Salazar 3.5

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Name: Salazar Mercure
Gender: Male
Race: Human
Class: Warlock 10/Hellfire Warlock 3
XP: 78000
Alignment: Chaotic Good

http://www.wizards.com/dnd/images/ph2_gallery/97121.jpg
Salazar has a bad day...
Image from the WotC Image Gallery for the PHB2

Str: 10 [+0] (10 base)
Dex: 22 [+6] (15 base +3 level +4 Gloves)
Con: 19 [+4] (15 base +4 Amulet)
Int: 14 [+2] (14 base)
Wis: 10 [+0] (10 base)
Cha: 18 [+4] (18 base)

Hit Points: 100 (13d6+52)
AC: 24 (+6 Dex, +7 armour, +1 deflection), Touch: 17, Flat: 18
Init: +10
BAB: +9/+4, Grap: +9
Speed: 30', Fly 30' (good)
Fort +12, Ref +14, Will +10

Melee +9/+4
Ranged +15/+10

Trained Skills:

  • Concentration +20 (16 ranks, +4 Con)
  • Use Magic Device +20, +22 scrolls (16 ranks, +4 Cha)
  • Knowledge: the Planes +18 (16 ranks, +2 Int)
  • Intimidate +10 (6 ranks, +4 Cha)
  • Spellcraft +18, +20 decipher scrolls (16 ranks, +2 Int, +2 synergy)
  • Speak Language (2cc ranks)
  • Knowledge: Arcana +8 (6 ranks, +2 Int)

Languages: Common, Infernal, Abyssal, Celestial, Gith

Feats
H Point Blank Shot
1 Precise Shot
3 Improved Initiative
6 Maximise Spell-Like Ability (Eldritch Blast) Max spell level 4th
9 Empower Spell-Like Ability (Eldritch Blast) Max spell level 4th
12 Quicken Spell-Like Ability (Eldritch Blast) Max spell level 2nd


Warlock Class Abilities

  • Eldritch Blast 6d6 (8d6)
  • Detect Magic (Sp) at will
  • Deceive Item
  • Fiendish Resilience 1
  • Resistance 5 to Cold and Electricity
  • DR 2/cold iron

Hellfire Warlock Class Abilities

  • Hellfire Blast +6d6
  • Hellfire Infusion
  • Resistance to Fire 10
  • Hellfire Shield

Invocations
Caster level 13th
Least

  • Eldritch Glaive (2nd, Blast Shape)
    • As a full-round action, take a full attack using your Eldritch Blast as a reach weapon with a duration of 1 round.
  • Entropic Warding (2nd)
    • 20% miss chance against ranged attacks (including magic); pass without trace; and cannot be tracked by Scent (though you can still be detected).
  • See the Unseen (2nd)
    • Gain see invisibility and darkvision to 60' for 24 hours.

Lesser

  • Fell Flight (3rd)
    • Flight at speed equal to land speed for 24 hours.
  • Seven League Stride (4th)
    • Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as dimension door. You can't take other creatures with you.
  • Brimstone Blast (3rd, Eldritch Essence)
    • Eldritch Blast deals fire damage and target must make a Reflex save or take catch on fire, taking 2d6 points of fire damage per round for 1 round/5 levels or until it takes a full-round action to extinguish the flames.

Greater

  • Devour Magic (6th)
    • Use greater dispel magic with a touch; gain 5 temporary hp per spell level dispelled.
  • Vitriolic Blast (6th)
    • Eldritch Blast deals acid damage, ignores SR and targets take 2d6 acid damage each round for 1 round per 5 levels.

Equipment (110000)

  • Mageward Vest (Resistance +4 and Dispelling Cord[M94]) 17000
  • Gloves of Dexterity +4 16000
  • +3 Mithral Chain Shirt 10100
  • Ring of Protection +1 2000
  • Mercure Amulet (Greater Chasuble of Fell Power[M85] and Con +4) 34000
  • Wand of Lesser Restoration (50 charges) 4500
  • Wand of Lesser Vigour (50 charges) 750
  • Stone of Alarm 2700
  • Boots of Haste 12000
  • Mercure Spear (as Warlock's Sceptre but shortspear with wand chamber[DS34]) 8401
  • Least Weapon Crystal of Return[M65] 300
  • Lesser Armour Crystal of Adaptation[M24] 1500
  • MW Cold Iron Dagger 304
  • Scrolls:

gp


Background


Planescape 3.5: The Devourer of Faith