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==*OTHER DEFENSES==
 
==*OTHER DEFENSES==
Attackers can also target your Fortitude, Reflex or Will defenses instead of your Armour Class:*<br>
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*Attackers can also target your Fortitude, Reflex or Will defenses instead of your Armour Class:
Your Fortitude defense is equal to the following: 10 + Strength or Constitution modifier* <br>
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*Your Fortitude defense is equal to the following: 10 + Strength or Constitution modifier  
Your Reflex defense is equal to the following: 10 + Dexterity or Intelligence modifier* <br>
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*Your Reflex defense is equal to the following: 10 + Dexterity or Intelligence modifier  
Your Will defense is equal to the following: 10 + Wisdom or Charisma modifier* <br>
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*Your Will defense is equal to the following: 10 + Wisdom or Charisma modifier  
  
Other Modifiers: Many other factors modify your non-armour class defenses.*<br>
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*Other Modifiers: Many other factors modify your non-armour class defenses.
Enhancement Bonuses: Enhancement on an item which occupies the Neck item slot makes your defenses better.*<br>
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*Enhancement Bonuses: Enhancement on an item which occupies the Neck item slot makes your defenses better.
Feat Bonus: Certain feats improve your defenses.*<br>
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*Feat Bonus: Certain feats improve your defenses.
Power Bonus: Certain feats, powers or items provide “power bonuses” to improve your defenses.*<br>
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*Power Bonus: Certain feats, powers or items provide “power bonuses” to improve your defenses.
Item Bonus: Certain feats, powers or items provide “item bonuses” to improve your defenses.*
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*Item Bonus: Certain feats, powers or items provide “item bonuses” to improve your defenses.
 
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==HIT POINTS==
 
==HIT POINTS==
 
When your hit points are half your total, you are bloodied. When your hit points are at 0, you are unconscious. When your hits are below 0, you are dying. When your hit point total is as far below 0 as your bloodied value, or you fail three saving throws against death, you are dead.*<br>
 
When your hit points are half your total, you are bloodied. When your hit points are at 0, you are unconscious. When your hits are below 0, you are dying. When your hit point total is as far below 0 as your bloodied value, or you fail three saving throws against death, you are dead.*<br>

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