Last Breath of Winter:System Workshop
Problems and Fixes
"Fine or Fine Red Mist"
- (Fix) Perfect parry/dodge only counter undodgeable/unblockable
- (Fix) Halve Weapon Damage stat and armor soak stats
- (Fix?) Change overwhelming (minimum ping) to a simple +1 ping on applicable weapons
- (Fix) Make all debuff charms crippling/shaping effects
- (Fix) Make crippling/shaping counters easier to get
- (Fix) Change multipliers to adders
- (Problem) Makes System Slowdown more of an issue
- (Fix) Anima System
- Unify mote pools
- Anima goes up by 'absorbing with your anima'
- Anima-wielders:
- Step 10 - Raise your anima by one step to negate any damage and lasting effects from the attack
- Celestials - Cannot raise more times than your Permanent Essence
- Terrestrials - Can raise anima once per member present in circle, shared pool
- Normal max of 5 or highest DB Essence in the group, whichever is higher
- Non-anima-wielders:
- Step 10 - Can absorb a hit with their Essence pool, 1 mote = 1 damage die
- Anima-wielders:
GM overhead for effective NPCs
- (Fix) Use something like THIS
300%+ Amplification from System Mastery
- ???
System Slowdown
- (Fix) Unrolled damage
- (Problem?) Ping is uber
- (Problem) Effects that trigger from "X health lost" become sure things
- (Fix) Ignore DV action penalties
- (Problem) Persistants get nerfed
- (Fix) Ignore Onslaught penalties
- (Problem) Persistants get nerfed