Editing 18thCenturyMage/Alternate Combat Rules
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==Combat & Health Levels== | ==Combat & Health Levels== | ||
β | In this conversion, weapons do not add their Damage rating to a character's dice pool when making an attack. All other factors in calculating the attack dice pool, including aiming | + | In this conversion, weapons do not add their Damage rating to a character's dice pool when making an attack. All other factors in calculating the attack dice pool, including aiming and cover, occur as usual. If any successes are scored, then the target takes a number of health points of damage equal to successes on the attack roll plus the weapon's Damage rating. |
''For example, a British soldier fires on a mercenary with a musket, a weapon with a Damage rating of 2L. His attack pool is 7 dice (3 Dex + 3 Firearms + 1 for Aim) and he rolls 2 successes. The mercenary takes 4 health points of Lethal damage (2 from successes and 2 from the Damage rating).'' | ''For example, a British soldier fires on a mercenary with a musket, a weapon with a Damage rating of 2L. His attack pool is 7 dice (3 Dex + 3 Firearms + 1 for Aim) and he rolls 2 successes. The mercenary takes 4 health points of Lethal damage (2 from successes and 2 from the Damage rating).'' |