Editing 4SRD:Basics
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 51: | Line 51: | ||
==*OTHER DEFENSES== | ==*OTHER DEFENSES== | ||
− | Attackers can also target your Fortitude, Reflex or Will defenses instead of your Armour Class:* | + | *Attackers can also target your Fortitude, Reflex or Will defenses instead of your Armour Class: |
− | Your Fortitude defense is equal to the following: 10 + Strength or Constitution modifier* | + | *Your Fortitude defense is equal to the following: 10 + Strength or Constitution modifier |
− | Your Reflex defense is equal to the following: 10 + Dexterity or Intelligence modifier* | + | *Your Reflex defense is equal to the following: 10 + Dexterity or Intelligence modifier |
− | Your Will defense is equal to the following: 10 + Wisdom or Charisma modifier | + | *Your Will defense is equal to the following: 10 + Wisdom or Charisma modifier |
− | Other Modifiers: Many other factors modify your non-armour class defenses.* | + | *Other Modifiers: Many other factors modify your non-armour class defenses. |
− | Enhancement Bonuses: Enhancement on an item which occupies the Neck item slot makes your defenses better.* | + | *Enhancement Bonuses: Enhancement on an item which occupies the Neck item slot makes your defenses better. |
− | Feat Bonus: Certain feats improve your defenses.* | + | *Feat Bonus: Certain feats improve your defenses. |
− | Power Bonus: Certain feats, powers or items provide “power bonuses” to improve your defenses.* | + | *Power Bonus: Certain feats, powers or items provide “power bonuses” to improve your defenses. |
− | Item Bonus: Certain feats, powers or items provide “item bonuses” to improve your defenses. | + | *Item Bonus: Certain feats, powers or items provide “item bonuses” to improve your defenses. |
<br> | <br> | ||
− | |||
==HIT POINTS== | ==HIT POINTS== | ||
When your hit points are half your total, you are bloodied. When your hit points are at 0, you are unconscious. When your hits are below 0, you are dying. When your hit point total is as far below 0 as your bloodied value, or you fail three saving throws against death, you are dead.*<br> | When your hit points are half your total, you are bloodied. When your hit points are at 0, you are unconscious. When your hits are below 0, you are dying. When your hit point total is as far below 0 as your bloodied value, or you fail three saving throws against death, you are dead.*<br> |