Difference between revisions of "'Rosewater' Dinas"

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! <center><center> || <center><center> || <center><center>|| <center><center> || <center>SB+3<center> || <center><center> || <center><center> || <center><center> || <center><center> || <center><center> || <center><center> || <center><center> || <center><center>
 
! <center><center> || <center><center> || <center><center>|| <center><center> || <center>SB+3<center> || <center><center> || <center><center> || <center><center> || <center><center> || <center><center> || <center><center> || <center><center> || <center><center>
 
|-  
 
|-  
! <center><center> || <center><center> || <center><center>|| <center><center> || <center>Intimidation 48<center> || <center><center> || <center><center> || <center><center> || <center><center> || <center><center> || <center><center> || <center><center> || <center><center>
+
! <center><center> || <center>Folk Lore 50<center> || <center><center>|| <center><center> || <center><center> || <center><center> || <center><center> || <center><center> || <center>Smell & Taste 48<center> || <center><center> || <center><center> || <center><center> || <center><center>
 
|}
 
|}
  
 
==Secondary Characteristics==
 
==Secondary Characteristics==
*Health Points: 18
+
*Health Points: 19
*Fortune Points: 8
+
*Fortune Points: 9
  
 
==Appearance & Personality==
 
==Appearance & Personality==
*Archetype: Raven (Stealth +5, Willpower +5, Sociability -5)
+
*Archetype: Pig (Strenght +5, Endurance +5, Agility or Knowledge -5)
*Character Traits: Honourable, Critical, Vengeful
+
*Character Traits: Spontaneous, Slovenly, Friendly
  
 
==Background==
 
==Background==
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! Weapon !! Damage !! Reach !! Concealability !! Special  
 
! Weapon !! Damage !! Reach !! Concealability !! Special  
 
|-
 
|-
| Unarmed || +2 || F || n/a || Temporary damage; stun
+
| Unarmed || +1 || F || n/a || Temporary damage; stun
 
|-
 
|-
 +
| Staff || +2 || A || E || Stun
 +
|-
 +
| Dagger || +2 || E || A || Can be thrown
 
|}
 
|}
  
 
==Magic==
 
==Magic==
*Domains: Fire (primary), Divination
+
*Domains: Water (primary), Animals
 
* Spells
 
* Spells
 
*Cantrips
 
*Cantrips
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! Charm !! Effect
 
! Charm !! Effect
 
|-
 
|-
| Spark || You set off a spark within line of sight. In order for this spark to give rise to a flame, it must occur on a combustible material (straw, paper, dry wood, etc.) This can allow rekindling of a barely extinguished fire, for example.
+
| Find Water​ || This charm allows you to locate the closest source of water, assuming there is one: a well, an underground spring, etc.
 
|-
 
|-
| Wisps || You create little dancing lights that you can direct from a distance for a minute. These lights do not burn, but they attract attention.
+
| Protection from Rain​ || Thanks to this charm, raindrops will not hit you (or your equipment), causing you to stay dry. This spell can also be cast on a target, but you can only maintain one rainscreen at a time.
 
|-
 
|-
| Smoke Without Fire || A light smoke (white, grey or black) seeps from the ground and gradually fills an area of 3 metres radius for ten minutes.
+
| Drizzle​ || You turn the humidity in the air into a fine rain in your immediate area. Useful during heatwaves, where despite the heavy clouds, no rain falls.
 
|}
 
|}

Revision as of 01:12, 8 November 2021

Combat (COM) Knowledge (KNO) Stealth (STE) Endurance (END) Strength (STR) Dexterity (DEX) Magic (MAG) Agility (AGI) Perception (PER) Sociability (SOC) Survival (SUR) Marksmanship (MAR) Willpower (WIL)
31
40
15
44
38
22
40
36
38
39
33
15
41
-- --
/--
-- --
O--
O--
-- --
OO
-- --
/--
-- --
OO
-- --
O--
31
45
15
44
38
22
40
36
43
39
33
15
41
SB+3
Folk Lore 50
Smell & Taste 48

Secondary Characteristics

  • Health Points: 19
  • Fortune Points: 9

Appearance & Personality

  • Archetype: Pig (Strenght +5, Endurance +5, Agility or Knowledge -5)
  • Character Traits: Spontaneous, Slovenly, Friendly

Background

Equipment

  • XXX

Weapons

Weapon Damage Reach Concealability Special
Unarmed +1 F n/a Temporary damage; stun
Staff +2 A E Stun
Dagger +2 E A Can be thrown

Magic

  • Domains: Water (primary), Animals
  • Spells
  • Cantrips
Charm Effect
Find Water​ This charm allows you to locate the closest source of water, assuming there is one: a well, an underground spring, etc.
Protection from Rain​ Thanks to this charm, raindrops will not hit you (or your equipment), causing you to stay dry. This spell can also be cast on a target, but you can only maintain one rainscreen at a time.
Drizzle​ You turn the humidity in the air into a fine rain in your immediate area. Useful during heatwaves, where despite the heavy clouds, no rain falls.