- Eldritch Blast 6d6
- Detect Magic (Sp) at will
- Deceive Item
- Fiendish Resilience 1
- Resistance 5 to Cold and Electricity
- DR 2/cold iron
Hellfire Warlock Class Abilities
- Hellfire Blast +6d6
- Hellfire Infusion
- Resistance to Fire 10
- Hellfire Shield
Invocations
Caster level 13th
Least
- Eldritch Glaive (2nd, Blast Shape)
- As a full-round action, take a full attack using your Eldritch Blast as a reach weapon with a duration of 1 round.
- Entropic Warding (2nd)
- 20% miss chance against ranged attacks (including magic); pass without trace; and cannot be tracked by Scent (though you can still be detected).
- See the Unseen (2nd)
- Gain see invisibility and darkvision to 60' for 24 hours.
Lesser
- Fell Flight (3rd)
- Flight at speed equal to land speed for 24 hours.
- Seven League Stride (4th)
- Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as dimension door. You can't take other creatures with you.
- Brimstone Blast (3rd, Eldritch Essence)
- Eldritch Blast deals fire damage and target must make a Reflex save or take catch on fire, taking 2d6 points of fire damage per round for 1 round/5 levels or until it takes a full-round action to extinguish the flames.
Greater
- Devour Magic (6th)
- Use greater dispel magic with a touch; gain 5 temporary hp per spell level dispelled.
- Vitriolic Blast (6th)
- Eldritch Blast deals acid damage, ignores SR and targets take 2d6 acid damage each round for 1 round per 5 levels.
Equipment (110000)
- Mageward Vest (Resistance +4 and Dispelling Cord[M94]) 16000
- Gloves of Dexterity +4 16000
- +3 Mithral Chain Shirt 10100
- Ring of Protection +1 2000
- Mercure Amulet (Greater Chasuble of Fell Power[M85] and Con +4) 34000
- Wand of Lesser Restoration (50 charges) 4500
- Wand of Lesser Vigour (50 charges) 750
- Stone of Alarm 2700
- Boots of Haste 12000
- MW Shortspear with wand chamber[DS34] 401
- Least Weapon Crystal of Return[M65] 300
- Lesser Armour Crystal of Adaptation[M24] 1500
- MW Cold Iron Dagger 304
- Scrolls:
gp
Background