Editing 3.5 L5R Skills
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[[Category: Legend of the Five Rings]] | [[Category: Legend of the Five Rings]] | ||
Back to [[L5R_Player_Resources|Player Resources]].<br> | Back to [[L5R_Player_Resources|Player Resources]].<br> | ||
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Allows you immediate, on-the-ground assessment of tactical options in battle. Does not cover tactical or strategic planning. You may use it in any of the following four ways: | Allows you immediate, on-the-ground assessment of tactical options in battle. Does not cover tactical or strategic planning. You may use it in any of the following four ways: | ||
* ''Find Advantage'': Once per round as a free action you may make a Battle check (DC 15) to find the quickest route to higher ground, concealment, cover or an effective place to hide (granting a +2 circumstance bonus to Bluff checks used to create a diversion to hide this round). | * ''Find Advantage'': Once per round as a free action you may make a Battle check (DC 15) to find the quickest route to higher ground, concealment, cover or an effective place to hide (granting a +2 circumstance bonus to Bluff checks used to create a diversion to hide this round). | ||
− | * ''Hunch'': As a move action, you may make a Battle check (opposed by the opposing | + | * ''Hunch'': As a move action, you may make a Battle check (opposed by the opposing generalâs Battle check) to determine what the enemyâs primary goals are, such as whether they will pursue you if you flee, are concentrating on a specific objective, or simply wish to retreat. |
* ''Recognize Ambush'': You may use the Battle skill (DC 20) as part of an examination of an area in order to recognize good points for ambush. This does not actually allow you to spot a specific ambush without making a successful Spot check, but does allow you a +2 circumstance bonus to Spot checks to see an ambush if you have previously realized you are entering a prime ambush location. | * ''Recognize Ambush'': You may use the Battle skill (DC 20) as part of an examination of an area in order to recognize good points for ambush. This does not actually allow you to spot a specific ambush without making a successful Spot check, but does allow you a +2 circumstance bonus to Spot checks to see an ambush if you have previously realized you are entering a prime ambush location. | ||
− | * ''Find Weakness'': As a standard action, you may make a Battle check (opposed by the opposing | + | * ''Find Weakness'': As a standard action, you may make a Battle check (opposed by the opposing generalâs Battle check) in an attempt to find a weakness in the enemyâs tactics or strategy. |
'''Action''': Varies; see above.<br> | '''Action''': Varies; see above.<br> | ||
'''Retry''': Not until a major outside change occurs in the nature of the battle.<br> | '''Retry''': Not until a major outside change occurs in the nature of the battle.<br> | ||
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This is a class skill for barbarians, fighters, rangers and rogues as well as where mentioned in classes specific to Rokugan.<br> | This is a class skill for barbarians, fighters, rangers and rogues as well as where mentioned in classes specific to Rokugan.<br> | ||
A ranger may apply his favored enemy bonus to Battle checks made against armies lead by or composed primarily of his favored enemy.<br> | A ranger may apply his favored enemy bonus to Battle checks made against armies lead by or composed primarily of his favored enemy.<br> | ||
− | '''Synergy''': If you have 5 or more ranks in Knowledge (war) you gain a +2 bonus on Battle checks. If you have 5 or more ranks in Sense Motive, you gain a +2 bonus when using Battle to make a hunch about the | + | '''Synergy''': If you have 5 or more ranks in Knowledge (war) you gain a +2 bonus on Battle checks. If you have 5 or more ranks in Sense Motive, you gain a +2 bonus when using Battle to make a hunch about the opponentâs plans. |
<u>Craft (poison)</u> (Int)<br> | <u>Craft (poison)</u> (Int)<br> | ||
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<u>Mimic</u> (Cha)<br> | <u>Mimic</u> (Cha)<br> | ||
− | This is the ability to reproduce voices or sounds you have heard. You must spend at least a day practicing a sound | + | This is the ability to reproduce voices or sounds you have heard. You must spend at least a day practicing a sound youâve heard, or suffer a â5 penalty to your mimic check. You cannot attempt to mimic sounds you have never heard before. Mimic checks are opposed by Listen checks of anyone who might not believe them.<br> |
− | '''Action''': Typically standard, but may be move or even free at | + | '''Action''': Typically standard, but may be move or even free at DMâs discretion.<br> |
− | '''Retry''': Yes, but with difficulty. Once you have failed to fool a target, you must wait until they are no longer suspicious to try again or suffer a cumulative | + | '''Retry''': Yes, but with difficulty. Once you have failed to fool a target, you must wait until they are no longer suspicious to try again or suffer a cumulative â2 penalty to you checks against that character.<br> |
'''Special''': This is a class skill for rogues as well as for mentioned classes specific to Rokugan.<br> | '''Special''': This is a class skill for rogues as well as for mentioned classes specific to Rokugan.<br> | ||
'''Synergy''': If you have 5 or more ranks in Listen you gain a +2 bonus to Mimic checks. | '''Synergy''': If you have 5 or more ranks in Listen you gain a +2 bonus to Mimic checks. |