Mano a Mano:Combat Rolls

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Combat Rolls

When rolling to see if a combat action is successful, there is an attacking character and a defending character. Use the attacking character attack modifier plus his dice roll to see if he can get a higher total than his target's defense modifier. If the attacking character's total (of his attack bonus and die roll) is higher than his target's defense modifier, the combat action is successful, otherwise the combat action fails.

There are 3 kinds of attack and defense modifiers: missile, striking, and grappling. Grappling attack and defense modifiers are only used for grappling actions. The attack number listed on the equipment section of the character sheet is for a missile attack if the weapon is a projectile weapon, or if it is a hand to hand weapon, that attack modifier is for a striking attack. The defense modifier listed in the equipment section is always for a striking defense. Missile and grappling defense are listed towards the bottom of the character sheet, not on the equipment list.