Opend20: Air Powers
Change Air
Change Powers have 3 noticable displays.
20 - Change Air into another Air form (vapour into fog)
30 - Change Air into a similar noun-form you have access to (vapour into water)
45 - Change Air into any other noun-form you have access to, vague chemical plausibility (vapour into hydrogen fuel)
60 - Change Air into any other noun-form you have access to, even if chemically implausible (vapour into steel, possibly a crude sword)
80 - Change Air into complex combinations of noun-forms you have access to (vapour into sub-machine gun)
Create Air
Create Powers have 3 noticable displays
20 - Create wind (draft, breeze)
30 - Create wind (enough to knock small objects over); fog
45 - Create wind-blast (gale-force); lightning
60 - Create a thunderstorm
80 - Create a tempest; hurricane
Control Air
Control Powers have 1 noticable display.
20 - Control one property of Air; raise or lower humidity by an order of magnitude (over time this might create rain)
30 - Control one volue of Air
45 - Control one volue of Air with force a precision, to push a medium-sized target with concussive winds
60 - Control or direct weather phenomenon (note that this does not allow you to Create, say, a storm, but you can direct it once it exists)
80 - Control or direct weather phenomenon in such a way that contravenes the natural laws - forcing lightning to strike the same place repeatedly, or using freak gusts of gale-force winds to lift the roof of a building
Destroy Air
Destroy Powers have 2 noticable displays.
20 -
30 -
45 -
60 -
80 -
Sense Air
Sense Powers have no displays as such (they can be purchased as disadvantages). Sense Powers can be noticed by using Sense Motive, Spellcraft or another Sense Power on the character.
20 -
30 -
45 -
60 -
80 -
Summon Air
Summon Powers have 2 noticable displays.
20 -
30 -
45 -
60 -
80 -