Difference between revisions of "4SRD:Feat"

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'''Benefit:''' You are proficient with that type of weapon.<br>
 
'''Benefit:''' You are proficient with that type of weapon.<br>
 
'''Special:''' You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.<br>
 
'''Special:''' You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.<br>
==HUMAN RACIAL FEATS==
+
==RACIAL FEATS==
 +
===HUMAN RACIAL FEATS===
 
ACTION SURGE [HUMAN]<br>
 
ACTION SURGE [HUMAN]<br>
 
'''Prerequisite:''' Human<br>
 
'''Prerequisite:''' Human<br>
 
'''Benefit:''' You gain a +3 bonus to attack rolls you make during any action you gained by spending an action point.<br>
 
'''Benefit:''' You gain a +3 bonus to attack rolls you make during any action you gained by spending an action point.<br>
 
<br>
 
<br>
==DRAGONBORN RACIAL FEATS==
+
===DRAGONBORN RACIAL FEATS===
 
DRAGONBORN FRENZY [DRAGONBORN]<br>
 
DRAGONBORN FRENZY [DRAGONBORN]<br>
 
'''Prerequisite:''' Dragonborn<br>
 
'''Prerequisite:''' Dragonborn<br>
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'''Prerequisite:''' Dragonborn, dragon breath racial power<br>
 
'''Prerequisite:''' Dragonborn, dragon breath racial power<br>
 
'''Benefit:''' When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3.<br>
 
'''Benefit:''' When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3.<br>
==DWARVEN RACIAL FEATS==
+
===DWARVEN RACIAL FEATS===
 
DODGE GIANTS [DWARF]<br>
 
DODGE GIANTS [DWARF]<br>
 
'''Prerequisite:''' Dwarf<br>
 
'''Prerequisite:''' Dwarf<br>
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'''Benefit:''' You gain proficiency and a +2 feat bonus to damage rolls with axes and hammers.<br>
 
'''Benefit:''' You gain proficiency and a +2 feat bonus to damage rolls with axes and hammers.<br>
 
<br>
 
<br>
==ELADRIN RACIAL FEATS==
+
===ELADRIN RACIAL FEATS===
 
ELADRIN SOLDIER [ELADRIN]<br>
 
ELADRIN SOLDIER [ELADRIN]<br>
 
'''Prerequisite:''' Eladrin<br>
 
'''Prerequisite:''' Eladrin<br>
Line 158: Line 159:
 
'''Benefit:''' When you use the elven accuracy power, you gain a +2 bonus to the new attack roll.<br>
 
'''Benefit:''' When you use the elven accuracy power, you gain a +2 bonus to the new attack roll.<br>
 
<br>
 
<br>
==HALF-ELF RACIAL FEATS==
+
===HALF-ELF RACIAL FEATS===
 
GROUP INSIGHT [HALF-ELF]<br>
 
GROUP INSIGHT [HALF-ELF]<br>
 
'''Prerequisite:''' Half-elf<br>
 
'''Prerequisite:''' Half-elf<br>
 
'''Benefit:''' You grant allies within 10 squares of you a +1 racial bonus to Insight checks and initiative checks.<br>
 
'''Benefit:''' You grant allies within 10 squares of you a +1 racial bonus to Insight checks and initiative checks.<br>
 
<br>
 
<br>
==HALFLING RACIAL FEATS==
+
===HALFLING RACIAL FEATS===
 
GROUP INSIGHT [HALFLING]<br>
 
GROUP INSIGHT [HALFLING]<br>
 
'''Prerequisite:''' Halfling, second chance racial power<br>
 
'''Prerequisite:''' Halfling, second chance racial power<br>
 
'''Benefit:''' When you use your halfling second chance ability, the attacker takes a –2 penalty to the new attack roll.<br>
 
'''Benefit:''' When you use your halfling second chance ability, the attacker takes a –2 penalty to the new attack roll.<br>
 
<br>
 
<br>
==TIEFLING RACIAL FEATS==
+
===TIEFLING RACIAL FEATS===
 
FEROCIOUS REBUKE [TIEFLING]<br>
 
FEROCIOUS REBUKE [TIEFLING]<br>
 
'''Prerequisite:''' Tiefling, infernal wrath racial power<br>
 
'''Prerequisite:''' Tiefling, infernal wrath racial power<br>

Revision as of 05:25, 5 June 2012

4SRD > Feat

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

PREREQUISITES

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite. A character can’t use a feat if he or she has lost a prerequisite.

FEAT DESCRIPTIONS

Here is the format for feat descriptions.

FEAT NAME

Description: A summary and explanation of the feat.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or a
class level that a character must have in order to acquire this feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
In general, having a feat twice is the same as having it once.
Special: Additional facts about the feat that may be helpful when you decide whether to acquire the feat.

FEATS

ALERTNESS
Benefit: You get a +2 bonus on all Perception checks and you cannot be caught surprised.
(Source: Alertness and Ki Sense (NBOF))

ARMOR FOCUS
Benefit: Armor does not inflict a check penalty on you.
(Source: Armor Focus (NBOF))

ARMOR PROFICIENCY
Prerequisite: Depends on the armor you wish to gain proficiency with:
Chainmail: Str 13, Con 13, Armor Proficiency (leather) or Armor Proficiency (hide).
Hide: Str 13, Con 13, Armor Proficiency (leather).
Full plate: Str 15, Con 15, Armor Proficiency (scale mail)
Scale mail: Str 13, Con 13, Armor Proficiency (chainmail)
Benefit: Choose a type of armor you meet the prerequisites for. You are proficient with that type of armor.
Special: You can gain Armor Proficiency multiple times. Each time you take the feat, it applies to a new type of armor.

AWARENESS
Benefit: You may use your Wisdom bonus instead of your Dexterity bonus to determine your initiative bonus.
(Source: Awareness (NBOF))

IMPROVED BLIND-FIGHT
Benefit: On a melee attack, you may ignore the chance to miss a target because of concealment.
(Source: Improved Blind-Fight (NBOF))

ENERGY RESISTANCE (COLD)
Benefit: You gains resistance 5 to cold energy. At level 11, your resistance increases to 10. At level 21, your resistance increases to 15.
(Source: Energy Resistance (NBOF))

ENERGY RESISTANCE (FIRE)
Benefit: You gains resistance 5 to fire energy. At level 11, your resistance increases to 10. At level 21, your resistance increases to 15.
(Source: Energy Resistance (NBOF))

TALENTED HEALER
Benefit: You can provide first aid as a swift action. You get a +2 bonus on all Heal checks.
(Source: Talented Healer (NBOF))

AVOIDANCE
Benefit: Attacks of opportunity suffer a -2 penalty on attack rolls against you.
(Source: Avoidance (NBOF))

GREAT FORTITUDE [GENERAL]
Benefit: You get a +2 bonus on all Fortitude saving throws. At level 11, this bonus increases to +3. At level 21, this bonus increases to +4.

TOUCH OF GRACE
Fate is looking out for you.
Benefit: You get a +1 bonus on all saving throws. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3.
(Source: Touch of Grace (NBOF))

IMPROVED INITIATIVE
Benefit: You get a +4 bonus on initiative checks.

IRON WILL
Benefit: You get a +2 bonus on all Will saving throws. At level 11, this bonus increases to +3. At level 21, this bonus increases to +4.

LIGHTNING REFLEXES
Benefit: You get a +2 bonus on all Reflex saving throws. At level 11, this bonus increases to +3. At level 21, this bonus increases to +4.

LINGUISTIC SAVANT
You are talented at learning languages.
Benefit: You may speak three new languages that are available for you to learn. If you are not illiterate, you can also read and write in these languages.
Special: You can gain Linguistic Savant multiple times. Each time you take the feat, it applies to three new languages.
(Source: Linguistic Savant (NBOF))

SHIELD FOCUS
Benefit: Shields do not inflict a check penalty on you.
(Source: Shield Focus (NBOF))

SHIELD PROFICIENCY
Prerequisite: Depends on the shield you wish to gain proficiency with:
Light: Str 13.
Heavy: Str 15, Shield Proficiency (light).
Benefit: Choose a type of shield you meet the prerequisites for. You are proficient with that type of shield.
Special: You can gain Shield Proficiency multiple times. Each time you take the feat, it applies to a new type of shield.

SKILL FOCUS
Choose a skill.
Prerequisite: You must have at least one rank in the chosen skill.
Benefit: You get a +3 bonus on all checks involving that skill.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.

SKILL TRAINING
Benefit: Each time you take this feat, you gain an additional trained skill.
(Skill Training (Blue Rose))

RAPID RELOAD
Benefit: If you could normally reload your crossbow as a swift action, the time required for you to reload a crossbow is reduced to a free action.

TOUGHNESS
Benefit: You gain +5 hit points. At level 11, this feat grants an additional 5 hit points. At level 21, this feat grants an additional 5 hit points.

TWO-WEAPON DEFENSE
Prerequisite: Dex 13, Two-Weapon Fighting
Benefit: When wielding a double weapon or two melee weapons, you gain a +1 shield bonus to your AC and Reflex saves.

WEAPON SPECIALIZATION
Choose one group of weapons.
Benefit: You gain a +1 bonus on all damage rolls you make using the selected weapons. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new group of weapons.

WEAPON PROFICIENCY
Choose one type of weapon. You understand how to use that type of weapon in combat.
Benefit: You are proficient with that type of weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

RACIAL FEATS

HUMAN RACIAL FEATS

ACTION SURGE [HUMAN]
Prerequisite: Human
Benefit: You gain a +3 bonus to attack rolls you make during any action you gained by spending an action point.

DRAGONBORN RACIAL FEATS

DRAGONBORN FRENZY [DRAGONBORN]
Prerequisite: Dragonborn
Benefit: While you are bloodied, you gain a +2 bonus to damage rolls.

DRAGONBORN SENSES [DRAGONBORN]
Prerequisite: Dragonborn
Benefit: You gain low-light vision. You gain a +1 feat bonus to Perception checks.

ENLARGED DRAGON BREATH [DRAGONBORN]
Prerequisite: Dragonborn, dragon breath racial power
Benefit: When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3.

DWARVEN RACIAL FEATS

DODGE GIANTS [DWARF]
Prerequisite: Dwarf
Benefit: You gain a +1 bonus to AC and Reflex defense against the attacks of Large or larger foes.

DWARVEN WEAPON TRAINING [DWARF]
Prerequisite: Dwarf
Benefit: You gain proficiency and a +2 feat bonus to damage rolls with axes and hammers.

ELADRIN RACIAL FEATS

ELADRIN SOLDIER [ELADRIN]
Prerequisite: Eladrin
Benefit: You gain proficiency with all spears and a +2 feat bonus to damage rolls with longswords and all spears.

ELVEN RACIAL FEATS

ELVEN PRECISION [ELF]
Prerequisite: Elf, elven accuracy racial power
Benefit: When you use the elven accuracy power, you gain a +2 bonus to the new attack roll.

HALF-ELF RACIAL FEATS

GROUP INSIGHT [HALF-ELF]
Prerequisite: Half-elf
Benefit: You grant allies within 10 squares of you a +1 racial bonus to Insight checks and initiative checks.

HALFLING RACIAL FEATS

GROUP INSIGHT [HALFLING]
Prerequisite: Halfling, second chance racial power
Benefit: When you use your halfling second chance ability, the attacker takes a –2 penalty to the new attack roll.

TIEFLING RACIAL FEATS

FEROCIOUS REBUKE [TIEFLING]
Prerequisite: Tiefling, infernal wrath racial power
Benefit: When you use the infernal wrath power and hit with an attack, you can push the target 1 square in addition to any damage you deal.

HELLFIRE BLOOD [TIEFLING]
Prerequisite: Tiefling
Benefit: WYou gain a +1 feat bonus to attack rolls and damage rolls when you use a power that has the fire or fear keyword.