Difference between revisions of "'Rosewater' Dinas"

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==Appearance & Personality==
 
==Appearance & Personality==
Age 23 soon to be 24, fairly muscular with a few love handles, with a warm voice and the proverbial « friendly face » . Unkempt appearance and clothes are stained with mud and food and drink stains. Medium height, about 165 cm
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Age 23 soon to be 24, fairly muscular with a few love handles, with a warm voice and the proverbial « friendly face » . Unkempt appearance and clothes are stained with mud and food and drink stains. Medium height, about 165 cm. Shoulder-length blonde hair held up in a bun, green eyes.
  
 
==Background==
 
==Background==

Revision as of 00:45, 11 November 2021

Combat (COM) Knowledge (KNO) Stealth (STE) Endurance (END) Strength (STR) Dexterity (DEX) Magic (MAG) Agility (AGI) Perception (PER) Sociability (SOC) Survival (SUR) Marksmanship (MAR) Willpower (WIL)
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O--
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OO
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OO
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O--
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SB+3
Folk Lore 50
Smell & Taste 48
  • Health Points: 19
  • Fortune Points: 9
  • Combat Special Move: Knockout
  • Career: Apprentice Elementalist
  • Archetype: Pig (Strength +5, Endurance +5, Agility or Knowledge -5)
  • Character Traits: Spontaneous, Slovenly, Friendly

Appearance & Personality

Age 23 soon to be 24, fairly muscular with a few love handles, with a warm voice and the proverbial « friendly face » . Unkempt appearance and clothes are stained with mud and food and drink stains. Medium height, about 165 cm. Shoulder-length blonde hair held up in a bun, green eyes.

Background

Equipment

  • Sturdy staff
  • Royal blue robes and pointed hat.
  • Green travelling clothes
  • Brass ring with an aquamarine that is a status symbol and signifies their being à water elementalist in training
  • A vial of rosewater
  • A potion of invisibility
  • Percheron mount
  • Writing set and paper
  • Cookbook and « A Midsummer Night’s Dream » a book on seasonal traditions and faerie lore
  • Purse with 9 gold crowns
  • Dagger
  • Satchel containing a blanket, wooden bowl and cutlery
  • Brown gambeson armor worn on the road over traveling clothes or when expecting a battle (PV 2, full, hot).

Weapons

Weapon Damage Reach Concealability Special
Unarmed +1 F n/a Temporary damage; stun
Staff +2 A E Stun
Dagger +2 E A Can be thrown

Magic

  • Domains: Water (primary), Animals
  • Water Spells
Spell Test Duration Effect
Purify Water N+10 instant You can either purify UR litres of contaminated or sea water, or create pure water out of thin air, enough to fill a pair of cupped hands.
Acid Rain N-10 (no cloud); N+0 (cloudy); N+10 (already raining) 1 min Greenish, acid rain falls from the sky, inflicting UR points of damage. Armour protects as usual, but loses 1 PV. This rain can cover a maximum area of 10m radius.
  • Animal Spells
Spell Test Duration Effect
Beast Speech N+10 UR hours You can communicate with all kinds of animals and ask them for services, which they will perform if the task does not endanger them and you are friendly. The smaller the animal, the more you have to concentrate to understand it.
Shapeshift N+0 UR hours You can take the form of a chosen animal. You cannot choose the form of a legendary animal (basilisk, dragon, etc.) but only a common one such as a hawk, a bear, a fish, a fly, a cat, a lion, etc. You can only cast this spell on yourself.
  • Cantrips
Charm Effect
Find Water​ This charm allows you to locate the closest source of water, assuming there is one: a well, an underground spring, etc.
Protection from Rain​ Thanks to this charm, raindrops will not hit you (or your equipment), causing you to stay dry. This spell can also be cast on a target, but you can only maintain one rainscreen at a time.
Drizzle​ You turn the humidity in the air into a fine rain in your immediate area. Useful during heatwaves, where despite the heavy clouds, no rain falls.