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==FEAT NAME==
 
==FEAT NAME==
 
'''Description:''' A summary and explanation of the feat.<br>
 
'''Description:''' A summary and explanation of the feat.<br>
'''Prerequisite:''' A minimum ability score, another feat or feats, a minimum level, a skill, a race, racial power, class or a class feature that a character must have in order to acquire this feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.<br>
+
'''Prerequisite:''' A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or a <br>class level that a character must have in order to acquire this feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.<br>
 
'''Benefit:''' What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.<br>
 
'''Benefit:''' What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.<br>
 
In general, having a feat twice is the same as having it once.<br>
 
In general, having a feat twice is the same as having it once.<br>
 
'''Special:''' Additional facts about the feat that may be helpful when you decide whether to acquire the feat.<br>
 
'''Special:''' Additional facts about the feat that may be helpful when you decide whether to acquire the feat.<br>
 
<br>
 
<br>
 
 
=FEATS=
 
=FEATS=
 
==ARMOUR CLASS AND DEFENSES FEATS==
 
==ARMOUR CLASS AND DEFENSES FEATS==
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LIGHTNING REFLEXES<br>
 
LIGHTNING REFLEXES<br>
 
'''Benefit:''' You get a +2 bonus on all Reflex saving throws. At level 11, this bonus increases to +3. At level 21, this bonus increases to +4.<br>
 
'''Benefit:''' You get a +2 bonus on all Reflex saving throws. At level 11, this bonus increases to +3. At level 21, this bonus increases to +4.<br>
<br>
 
TOUCH OF GRACE<br>
 
Fate is looking out for you.<br>
 
'''Benefit:''' You get a +1 bonus on all saving throws. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3.<br>
 
(Source: Touch of Grace (NBOF))<br>
 
 
<br>
 
<br>
 
TOUGHNESS<br>
 
TOUGHNESS<br>
 
'''Benefit:''' You gain +5 hit points. At level 11, this feat grants an additional 5 hit points. At level 21, this feat grants an additional 5 hit points.<br>
 
'''Benefit:''' You gain +5 hit points. At level 11, this feat grants an additional 5 hit points. At level 21, this feat grants an additional 5 hit points.<br>
 
<br>
 
<br>
 
 
==CHANNEL DIVINITY FEATS==
 
==CHANNEL DIVINITY FEATS==
 
==CLASS FEATS==
 
==CLASS FEATS==
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<br>
 
<br>
  
 
+
TOUCH OF GRACE<br>
 +
Fate is looking out for you.<br>
 +
'''Benefit:''' You get a +1 bonus on all saving throws. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3.<br>
 +
(Source: Touch of Grace (NBOF))<br>
 +
<br>
  
  
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==RACIAL FEATS==
 
==RACIAL FEATS==
===[[4SRD:Angel-touched|ANGEL-TOUCHED]] RACIAL FEATS===
+
===ASIMAAR RACIAL FEATS===
 
AUSPICIOUS LINEAGE <br>
 
AUSPICIOUS LINEAGE <br>
'''Prerequisite:''' Angel-touched<br>
+
'''Prerequisite:''' Asimaar<br>
'''Benefit:''' When you use your [[4SRD:Ancient Memories|''Ancient Memories'']] racial power, you add 1d8 to the triggering roll, instead of 1d6.
+
'''Benefit:''' When you use your memory of a thousand lifetimes racial power, you add 1d8 to the triggering roll, instead of 1d6.
 
<br><br>
 
<br><br>
 
POTENT REBIRTH <br>
 
POTENT REBIRTH <br>
'''Prerequisite:''' Angel-touched<br>
+
'''Prerequisite:''' Asimaar<br>
 
'''Benefit:''' When you drop to 0 hit points or fewer, you gain a +2 bonus to attack rolls and damage rolls until the end of the encounter.
 
'''Benefit:''' When you drop to 0 hit points or fewer, you gain a +2 bonus to attack rolls and damage rolls until the end of the encounter.
 
<br><br>
 
<br><br>
 
RADIANT POWER <br>
 
RADIANT POWER <br>
'''Prerequisite:''' Angel-touched<br>
+
'''Prerequisite:''' Asimaar<br>
 
'''Benefit:''' When you make an implement attack, you can take a –2 penalty to the attack roll. If you do so and the attack hits, it deals 2 extra radiant damage. The extra radiant damage increases to 4 at 11th level and 6 at 21st level.
 
'''Benefit:''' When you make an implement attack, you can take a –2 penalty to the attack roll. If you do so and the attack hits, it deals 2 extra radiant damage. The extra radiant damage increases to 4 at 11th level and 6 at 21st level.
 
<br><br>
 
<br><br>
 
IMMORTAL WARDING <br>
 
IMMORTAL WARDING <br>
'''Prerequisite:''' Angel-touched, swordmage, Sword mage Warding class feature<br>
+
'''Prerequisite:''' Asimaar, swordmage, Sword mage Warding class feature<br>
 
'''Benefit:''' Your Swordmage Warding remains active even while you are unconscious. Add the bonus to AC granted by your Swordmage
 
'''Benefit:''' Your Swordmage Warding remains active even while you are unconscious. Add the bonus to AC granted by your Swordmage
 
Warding to the necrotic resistance and radiant resistance granted by your Astral Resistance racial trait.
 
Warding to the necrotic resistance and radiant resistance granted by your Astral Resistance racial trait.
 
<br><br>
 
<br><br>
 
MAGIC OF THE AGES <br>
 
MAGIC OF THE AGES <br>
'''Prerequisite:''' Angel-touched, any arcane class<br>
+
'''Prerequisite:''' Asimaar, any arcane class<br>
'''Benefit:''' When you use your [[4SRD:Ancient Memories|''Ancient Memories'']]' racial power to add to the attack roll of an arcane power, you gain a +1 bonus to the triggering roll.
+
'''Benefit:''' When you use your ''memory of a thousand lifetimes'' racial power to add to the attack roll of an arcane power, you gain a +1 bonus to the triggering roll.
<br><br>
 
ASTRAL ENMITY <br>
 
'''Prerequisite:''' Angel-touched, avenger, ''oath of enmity'' power<br>
 
'''Benefit:''' If you use your [[4SRD:Ancient Memories|''Ancient Memories'']] racial power to increase an attack roll against your ''oath of enmity'' target, you deal extra damage equal to the bonus gained from the racial power.
 
 
<br><br>
 
<br><br>
 
REMEMBERED WIZARDRY <br>
 
REMEMBERED WIZARDRY <br>
'''Prerequisite:''' Wis 13, Angel-touched, wizard<br>
+
'''Prerequisite:''' Wis 13, asimaar, wizard<br>
 
'''Benefit:''' Choose one wizard daily attack power and one wizard utility power of every level you know. Add these powers to your spellbook. Each time you gain a new level of wizard daily attack powers or wizard utility powers, you learn one extra power of that level. This feat doesn't change the number of daily attack powers or utility powers you can prepare each day.
 
'''Benefit:''' Choose one wizard daily attack power and one wizard utility power of every level you know. Add these powers to your spellbook. Each time you gain a new level of wizard daily attack powers or wizard utility powers, you learn one extra power of that level. This feat doesn't change the number of daily attack powers or utility powers you can prepare each day.
 
<br><br>
 
<br><br>
ASTRAL PRESERVATION <br>
+
===DRAGONBORN RACIAL FEATS===
'''Prerequisite:''' Angel-touched, invoker , Covenant of Preservation class feature<br>
+
DRAGONBORN FRENZY <br>
'''Benefit:''' When you use your ''preserver's rebuke'' power, each ally within 2 squares of you gains a +1 bonus to all defenses against attacks made by bloodied creatures until the end of the encounter.
+
'''Prerequisite:''' Dragonborn<br>
<br><br>
 
 
 
===AETHERAL MONK RACIAL FEATS===
 
MINDFUL RELOCATION <br>
 
'''Prerequisite:''' Aethereal Monk, Shifting Fortunes racial trait<br>
 
'''Benefit:''' When you use your Shifting Fortunes, you can shift your speed instead of 3 squares.
 
<br><br>
 
BODY-MIND UNION <br>
 
'''Prerequisite:''' Aethereal Monk, ''iron mind'' racial power<br>
 
'''Benefit:''' When you are subjected to an effect that a save can end, you can expend the use of your ''iron mind'' as an immediate interrupt to make a saving throw with a +5 bonus against that effect instead of gaining the normal effect of ''iron mind.''
 
<br><br>
 
IRON RESOLVE <br>
 
'''Prerequisite:''' Aethereal Monk<br>
 
'''Benefit:''' While you have at least 1 power point, you gain a +2 feat bonus to saving throws.
 
<br><br>
 
FIRST STRIKE <br>
 
'''Prerequisite:''' WIS 13, Aethereal Monk<br>
 
'''Benefit:''' The first tie you hit a creature that has not yet acted during the encounter, that creature takes extra psychic damage equal to 1 + your Dexterity or Wisdom modifier. The extra damage increases to 2 + your Dexlerity or Wisdom modifier at 11th
 
level and 3 + your Dexterity or Wisdom modifier at 2lst level.
 
<br><br>
 
ENLIGHTENED STEP <br>
 
'''Prerequisite:''' Aethereal Monk<br>
 
'''Benefit:''' During the first round of an encounter, you do not provoke Opportunity attacks from enemies that have not yet acted.
 
<br><br>
 
 
 
===DARK ELF RACIAL FEATS===
 
CURSED ADVANTAGE <br>
 
'''Prerequisite:''' Dark Elf, warlock, Warlock's Curse class feature<br>
 
'''Benefit:''' You gain combat advantage against bloodied enemies cursed by you.<br>
 
<br>
 
DARKFIRE IMPLEMENT <br>
 
'''Prerequisite:''' Dark Elf, any arcane class<br>
 
'''Benefit:''' When you hit a target with your ''darkfire'' racial power and you are wielding an implement usable by your arcane class, your darkfire also deals damage to that target equal to twice the implement's enhancement bonus.<br>
 
<br>
 
SORCEROUS ASSASSIN <br>
 
'''Prerequisite:''' Dark Elf, sorcerer<br>
 
'''Benefit:''' When you have combat advantage
 
agalnst a target, you gain a +2 feat bonus to damage rolls against that target when you use sorcerer powers that have the poison or psychic keyword. This bonus increases to +4 at 11th level and to +6 at 21st level. You also gain a +1 feat bonus to Stealth checks.<br>
 
<br>
 
 
 
===DEVILBORN RACIAL FEATS===
 
FEROCIOUS REBUKE <br>
 
'''Prerequisite:''' Devilborn, ''devilish ire'' racial power<br>
 
'''Benefit:''' When you use the ''devilish ire'' power and hit with an attack, you can push the target 1 square in addition to any damage you deal.<br><br>
 
HELLFIRE BLOOD <br>
 
'''Prerequisite:''' Devilborn<br>
 
'''Benefit:''' You gain a +1 feat bonus to attack rolls and damage rolls when you use a power that has the fire or fear keyword.<br>
 
<br><br>
 
INFERNAL CLAMOR <br>
 
'''Prerequisite:''' Devilborn, bard<br>
 
'''Benefit:''' When you use your ''devilish ire'' racial power, each of your allies who can see you gains a +1 power bonus to his or her next attack roll against the enemy that hit you.
 
<br><br>
 
VENGEFUL CURSE <br>
 
'''Prerequisite:''' Devilborn, warlock, Warlock's Curse class feature<br>
 
'''Benefit:''' When an enemy hits you, you can use your Warlock's Curse as an immediate reaction against that enemy, even if it is not the enemy nearest to you.
 
<br><br>
 
WRATHFUL MAGIC <br>
 
'''Prerequisite:''' Devilborn, any arcane class<br>
 
'''Benefit:''' When you miss with an arcane attack power, you can use your ''devilish ire'' racial power as a free action. You gain the benefits of ''devilish ire'' against the target you missed, instead of against an enemy that hit you since your last turn. Treat that target as the enemy that hit you for the purpose of other feats and abilities that modify the effects of ''devilish ire.''
 
<br><br>
 
 
 
===DRAGONKIN RACIAL FEATS===
 
DRAGONKIN FRENZY <br>
 
'''Prerequisite:''' Dragonkin<br>
 
 
'''Benefit:''' While you are bloodied, you gain a +2 bonus to damage rolls.<br>
 
'''Benefit:''' While you are bloodied, you gain a +2 bonus to damage rolls.<br>
 
<br>
 
<br>
DRAGONKIN SENSES <br>
+
DRAGONBORN SENSES <br>
'''Prerequisite:''' Dragonkin<br>
+
'''Prerequisite:''' Dragonborn<br>
 
'''Benefit:''' You gain low-light vision. You gain a +1 feat bonus to Perception checks.<br>
 
'''Benefit:''' You gain low-light vision. You gain a +1 feat bonus to Perception checks.<br>
 
<br>
 
<br>
 
ENLARGED DRAGON BREATH <br>
 
ENLARGED DRAGON BREATH <br>
'''Prerequisite:''' Dragonkin, ''dragon breath'' racial power<br>
+
'''Prerequisite:''' Dragonborn, dragon breath racial power<br>
'''Benefit:''' When you use your ''dragon breath'' power, you can choose to make it blast 5 instead of blast 3.<br>
+
'''Benefit:''' When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3.<br>
 
<br>
 
<br>
 
CURSE OF IO's BLOOD <br>
 
CURSE OF IO's BLOOD <br>
'''Prerequisite:''' Dragonkin, warlock, Warlock's Curse class feature<br>
+
'''Prerequisite:''' Dragonborn, warlock, Warlock's Curse class feature<br>
 
'''Benefit:''' While you are bloodied, you add 1 + you Strength modifier to the damage dealt by your Warlock's Curse.<br>
 
'''Benefit:''' While you are bloodied, you add 1 + you Strength modifier to the damage dealt by your Warlock's Curse.<br>
 
<br>
 
<br>
DRAGONKIN SPELLCASTER <br>
+
DRACONIC SPELLCASTER <br>
 
'''Prerequisite:''' Dragonborn, any arcane class<br>
 
'''Prerequisite:''' Dragonborn, any arcane class<br>
 
'''Benefit:''' You gain a +1 feat bonus to attack rolls when you use an arcane power that deals the same damage type as your breath weapon. The bonus increases to +2 at 15th level and to +3 at 25th level.<br>
 
'''Benefit:''' You gain a +1 feat bonus to attack rolls when you use an arcane power that deals the same damage type as your breath weapon. The bonus increases to +2 at 15th level and to +3 at 25th level.<br>
 
<br>
 
<br>
 
TRUE DRAGON'S SOUL <br>
 
TRUE DRAGON'S SOUL <br>
'''Prerequisite:''' Dragonkin, sorcerer, Dragon Magic class feature<br>
+
'''Prerequisite:''' Dragonborn, sorcerer, Dragon Magic class feature<br>
 
'''Benefit:''' The first time you become bloodied during an encounter, you gain a +1 bonus to Fortitude, Reflex, and Will until the end of the encounter. If your breath weapon deals the same type of damage as the resistance granted by your Dragon Soul, your breath weapon ignores all targets' resistance to that damage type up to the value of your resistance.<br>
 
'''Benefit:''' The first time you become bloodied during an encounter, you gain a +1 bonus to Fortitude, Reflex, and Will until the end of the encounter. If your breath weapon deals the same type of damage as the resistance granted by your Dragon Soul, your breath weapon ignores all targets' resistance to that damage type up to the value of your resistance.<br>
 
<br>
 
<br>
 
+
===DROW RACIAL FEATS===
 +
CURSED ADVANTAGE <br>
 +
'''Prerequisite:''' Drow, warlock, Warlock's Curse class feature<br>
 +
'''Benefit:''' You gain combat advantage against bloodied enemies cursed by you.<br>
 +
<br>
 +
DARKFIRE IMPLEMENT <br>
 +
'''Prerequisite:''' Drow, any arcane class<br>
 +
'''Benefit:''' When you hit a target with your ''darkfire'' racial power and you are wielding an implement usable by your arcane class, your darkfire also deals damage to that target equal to twice the implement's enhancement bonus.<br>
 +
<br>
 +
SORCEROUS ASSASSIN <br>
 +
'''Prerequisite:''' Drow, sorcerer<br>
 +
'''Benefit:''' When you have combat advantage
 +
agalnst a target, you gain a +2 feat bonus to damage rolls against that target when you use sorcerer powers that have the poison or psychic keyword. This bonus increases to +4 at 11th level and to +6 at 21st level. You also gain a +1 feat bonus to Stealth checks.<br>
 +
<br>
 
===DWARVEN RACIAL FEATS===
 
===DWARVEN RACIAL FEATS===
 
DODGE GIANTS <br>
 
DODGE GIANTS <br>
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'''Benefit:''' When you use your second wind, you gain a +1 bonus to attack rolls and a bonus to damage equal to your Constitution modifier with arcane powers you use before the end of your turn.<br>
 
'''Benefit:''' When you use your second wind, you gain a +1 bonus to attack rolls and a bonus to damage equal to your Constitution modifier with arcane powers you use before the end of your turn.<br>
 
<br>
 
<br>
 
+
===ELADRIN RACIAL FEATS===
=== CRYSTALLINE RACIAL FEATS===
+
ELADRIN SOLDIER <br>
CLEANSE THE MADNESS <br>
+
'''Prerequisite:''' Eladrin<br>
'''Prerequisite:''' Crystalline or Wilden<br>
+
'''Benefit:''' You gain proficiency with all spears and a +2 feat bonus to damage rolls with longswords and all
'''Benefit:''' You gain a +2 bonus to damage rolls against aberrant creatures. The bonus increases to +4 at 11th level and +6 at 21st level.<br>
+
spears.<br>
 +
ELADRIN SWORD WIZARDRY <br>
 +
'''Prerequisite:''' Dex 13, eladrin, wizard<br>
 +
'''Benefit:''' You can wield a longsword as an implement when using wizard powers. Your longs word adds its enhancement bonus to attack rolls and damage rolls and any extra damage granted by a property (if applicable) when used as an implement. You do not gain your weapon proficiency bonus to the attack roll when you use your longsword as an implement. If you have any feats or class features that apply a benefit when you wield a wand, you can also apply these benefits when you wield a longsword. If such benefits apply to attacks, they apply only when you use the longsword as an implement for a wizard attack power.<br>
 +
ELADRIN SWORDMAGE ADVANCE <br>
 +
'''Prerequisite:''' Eladrin, swordmage<br>
 +
'''Benefit:''' When you use your fey step racial power to teleport to a square adjacent to an enemy, you can make a melee basic attack against that enemy as a free action.<br>
 +
FEYBORN CHARM <br>
 +
'''Prerequisite:''' Eladrin or gnome, bard<br>
 +
'''Benefit:''' When you use an arcane charm power, you gain a +1 feat bonus to attack rolls and damage rolls. The bonus increases to +2 at 15th level and to +3 at 25th level. You also gain a +1 feat bonus to Bluff checks and Diplomacy checks.
 +
<br><br>
 +
TWIST THE ARCANE FABRIC <br>
 +
'''Prerequisite:''' Eladrin, any arcane class<br>
 +
'''Benefit:''' Before you use an area or close arcane power, you can use a free action to expend your ''fey step'' racial power to teleport an ally rather than yourself If you do so, select one ally within the area of effect targeted by the arcane power and teleport that ally 3 squares.
 +
<br><br>
 +
===ELVEN RACIAL FEATS===
 +
ELVEN PRECISION <br>
 +
'''Prerequisite:''' Elf, elven accuracy racial power<br>
 +
'''Benefit:''' When you use the elven accuracy power, you gain a +2 bonus to the new attack roll.<br>
 
<br>
 
<br>
LIBERATING CRYSTAL SWARM <br>
+
LIGHT STEP <br>
'''Prerequisite:''' Crystalline, ''crystal swarm'' racial power<br>
+
'''Prerequisite:''' Elf, elven accuracy racial power<br>
'''Benefit:''' When you use your ''crystal swarm,'' you can also make a saving throw.<br><br>
+
'''Benefit:''' For the purpose of hourly or daily travel rates, add 1 to your overland speed and the speed of all allies in your traveling group. Add 5 to the DC required to find or follow your tracks. If traveling with allies, you can share this benefit with up to five other characters. You gain a +1 feat bonus to Acrobatics checks and Stealth checks.
PSYCHIC FOCUS <br>
+
<br><br>
'''Prerequisite:''' Crystalline<br>
+
ELVEN ARCANE PRECISION <br>
'''Benefit:''' You gain a +2 feat bonus to damage rolls with psychic powers. The bonus increases 10 +3 at 11th level and +4 at 21st level.<br>
+
'''Prerequisite:''' Elf, any arcane class<br>
WARDING CRYSTAL SWARM <br>
+
'''Benefit:''' FYou can use your ''elven accuracy'' racial power to reroll the attack rolls of a Single arcane attack power against every target you choose.
'''Prerequisite:''' Crystalline, ''crystal swarm'' racial power<br>
+
<br><br>
'''Benefit:''' When you use your ''crystal swarm'', you gain a +2 bonus to all defense until the end of your next turn.<br>
+
===GENASI RACIAL FEATS===
<br>
+
ELEMENTAL BLADE ATTUNEMENT <br>
 
+
'''Prerequisite:''' Genasi, swordmage<br>
===GIANTKIN RACIAL FEATS===
+
'''Benefit:''' When you use a sword mage power that has the acid, cold, fire, lightning, or thunder keyword, you gain a +1 feat bonus to damage rolls. This bonus increases to +2 at 11th level and to +3 at 21st level.
GIANTKIN GREATWEAPON PROWESS <br>
+
<br><br>
'''Prerequisite:''' Giantkin<br>
+
ELEMENTAL ECHO <br>
'''Benefit:''' You gain proficiency with all simple and military two-handed melee weapons and a +2 feat bonus to damage rolls with such weapons. The bonus increases to +3 at 11th level and +4 at 21st level.
+
'''Prerequisite:''' Genasi, any arcane class<br>
 +
'''Benefit:''' When you use the genasi racial power associated with your elemental manifestation, you gain a +1 bonus to attack rolls and a +2 bonus to damage rolls with arcane powers until the end of your next turn. The bonus to damage rolls increases to +4 at 11th level and to +6 at 21st level.
 
<br><br>
 
<br><br>
MARKINGS OF THE BLESSED <br>
+
ELEMENTAL EMPOWERMENT <br>
'''Prerequisite:''' Giantkin<br>
+
'''Prerequisite:''' Genasi, wizard<br>
'''Benefit:''' The first time you make a saving throw during each encounter, you can roll twice and use either result.
+
'''Benefit:''' When you use a wizard power that has the acid, cold, fire, lightning, or thunder keyword, you add your Strength modifier to damage rolls.
 
<br><br>
 
<br><br>
MARKINGS OF THE VICTOR <br>
+
===GITHZERAI RACIAL FEATS===
'''Prerequisite:''' Giantkin<br>
+
MINDFUL RELOCATION <br>
'''Benefit:''' The first time you make an attack roll during each encounter, you can roll twice and use either result.
+
'''Prerequisite:''' Githzerai, Shifting Fortunes racial trait<br>
 +
'''Benefit:''' When you use your Shifting Fortunes, you can shift your speed instead of 3 squares.
 
<br><br>
 
<br><br>
MOUNTAIN HAMMER SPELLCASTING <br>
+
BODY-MIND UNION <br>
'''Prerequisite:''' Giantkin, any arcane class<br>
+
'''Prerequisite:''' Githzerai, iron mind racial power<br>
'''Benefit:''' When you use your ''stone's endurance'' racial power, your arcane powers ignore your enemies' resistances until the end of your next turn.
+
'''Benefit:''' When you are subjected to an effect that a save can end, you can expend the use of your ''iron mind'' as an immediate interrupt to make a saving throw with a +5 bonus against that effect instead of gaining the normal effect of ''iron mind.''
 
<br><br>
 
<br><br>
ADAPTABLE NATURE <br>
+
IRON RESOLVE <br>
'''Prerequisite:''' Giantkin<br>
+
'''Prerequisite:''' Githzerai<br>
'''Benefit:''' You gain a +1 bonus to attack rolls on attacks granted by your allies’ powers.
+
'''Benefit:''' While you have at least 1 power point, you gain a +2 feat bonus to saving throws.
 
<br><br>
 
<br><br>
DUTIFUL SERVANT <br>
+
FIRST STRIKE <br>
'''Prerequisite:''' Goliath<br>
+
'''Prerequisite:''' WIS 13, Githzerai<br>
'''Benefit:''' Whenever any creature you can see succeeds on a skill check, you gain a +2 feat bonus to that skill until the end of your next turn.
+
'''Benefit:''' The first tie you hit a creature that has not yet acted during the encounter, that creature takes extra psychic damage equal to 1 + your Dexterity or Wisdom modifier. The extra damage increases to 2 + your Dexlerity or Wisdom modifier at 11th
 +
level and 3 + your Dexterity or Wisdom modifier at 2lst level.
 
<br><br>
 
<br><br>
STONE’S WRATH <br>
+
ENLIGHTENED STEP <br>
'''Prerequisite:''' Giantkin, ''stone’s endurance'' racial power<br>
+
'''Prerequisite:''' Githzerai<br>
'''Benefit:''' When you take damage from an attack while you are affected by your ''stone’s endurance'', your next melee attack before the end ofyour next turn deals 1d6 extra damage.
+
'''Benefit:''' During the first round of an encounter, you do not provoke Opportunity attacks from enemies that have not yet acted.
 
<br><br>
 
<br><br>
 
+
===GNOME RACIAL FEATS===
===[[4SRD:Gnome|GNOME]] RACIAL FEATS===
 
 
FEY TRICKSTER <br>
 
FEY TRICKSTER <br>
 
'''Prerequisite:''' Gnome<br>
 
'''Prerequisite:''' Gnome<br>
Line 352: Line 314:
 
<br><br>
 
<br><br>
 
FEYBORN CHARM <br>
 
FEYBORN CHARM <br>
'''Prerequisite:''' High Elf or Gnome, bard<br>
+
'''Prerequisite:''' Eladrin or gnome, bard<br>
 
'''Benefit:''' When you use an arcane charm power, you gain a +1 feat bonus to attack rolls and damage rolls. The bonus increases to +2 at 15th level and to +3 at 25th level. You also gain a +1 feat bonus to Bluff checks and Diplomacy checks.
 
'''Benefit:''' When you use an arcane charm power, you gain a +1 feat bonus to attack rolls and damage rolls. The bonus increases to +2 at 15th level and to +3 at 25th level. You also gain a +1 feat bonus to Bluff checks and Diplomacy checks.
 
<br><br>
 
<br><br>
Line 361: Line 323:
 
MAGIC OF THE MISTS <br>
 
MAGIC OF THE MISTS <br>
 
'''Prerequisite:''' Gnome, any arcane class<br>
 
'''Prerequisite:''' Gnome, any arcane class<br>
'''Benefit:''' When you use your [[4SRD:Vanish|''Vanish'']] racial power, making an attack with an arcane power does not end the effect.
+
'''Benefit:''' When you use your ''fade away'' racial power, making an attack with an arcane power does not end the effect.
 
<br><br>
 
<br><br>
 
+
===GOLIATH RACIAL FEATS===
===HALF-DWARF RACIAL FEATS===
+
GOLIATH GREATWEAPON PROWESS <br>
BRED FOR BATTLE <br>
+
'''Prerequisite:''' Goliath<br>
'''Prerequisite:''' Half-Dwarf<br>
+
'''Benefit:''' You gain proficiency with all simple and military two-handed melee weapons and a +2 feat bonus to damage rolls with such weapons. The bonus increases to +3 at 11th level and +4 at 21st level.
'''Benefit:''' You gain a +2 racial bonus to initiative checks. During the first round of an encounter, you gain a +1 bonus to attack rolls and speed.<br>
+
<br><br>
<br>
+
MARKINGS OF THE BLESSED <br>
HUMANITY’S HEIR <br>
+
'''Prerequisite:''' Goliath<br>
'''Prerequisite:''' Half-Dwarf<br>
+
'''Benefit:''' The first time you make a saving throw during each encounter, you can roll twice and use either result.
'''Benefit:''' When you select this feat, choose one skill and one defense other than AC. You gain a +2 racial bonus to the chosen skill and a +1 racial bonus to the chosen defense.<br>
+
<br><br>
<br>
+
MARKINGS OF THE VICTOR <br>
INVIGORATING TOUGHNESS <br>
+
'''Prerequisite:''' Goliath<br>
'''Prerequisite:''' Half-Dwarf, ''incredible toughness'' racial power<br>
+
'''Benefit:''' The first time you make an attack roll during each encounter, you can roll twice and use either result.
'''Benefit:''' You can expend your ''incredible toughness'' as a free action during your turn to gain temporary hit points equal to 5 + your Constitution modifier. If you do so, you do not gain the normal effect of ''incredible toughness.''<br>
+
<br><br>
<br>
+
MOUNTAIN HAMMER SPELLCASTING <br>
HALF-DWARF’s STAMINA <br>
+
'''Prerequisite:''' Goliath, any arcane class<br>
'''Prerequisite:''' Half-Dwarf<br>
+
'''Benefit:''' When you use your ''stone's endurance'' racial power, your arcane powers ignore your enemies' resistances until the end of your next turn.
'''Benefit:''' Your number of healing surges increases by one. In addition, when you make an Endurance check, you roll twice and use either result.<br>
 
<br>
 
LEGACY OF STONE <br>
 
'''Prerequisite:''' Half-Dwarf<br>
 
'''Benefit:''' You gain a +2 racial bonus to saving throws against poison. When an attack pulls, pushes, or slides you while
 
you are not bloodied, you can ignore 1 square of the forced movement.<br>
 
 
<br><br>
 
<br><br>
 
+
ADAPTABLE NATURE <br>
===HALF-ELEMENTAL RACIAL FEATS===
+
'''Prerequisite:''' Goliath<br>
ELEMENTAL BLADE ATTUNEMENT <br>
+
'''Benefit:''' You gain a +1 bonus to attack rolls on attacks granted by your allies’ powers.
'''Prerequisite:''' Half-Elemental, swordmage<br>
 
'''Benefit:''' When you use a sword mage power that has the acid, cold, fire, lightning, or thunder keyword, you gain a +1 feat bonus to damage rolls. This bonus increases to +2 at 11th level and to +3 at 21st level.
 
 
<br><br>
 
<br><br>
ELEMENTAL ECHO <br>
+
DUTIFUL SERVANT <br>
'''Prerequisite:''' Half-Elemental, any arcane class<br>
+
'''Prerequisite:''' Goliath<br>
'''Benefit:''' When you use the genasi racial power associated with your elemental manifestation, you gain a +1 bonus to attack rolls and a +2 bonus to damage rolls with arcane powers until the end of your next turn. The bonus to damage rolls increases to +4 at 11th level and to +6 at 21st level.
+
'''Benefit:''' Whenever any creature you can see succeeds on a skill check, you gain a +2 feat bonus to that skill until the end of your next turn.
 
<br><br>
 
<br><br>
ELEMENTAL EMPOWERMENT <br>
+
STONE’S WRATH <br>
'''Prerequisite:''' Half-Elemental, wizard<br>
+
'''Prerequisite:''' Goliath, ''stone’s endurance'' racial power<br>
'''Benefit:''' When you use a wizard power that has the acid, cold, fire, lightning, or thunder keyword, you add your Strength modifier to damage rolls.
+
'''Benefit:''' When you take damage from an attack while you are affected by your stone’s endurance, your next melee attack before the end ofyour next turn deals 1d6 extra damage.
 
<br><br>
 
<br><br>
 
 
===HALF-ELF RACIAL FEATS===
 
===HALF-ELF RACIAL FEATS===
 
GROUP INSIGHT <br>
 
GROUP INSIGHT <br>
Line 410: Line 363:
 
'''Prerequisite:''' Half-elf, sorcerer, Spell Source class feature<br>
 
'''Prerequisite:''' Half-elf, sorcerer, Spell Source class feature<br>
 
'''Benefit:''' Each ally adjacent to you gains any resistance granted by your Spell Source.
 
'''Benefit:''' Each ally adjacent to you gains any resistance granted by your Spell Source.
<br><br>
+
<br>
 
+
<br>
 
===HALFLING RACIAL FEATS===
 
===HALFLING RACIAL FEATS===
 
GROUP INSIGHT <br>
 
GROUP INSIGHT <br>
'''Prerequisite:''' Halfling, ''second chance'' racial power<br>
+
'''Prerequisite:''' Halfling, second chance racial power<br>
'''Benefit:''' When you use your halfling ''second chance'' ability, the attacker takes a –2 penalty to the new attack roll.<br>
+
'''Benefit:''' When you use your halfling second chance ability, the attacker takes a –2 penalty to the new attack roll.<br>
 
<br>
 
<br>
 
LOST IN CROWD <br>
 
LOST IN CROWD <br>
Line 431: Line 384:
 
TRIGGERED CHAOS <br>
 
TRIGGERED CHAOS <br>
 
'''Prerequisite:''' Halfling, sorcerer, Wild Magic class feature<br>
 
'''Prerequisite:''' Halfling, sorcerer, Wild Magic class feature<br>
'''Benefit:''' When you use your ''second chance'' racial power, you gain an additional benefit based on the result of the reroll. If the enemy's reroll is an even number, you can slide the enemy 1 square after the attack. If the enemy's reroll is an odd number, you can shift 1 square after the attack.
+
'''Benefit:''' When you use your second chance racial power, you gain an additional benefit based on the result of the reroll. If the enemy's reroll is an even number, you can slide the enemy 1 square after the attack. If the enemy's reroll is an odd number, you can shift 1 square after the attack.
<br><br>
 
BLESSED SCOUNDREL <br>
 
'''Prerequisite:''' Halfling, any divine class<br>
 
'''Benefit:''' When you use your ''second chance'' racial power and the enemy misses you with its attack, you can spend a healing surge.
 
<br><br>
 
BLESSED OF AVANDRA <br>
 
'''Prerequisite:''' Halfling, cleric<br>
 
'''Benefit:''' When you use your ''second chance'' racial power and the attack misses, one ally within 5 squares of you can spend a healing surge.
 
 
<br><br>
 
<br><br>
 
 
===HALF-ORC RACIAL FEATS===
 
===HALF-ORC RACIAL FEATS===
 
ANGER UNLEASHED <br>
 
ANGER UNLEASHED <br>
Line 449: Line 393:
 
SAVAGE ASSAULT <br>
 
SAVAGE ASSAULT <br>
 
'''Prerequisite:''' Half-orc<br>
 
'''Prerequisite:''' Half-orc<br>
'''Benefit:''' When you use your ''furious assault'' racial power, the enemy you hit also takes a –1 penalty to all defenses until the end of your next turn.
+
'''Benefit:''' When you use your furious assault racial power, the enemy you hit also takes a –1 penalty to all defenses until the end of your next turn.
 
<br><br>
 
<br><br>
 
THIRST FOR BATTLE <br>
 
THIRST FOR BATTLE <br>
Line 459: Line 403:
 
'''Benefit:''' When you use your ''furious assault'' racial power to deal extra damage to the target of an area or close arcane power, you deal the extra damage to all targets you hit with the power, not just one.
 
'''Benefit:''' When you use your ''furious assault'' racial power to deal extra damage to the target of an area or close arcane power, you deal the extra damage to all targets you hit with the power, not just one.
 
<br><br>
 
<br><br>
 
===HIGH ELVEN RACIAL FEATS===
 
HIGH ELVEN SOLDIER <br>
 
'''Prerequisite:''' High Elf<br>
 
'''Benefit:''' You gain proficiency with all spears and a +2 feat bonus to damage rolls with longswords and all
 
spears.<br><br>
 
HIGH ELVEN SWORD WIZARDRY <br>
 
'''Prerequisite:''' Dex 13, High Elf, wizard<br>
 
'''Benefit:''' You can wield a longsword as an implement when using wizard powers. Your longs word adds its enhancement bonus to attack rolls and damage rolls and any extra damage granted by a property (if applicable) when used as an implement. You do not gain your weapon proficiency bonus to the attack roll when you use your longsword as an implement. If you have any feats or class features that apply a benefit when you wield a wand, you can also apply these benefits when you wield a longsword. If such benefits apply to attacks, they apply only when you use the longsword as an implement for a wizard attack power.<br><br>
 
HIGH ELVEN SWORDMAGE ADVANCE <br>
 
'''Prerequisite:''' High Elf, swordmage<br>
 
'''Benefit:''' When you use your fey step racial power to teleport to a square adjacent to an enemy, you can make a melee basic attack against that enemy as a free action.<br><br>
 
FEYBORN CHARM <br>
 
'''Prerequisite:''' High Elf or gnome, bard<br>
 
'''Benefit:''' When you use an arcane charm power, you gain a +1 feat bonus to attack rolls and damage rolls. The bonus increases to +2 at 15th level and to +3 at 25th level. You also gain a +1 feat bonus to Bluff checks and Diplomacy checks.
 
<br><br>
 
TWIST THE ARCANE FABRIC <br>
 
'''Prerequisite:''' High Elf, any arcane class<br>
 
'''Benefit:''' Before you use an area or close arcane power, you can use a free action to expend your ''fey step'' racial power to teleport an ally rather than yourself If you do so, select one ally within the area of effect targeted by the arcane power and teleport that ally 3 squares.
 
<br><br>
 
 
 
===HUMAN RACIAL FEATS===
 
===HUMAN RACIAL FEATS===
 
ACTION SURGE <br>
 
ACTION SURGE <br>
Line 500: Line 423:
 
'''Prerequisite:''' Human, sword mage, Sword mage Aegis class feature<br>
 
'''Prerequisite:''' Human, sword mage, Sword mage Aegis class feature<br>
 
'''Benefit:''' When you use the immediate action effect of your Swordmage Aegis against a target marked by you, that target gains combat advantage against you until the end of its next turn, and you gain a +2 bonus to attack rolls and damage rolls against that target until the end of your next turn.<br>
 
'''Benefit:''' When you use the immediate action effect of your Swordmage Aegis against a target marked by you, that target gains combat advantage against you until the end of its next turn, and you gain a +2 bonus to attack rolls and damage rolls against that target until the end of your next turn.<br>
<br>
 
AVENGING OPPORTUNIST <br>
 
'''Prerequisite:''' Human, avenger, ''oath of enmity'' power<br>
 
'''Benefit:''' The first time in an encounter when you reduce your oath of enmity target to 0 hit points, you gain an extra move action that you must use before the end of your next turn.<br>
 
 
<br>
 
<br>
 
ROUSING VOICE <br>
 
ROUSING VOICE <br>
 
'''Prerequisite:''' Human, bard<br>
 
'''Prerequisite:''' Human, bard<br>
 
'''Benefit:''' When an ally within 10 squares of you uses second wind, he or she gains also temporary hit paints equal to your Charisma modifier.<br>
 
'''Benefit:''' When an ally within 10 squares of you uses second wind, he or she gains also temporary hit paints equal to your Charisma modifier.<br>
 +
<br>
 +
===MINOTAUR RACIAL FEATS===
 +
BLOODIED FEROCITY <br>
 +
'''Prerequisite:''' Minotaur<br>
 +
'''Benefit:''' The first time you are bloodied during an encounter you can make a melee basic attack as a free action. If you do so, you grant combat advantage until the end of your next turn.<br>
 +
<br><br>
 +
BRUTAL FEROCITY <br>
 +
'''Prerequisite:''' Minotaur, Ferocity racial trait<br>
 +
'''Benefit:''' You gain a +1 bonus to the attack rolls and damage rolls of the melee basic attack granted by your Ferocity.<br>
 +
<br>
 +
GORING SHOVE <br>
 +
'''Prerequisite:''' Minotaur<br>
 +
'''Benefit:''' When you score a critical hit with a charge attack, you can charge a different creature as a free action once per round.<br><br>
 +
SPRINGING CHARGE <br>
 +
'''Prerequisite:''' STR 15, Minotaur, ''goring charge'' racial power<br>
 +
'''Benefit:''' Whenever you hit a target with your ''goring charge'', you can also push that target 1 square.<br>
 +
<br>
 +
===MUL RACIAL FEATS===
 +
BRED FOR BATTLE <br>
 +
'''Prerequisite:''' Mul<br>
 +
'''Benefit:''' You gain a +2 racial bonus to initiative checks. During the first round of an encounter, you gain a +1 bonus to attack rolls and speed.<br>
 +
<br>
 +
HUMANITY’S HEIR <br>
 +
'''Prerequisite:''' Mul<br>
 +
'''Benefit:''' When you select this feat, choose one skill and one defense other than AC. You gain a +2 racial bonus to the chosen skill and a +1 racial bonus to the chosen defense.<br>
 +
<br>
 +
INVIGORATING TOUGHNESS <br>
 +
'''Prerequisite:''' Mul, ''incredible toughness'' racial power<br>
 +
'''Benefit:''' You can expend your ''incredible toughness'' as a free action during your turn to gain temporary hit points equal to 5 + your Constitution modifier. If you do so, you do not gain the normal effect of ''incredible toughness.''<br>
 +
<br>
 +
MUL’s STAMINA <br>
 +
'''Prerequisite:''' Mul<br>
 +
'''Benefit:''' Your number of healing surges increases by one. In addition, when you make an Endurance check, you roll twice and use either result.<br>
 +
<br>
 +
LEGACY OF STONE <br>
 +
'''Prerequisite:''' Mul<br>
 +
'''Benefit:''' You gain a +2 racial bonus to saving throws against poison. When an attack pulls, pushes, or slides you while
 +
you are not bloodied, you can ignore 1 square of the forced movement.<br>
 +
<br><br>
 +
===SHARDMIND RACIAL FEATS===
 +
CLEANSE THE MADNESS <br>
 +
'''Prerequisite:''' Shardmind or Wilden<br>
 +
'''Benefit:''' You gain a +2 bonus to damage rolls against aberrant creatures. The bonus increases to +4 at 11th level and +6 at 21st level.<br>
 +
<br>
 +
LIBERATING SHARD SWARM <br>
 +
'''Prerequisite:''' Shardmind, ''shard swarm'' racial power<br>
 +
'''Benefit:''' When you use your ''shard swarm,'' you can also make a saving throw.<br><br>
 +
PSYCHIC FOCUS <br>
 +
'''Prerequisite:''' Shardmind<br>
 +
'''Benefit:''' You gain a +2 feat bonus to damage rolls with psychic powers. The bonus increases 10 +3 at 11th level and +4 at 21st level.<br>
 +
WARDING SHARD SWARM <br>
 +
'''Prerequisite:''' Shardmind, ''shard swarm'' racial power<br>
 +
'''Benefit:''' When you use your ''shard swarm'', you gain a +2 bonus to all defense until the end of your next turn.<br>
 
<br>
 
<br>
  
===LYCANTHROPE RACIAL FEATS===
+
===SHIFTER RACIAL FEATS===
 
GOREBRUTE CHARGE <br>
 
GOREBRUTE CHARGE <br>
'''Prerequisite:''' Werewolf Lycanthrope<br>
+
'''Prerequisite:''' Longtooth Shifter<br>
'''Benefit:''' While you are under the effect of your ''Werewolf shifting'' racial power, you gain a +3 bonus to damage rolls with charge attacks.
+
'''Benefit:''' While you are under the effect of your longtooth shifting racial power, you gain a +3 bonus to damage rolls with charge attacks.
 
<br><br>
 
<br><br>
 
BLURRING CLAWS <br>
 
BLURRING CLAWS <br>
'''Prerequisite:''' Werecat Lycanthrope<br>
+
'''Prerequisite:''' Razorclaw Shifter<br>
'''Benefit:''' While you are under the effect of your ''Werecat shifting'' racial power, you gain a +2 bonus to melee weapon damage rolls against any target granting combat advantage to you.
+
'''Benefit:''' While you are under the effect of your razorclaw shifting racial power, you gain a +2 bonus to melee weapon damage rolls against any target granting combat advantage to you.
 
<br><br>
 
<br><br>
 
WILD SENSES <br>
 
WILD SENSES <br>
'''Prerequisite:''' Lycanthrope<br>
+
'''Prerequisite:''' Shifter<br>
 
'''Benefit:''' Whenever you make a Perception check to find tracks, you roll twice and use either result. You also gain a +3 feat bonus to initiative checks.
 
'''Benefit:''' Whenever you make a Perception check to find tracks, you roll twice and use either result. You also gain a +3 feat bonus to initiative checks.
 
<br><br>
 
<br><br>
 
FANGED MAGIC <br>
 
FANGED MAGIC <br>
'''Prerequisite:''' Werewolf Lycanthrope, any arcane class<br>
+
'''Prerequisite:''' Longtooth shifter, any arcane class<br>
'''Benefit:''' Each time you hit with a ranged arcane attack power while you are under the effect of your ''Werewolf shifting'' racial power, one enemy adjacent to the target takes 2 damage. This damage increases to 4 at 11th level and to 6 at 21st level.
+
'''Benefit:''' Each time you hit with a ranged arcane attack power while you are under the effect of your ''longtooth shifting'' racial power, one enemy adjacent to the target takes 2 damage. This damage increases to 4 at 11th level and to 6 at 21st level.
 
<br><br>
 
<br><br>
 
PREDATORY MAGIC <br>
 
PREDATORY MAGIC <br>
'''Prerequisite:''' Werecat Lycanthrope, any arcane class<br>
+
'''Prerequisite:''' Razorclaw shifter, any arcane class<br>
'''Benefit:''' When you use a close arcane attack power while you are under the effect of your ''Werecat shifting'' racial power, you can shift 1 square as a free action before or after using the power.
+
'''Benefit:''' When you use a close arcane attack power while you are under the effect of your ''razorclaw shifting'' racial power, you can shift 1 square as a free action before or after using the power.
<br><br>
 
BLESSED WERE <br>
 
'''Prerequisite:''' Lycanthrope, paladin<br>
 
'''Benefit:''' When you use your ''Werewolf shifting'' or ''Werecat shifting'' racial power, you gain a bonus equal to your Wisdom modifier to melee damage rolls with divine powers until the end of your next turn.
 
 
<br><br>
 
<br><br>
  
===MANTID RACIAL FEATS===
+
===THRI-KREEN RACIAL FEATS===
 
FLAILING CLAWS <br>
 
FLAILING CLAWS <br>
'''Prerequisite:''' Mantid, ''Mantid claws'' power<br>
+
'''Prerequisite:''' Thri-kreen, ''thri-kreen claws'' power<br>
 
'''Benefit:''' Your ''thri-kreen claws'' gains the reliable keyword.<br>
 
'''Benefit:''' Your ''thri-kreen claws'' gains the reliable keyword.<br>
 
<br>
 
<br>
 
FOUR-ARMED FLURRY <br>
 
FOUR-ARMED FLURRY <br>
'''Prerequisite:''' Mantid, monk, Flurry of Blows power<br>
+
'''Prerequisite:''' Thri-kreen, monk, Flurry of Blows power<br>
 
'''Benefit:''' When you use your Flurry of Blows, your attack deals 2 extra damage to one of the power’s targets.<br>
 
'''Benefit:''' When you use your Flurry of Blows, your attack deals 2 extra damage to one of the power’s targets.<br>
 
<br>
 
<br>
HUNTING MANTID <br>
+
HUNTING THRI-KREEN <br>
'''Prerequisite:''' Mantid, ranger, Hunter’s Quarry class feature<br>
+
'''Prerequisite:''' Thri-kreen, ranger, Hunter’s Quarry class feature<br>
 
'''Benefit:''' Whenever an enemy adjacent to you takes damage from your Hunter’s Quarry, you can deal 2 damage to one other enemy adjacent to you. This damage increases to 3 at 11th level and 4 at 21st level.<br>
 
'''Benefit:''' Whenever an enemy adjacent to you takes damage from your Hunter’s Quarry, you can deal 2 damage to one other enemy adjacent to you. This damage increases to 3 at 11th level and 4 at 21st level.<br>
 
<br>
 
<br>
  
===MINOTAUR RACIAL FEATS===
+
===TIEFLING RACIAL FEATS===
BLOODIED FEROCITY <br>
+
FEROCIOUS REBUKE <br>
'''Prerequisite:''' Minotaur<br>
+
'''Prerequisite:''' Tiefling, infernal wrath racial power<br>
'''Benefit:''' The first time you are bloodied during an encounter you can make a melee basic attack as a free action. If you do so, you grant combat advantage until the end of your next turn.<br>
+
'''Benefit:''' When you use the infernal wrath power and hit with an attack, you can push the target 1 square in addition to any damage you deal.<br><br>
 +
 
 +
HELLFIRE BLOOD <br>
 +
'''Prerequisite:''' Tiefling<br>
 +
'''Benefit:''' You gain a +1 feat bonus to attack rolls and damage rolls when you use a power that has the fire or fear keyword.<br>
 +
<br><br>
 +
INFERNAL CLAMOR <br>
 +
'''Prerequisite:''' Tiefling, bard<br>
 +
'''Benefit:''' When you use your ''infernal wrath'' racial power, each of your allies who can see you gains a +1 power bonus to his or her next attack roll against the enemy that hit you.
 +
<br><br>
 +
VENGEFUL CURSE <br>
 +
'''Prerequisite:''' Tiefling, warlock, Warlock's Curse class feature<br>
 +
'''Benefit:''' When an enemy hits you, you can use your Warlock's Curse as an immediate reaction against that enemy, even if it is not the enemy nearest to you.
 +
<br><br>
 +
WRATHFUL MAGIC <br>
 +
'''Prerequisite:''' Tiefling, any arcane class<br>
 +
'''Benefit:''' When you miss with an arcane attack power, you can use your ''infernal wrath'' racial power as a free action. You gain the benefits of ''infernal wrath'' against the target you missed, instead of against an enemy that hit you since your last turn. Treat that target as the enemy that hit you for the purpose of other feats and abilities that modify the effects of ''infernal wrath.''
 
<br><br>
 
<br><br>
BRUTAL FEROCITY <br>
+
===WILDEN RACIAL FEATS===
'''Prerequisite:''' Minotaur, Ferocity racial trait<br>
 
'''Benefit:''' You gain a +1 bonus to the attack rolls and damage rolls of the melee basic attack granted by your Ferocity.<br>
 
<br>
 
GORING SHOVE <br>
 
'''Prerequisite:''' Minotaur<br>
 
'''Benefit:''' When you score a critical hit with a charge attack, you can charge a different creature as a free action once per round.<br><br>
 
SPRINGING CHARGE <br>
 
'''Prerequisite:''' STR 15, Minotaur, ''goring charge'' racial power<br>
 
'''Benefit:''' Whenever you hit a target with your ''goring charge'', you can also push that target 1 square.<br>
 
<br>
 
 
 
===PLANTMAN RACIAL FEATS===
 
 
BURDEN OF GUARDIANSHIP <br>
 
BURDEN OF GUARDIANSHIP <br>
'''Prerequisite:''' Plantman, Nature's Aspect racial trait<br>
+
'''Prerequisite:''' Wilden, Nature's Aspect racial trait<br>
 
'''Benefit:''' When you use a Wilden racial power and an ally is within 2 squares of you, you gain temporary hit points equal to 3 + your Constitution or Wisdom modifier.<br>
 
'''Benefit:''' When you use a Wilden racial power and an ally is within 2 squares of you, you gain temporary hit points equal to 3 + your Constitution or Wisdom modifier.<br>
 
<br>
 
<br>
 
BURDEN OF REJUVENATION <br>
 
BURDEN OF REJUVENATION <br>
'''Prerequisite:''' Plantman, Nature's Aspect racial trait<br>
+
'''Prerequisite:''' Wilden, Nature's Aspect racial trait<br>
 
'''Benefit:''' When you use a wilden racial power, you can spend a healing surge to allow one unconscious ally you can sec to regain hit points as if he or she had spent a healing surge.<br>
 
'''Benefit:''' When you use a wilden racial power, you can spend a healing surge to allow one unconscious ally you can sec to regain hit points as if he or she had spent a healing surge.<br>
 
<br>
 
<br>
 
CLEANSE THE MADNESS <br>
 
CLEANSE THE MADNESS <br>
'''Prerequisite:''' Crystalline or Plantman<br>
+
'''Prerequisite:''' Shardmind or Wilden<br>
 
'''Benefit:''' You gain a +2 bonus to damage rolls against aberrant creatures. The bonus increases to +4 at 11th level and +6 at 21st level.<br>
 
'''Benefit:''' You gain a +2 bonus to damage rolls against aberrant creatures. The bonus increases to +4 at 11th level and +6 at 21st level.<br>
 
<br>
 
<br>
 
IMPROVED ASPECT OF NATURE <br>
 
IMPROVED ASPECT OF NATURE <br>
'''Prerequisite:''' Plantman, Nature's Aspect racial trait<br>
+
'''Prerequisite:''' Wilden, Nature's Aspect racial trait<br>
 
'''Benefit:''' When you use your ''voyage of the ancients'' racial power, you can teleport 2 additional squares. You gain a +2 bonus to the attack roll granted by your ''wrath of the destroyer'' racial power. When you use your ''pursuit of the hunter'' racial power, you can shift 2 additional squares.<br>
 
'''Benefit:''' When you use your ''voyage of the ancients'' racial power, you can teleport 2 additional squares. You gain a +2 bonus to the attack roll granted by your ''wrath of the destroyer'' racial power. When you use your ''pursuit of the hunter'' racial power, you can shift 2 additional squares.<br>
 
<br>
 
<br>
 
SECRET OF REAWAKENING <br>
 
SECRET OF REAWAKENING <br>
'''Prerequisite:''' Plantman, Nature's Aspect racial trait<br>
+
'''Prerequisite:''' Wilden, Nature's Aspect racial trait<br>
 
'''Benefit:''' Once per day if you drop to 0 hit points or fewer, you can change your current aspect of nature when you are no longer dying as if you had taken an extended rest. You also regain the use of your wilden racial power as if you had taken a short rest.<br>
 
'''Benefit:''' Once per day if you drop to 0 hit points or fewer, you can change your current aspect of nature when you are no longer dying as if you had taken an extended rest. You also regain the use of your wilden racial power as if you had taken a short rest.<br>
<br>
 
===WOOD ELVEN RACIAL FEATS===
 
WOOD ELVEN PRECISION <br>
 
'''Prerequisite:''' Wood Elf, ''elven accuracy'' racial power<br>
 
'''Benefit:''' When you use the ''elven accuracy'' power, you gain a +2 bonus to the new attack roll.<br>
 
<br>
 
LIGHT STEP <br>
 
'''Prerequisite:''' Wood Elf, ''elven accuracy'' racial power<br>
 
'''Benefit:''' For the purpose of hourly or daily travel rates, add 1 to your overland speed and the speed of all allies in your traveling group. Add 5 to the DC required to find or follow your tracks. If traveling with allies, you can share this benefit with up to five other characters. You gain a +1 feat bonus to Acrobatics checks and Stealth checks.
 
<br><br>
 
WOOD ELVEN ARCANE PRECISION <br>
 
'''Prerequisite:''' Wood Elf, any arcane class<br>
 
'''Benefit:''' FYou can use your ''elven accuracy'' racial power to reroll the attack rolls of a Single arcane attack power against every target you choose.
 
<br><br>
 
BLESSING OF CORELLON <br>
 
'''Prerequisite:''' Wood Elf, cleric, ''healing word'' power<br>
 
'''Benefit:''' When you use your ''elven accuracy'' racial power and the attack hits, one ally within 5 squares of you can spend a healing surge .
 
<br><br>
 
  
 
==UTILITY FEATS==
 
==UTILITY FEATS==

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