The Rebirth

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Characters

Please make your characters on a seperate page and post links if you can.


House Rules

Perfects now cost 1 Willpower or 1 Bashing Health Level. If defending against a Perfect Attack the cost is increased to (1/2 attacker’s Essence, rounded up) of the original sacrifice (you can’t mix and match) or an appropriate Virtue channel. There are no other Flaws of Invulnerability.

The Dawn’s Anima Power: Everyone has to make a valor check when faced by a dawn. Extras automatically flee if they fail (a route check in mass combat), while heroic mortals or non-mortals grant the dawn a bonus to DV equal to his essence unless they spend a virtue channel to ignore the bonus for a round (anyone with zero willpower affected by the dawn’s anima flees if they fail their check). By spending twice the normal mote cost to activate the anima banner the dawn may cause anyone who would normally flee to freeze helplessly in place instead.

Additional Charms in an action: You may use more than one charm per turn, however the cost is doubled for the second charm, tripled for the third, and so on and you may not use more than one charm to affect a given action without combos. This does not affect multiple, legal uses of the same charm, only new uses of a charm.


Full Flare: In addition to automatically activating your anima ability when your Peripheral essence hits the 11-15 range, your effective Essence rating for the purposes of charms, sorcery or other special abilities increases by 2. However, you also receive a point of Limit.