Editing 4SRD:Basics
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==ARMOR CLASS== | ==ARMOR CLASS== | ||
− | Your Armor Class (AC) represents how hard it is for opponents to land a solid, damaging blow on you. It’s the attack roll result that an opponent needs to achieve to hit you. | + | Your Armor Class (AC) represents how hard it is for opponents to land a solid, damaging blow on you. It’s the attack roll result that an opponent needs to achieve to hit you. |
− | Your AC is equal to the following: 10 + armor bonus + shield bonus (+ Dexterity or Intelligence modifier in Light Armour | + | *Your AC is equal to the following: 10 + armor bonus + shield bonus (+ Dexterity or Intelligence modifier in Light Armour) |
− | Sometimes you can’t use your Dexterity or Intelligence bonus (if you have one). If you can’t react to a blow, you can’t use your Dexterity bonus to AC. (If you don’t have a Dexterity or Intelligence bonus, nothing happens. | + | *Sometimes you can’t use your Dexterity or Intelligence bonus (if you have one). If you can’t react to a blow, you can’t use your Dexterity bonus to AC. (If you don’t have a Dexterity or Intelligence bonus, nothing happens.) |
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+ | Other Modifiers: Many other factors modify your AC. | ||
+ | Enhancement Bonuses: Enhancement effects make your armor better. | ||
+ | *Feat Bonus: Certain feats improve your AC. | ||
+ | *Power Bonus: Certain feats, powers or items provide “power bonuses” to improve your AC. | ||
+ | *Item Bonus: Certain feats, powers or items provide “item bonuses” to improve your AC.<br> | ||
==*OTHER DEFENSES== | ==*OTHER DEFENSES== | ||
Attackers can also target your Fortitude, Reflex or Will defenses instead of your Armour Class:*<br> | Attackers can also target your Fortitude, Reflex or Will defenses instead of your Armour Class:*<br> |