Last Breath of Winter:System Workshop
Problems and Fixes[edit]
"Fine or Fine Red Mist"[edit]
- (Fix) Perfect parry/dodge only counter undodgeable/unblockable
- (Fix) Perfect soak simply ignores all soak reducers (piercing, etc).
- (Fix) Halve Weapon Damage stat and armor soak stats
- (Fix?) Change overwhelming (minimum ping) to a simple +1 ping on applicable weapons
- (Fix) Make all debuff charms crippling/shaping effects
- (Fix) Make crippling/shaping counters easier to get
- (Fix) Change multipliers to adders
- (Problem) Makes System Slowdown more of an issue
- (Fix) Anima System
- Unify mote pools
- Anima goes up by 'absorbing with your anima'
- Anima-wielders:
- Step 10 - Raise your anima by one step to negate any damage and lasting effects from the attack
- Celestials - Cannot raise more times than your Permanent Essence
- Terrestrials - Can raise anima once per member present in circle, shared pool
- Normal max of 5 or highest DB Essence in the group, whichever is higher
- Anima Chart
- 0 - None
- 1 - Caste Mark Flares, glowing with the intensity of a torch.
- 2 - Anima sporadically flickers to life around the Exalt. Those Exalted types with damaging animas make it hard to touch the exalt, doing 3 dice of Lethal damage a round to those in contact.
- 3 - Anima roars to life around the exalt, creating a pillar of energy with the essence wielder at the heart. Those Exalted types with harmful animas start damaging their environments, doing 4 dice of Lethal Damage a round to anything or anyone within a yard of the Exalt.
- 4 - Anima expands outward into a cloud of cascading energy. Damaging animas inflict damage out to a radius of 5 yards, doing 5 dice of lethal damage a round.
- 5 - Minor local environmental effects over town-sized area, unexplained breezes, loose items start to rattle nearby, animals are spooked, Essence + Awareness roll for people within shouting distance (100 yds) to start to notice
- 6 - Medium local environmental effects, tables start to shake, people feel a force pushing/pulling from being, Essence+Awareness roll for beings within a mile or so can feel it
- 7 - Major local environmental effects, stuff starts to break, wind blows away from being making it hard to approach, being is hard to look at/look away from, Minor Regional weather effects, Essence+Awareness roll for beings in region to notice
- 8 - Catastrophic local environmental effects (Fist of the North Star), Major regional weather effects, Minor Direction weather effects, Essence + Awareness roll for anyone in direction to notice
- 9 - Local Unraveling of Creation, gates open, incorporeal spirits fall into creation, warping effects, space twists, time becomes uncertain, extreme environmental effects in region, catastrophic weather across entire Direction, Essence+Awareness roll to notice from other Directions/Yu-Shan/ Underworld/Malpheas
- 10 - ?????
- Anima-wielders:
- Note: Damage caused by Anima banners does not use ping damage rules. If your soak is equal to or higher than the damage, you take nothing.
- Non-anima-wielders:
- Step 10 - Can absorb a hit with their Essence pool, 1 mote = 1 damage die
GM overhead for effective NPCs[edit]
- (Fix) Use something like THIS
300%+ Amplification from System Mastery[edit]
- ???
System Slowdown[edit]
- (Fix) Unrolled damage
- (Problem?) Ping is uber
- (Problem) Effects that trigger from "X health lost" become sure things
- (Fix) Ignore DV action penalties
- (Problem) Persistants get nerfed
- (Fix) Ignore Onslaught penalties
- (Problem) Persistants get nerfed