Difference between revisions of "4SRD:Feat"

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(RACIAL FEATS)
(RACIAL FEATS)
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'''Prerequisite:''' Asimaar<br>
 
'''Prerequisite:''' Asimaar<br>
 
'''Benefit:''' When you use your memory of a thousand lifetimes racial power, you add 1d8 to the triggering roll, instead of 1d6.
 
'''Benefit:''' When you use your memory of a thousand lifetimes racial power, you add 1d8 to the triggering roll, instead of 1d6.
<br>
+
<br><br>
 
POTENT REBIRTH [ASIMAAR]<br>
 
POTENT REBIRTH [ASIMAAR]<br>
 
'''Prerequisite:''' Asimaar<br>
 
'''Prerequisite:''' Asimaar<br>
 
'''Benefit:''' When you drop to 0 hit points or fewer, you gain a +2 bonus to attack rolls and damage rolls until the end of the encounter.
 
'''Benefit:''' When you drop to 0 hit points or fewer, you gain a +2 bonus to attack rolls and damage rolls until the end of the encounter.
<br>
+
<br><br>
 
RADIANT POWER [ASIMAAR]<br>
 
RADIANT POWER [ASIMAAR]<br>
 
'''Prerequisite:''' Asimaar<br>
 
'''Prerequisite:''' Asimaar<br>
 
'''Benefit:''' When you make an implement attack, you can take a –2 penalty to the attack roll. If you do so and the attack hits, it deals 2 extra radiant damage. The extra radiant damage increases to 4 at 11th level and 6 at 21st level.
 
'''Benefit:''' When you make an implement attack, you can take a –2 penalty to the attack roll. If you do so and the attack hits, it deals 2 extra radiant damage. The extra radiant damage increases to 4 at 11th level and 6 at 21st level.
<br>
+
<br><br>
 
===DRAGONBORN RACIAL FEATS===
 
===DRAGONBORN RACIAL FEATS===
 
DRAGONBORN FRENZY [DRAGONBORN]<br>
 
DRAGONBORN FRENZY [DRAGONBORN]<br>
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'''Prerequisite:''' Githzerai, Shifting Fortunes racial trait<br>
 
'''Prerequisite:''' Githzerai, Shifting Fortunes racial trait<br>
 
'''Benefit:''' When you use your Shifting Fortunes, you can shift your speed instead of 3 squares.
 
'''Benefit:''' When you use your Shifting Fortunes, you can shift your speed instead of 3 squares.
<br>
+
<br><br>
 
BODY-MIND UNION [GITHZERAI]<br>
 
BODY-MIND UNION [GITHZERAI]<br>
 
'''Prerequisite:''' Githzerai, iron mind racial power<br>
 
'''Prerequisite:''' Githzerai, iron mind racial power<br>
 
'''Benefit:''' When you are subjected to an effect that a save can end, you can expend the use of your ''iron mind'' as an immediate interrupt to make a saving throw with a +5 bonus against that effect instead of gaining the normal effect of ''iron mind.''
 
'''Benefit:''' When you are subjected to an effect that a save can end, you can expend the use of your ''iron mind'' as an immediate interrupt to make a saving throw with a +5 bonus against that effect instead of gaining the normal effect of ''iron mind.''
<br>
+
<br><br>
 
IRON RESOLVE [GITHZERAI]<br>
 
IRON RESOLVE [GITHZERAI]<br>
 
'''Prerequisite:''' Githzerai<br>
 
'''Prerequisite:''' Githzerai<br>
 
'''Benefit:''' While you have at least 1 power point, you gain a +2 feat bonus to saving throws.
 
'''Benefit:''' While you have at least 1 power point, you gain a +2 feat bonus to saving throws.
<br>
+
<br><br>
 
FIRST STRIKE [GITHZERAI]<br>
 
FIRST STRIKE [GITHZERAI]<br>
 
'''Prerequisite:''' WIS 13, Githzerai<br>
 
'''Prerequisite:''' WIS 13, Githzerai<br>
 
'''Benefit:''' The first tie you hit a creature that has not yet acted during the encounter, that creature takes extra psychic damage equal to 1 + your Dexterity or Wisdom modifier. The extra damage increases to 2 + your Dexlerity or Wisdom modifier at 11th
 
'''Benefit:''' The first tie you hit a creature that has not yet acted during the encounter, that creature takes extra psychic damage equal to 1 + your Dexterity or Wisdom modifier. The extra damage increases to 2 + your Dexlerity or Wisdom modifier at 11th
 
level and 3 + your Dexterity or Wisdom modifier at 2lst level.
 
level and 3 + your Dexterity or Wisdom modifier at 2lst level.
<br>
+
<br><br>
 
ENLIGHTENED STEP [GITHZERAI]<br>
 
ENLIGHTENED STEP [GITHZERAI]<br>
 
'''Prerequisite:''' Githzerai<br>
 
'''Prerequisite:''' Githzerai<br>
 
'''Benefit:''' During the first round of an encounter, you do not provoke Opportunity attacks from enemies that have not yet acted.
 
'''Benefit:''' During the first round of an encounter, you do not provoke Opportunity attacks from enemies that have not yet acted.
<br>
+
<br><br>
 
===GNOME RACIAL FEATS===
 
===GNOME RACIAL FEATS===
 
FEY TRICKSTER [GNOME]<br>
 
FEY TRICKSTER [GNOME]<br>
 
'''Prerequisite:''' Gnome<br>
 
'''Prerequisite:''' Gnome<br>
 
'''Benefit:''' You gain the wizard cantrips mage hand and prestidigitation as encounter powers.
 
'''Benefit:''' You gain the wizard cantrips mage hand and prestidigitation as encounter powers.
<br>
+
<br><br>
 
GROUP STEALTH [GNOME]<br>
 
GROUP STEALTH [GNOME]<br>
 
'''Prerequisite:''' Gnome<br>
 
'''Prerequisite:''' Gnome<br>
 
'''Benefit:''' Allies within 10 squares of you gain a +2 racial bonus to Stealth checks.
 
'''Benefit:''' Allies within 10 squares of you gain a +2 racial bonus to Stealth checks.
<br>
+
<br><br>
 
SHADOW SKULK [GNOME]<br>
 
SHADOW SKULK [GNOME]<br>
 
'''Prerequisite:''' Gnome<br>
 
'''Prerequisite:''' Gnome<br>
 
'''Benefit:''' Whenever you miss with a ranged or an area attack while hidden, you remain hidden.
 
'''Benefit:''' Whenever you miss with a ranged or an area attack while hidden, you remain hidden.
<br>
+
<br><br>
 
===GOLIATH RACIAL FEATS===
 
===GOLIATH RACIAL FEATS===
 
GOLIATH GREATWEAPON PROWESS [GOLIATH]<br>
 
GOLIATH GREATWEAPON PROWESS [GOLIATH]<br>
 
'''Prerequisite:''' Goliath<br>
 
'''Prerequisite:''' Goliath<br>
 
'''Benefit:''' You gain proficiency with all simple and military two-handed melee weapons and a +2 feat bonus to damage rolls with such weapons. The bonus increases to +3 at 11th level and +4 at 21st level.
 
'''Benefit:''' You gain proficiency with all simple and military two-handed melee weapons and a +2 feat bonus to damage rolls with such weapons. The bonus increases to +3 at 11th level and +4 at 21st level.
<br>
+
<br><br>
 
MARKINGS OF THE BLESSED [GOLIATH]<br>
 
MARKINGS OF THE BLESSED [GOLIATH]<br>
 
'''Prerequisite:''' Goliath<br>
 
'''Prerequisite:''' Goliath<br>
 
'''Benefit:''' The first time you make a saving throw during each encounter, you can roll twice and use either result.
 
'''Benefit:''' The first time you make a saving throw during each encounter, you can roll twice and use either result.
<br>
+
<br><br>
 
MARKINGS OF THE VICTOR [GOLIATH]<br>
 
MARKINGS OF THE VICTOR [GOLIATH]<br>
 
'''Prerequisite:''' Goliath<br>
 
'''Prerequisite:''' Goliath<br>
 
'''Benefit:''' The first time you make an attack roll during each encounter, you can roll twice and use either result.
 
'''Benefit:''' The first time you make an attack roll during each encounter, you can roll twice and use either result.
<br>
+
<br><br>
 
===HALF-ELF RACIAL FEATS===
 
===HALF-ELF RACIAL FEATS===
 
GROUP INSIGHT [HALF-ELF]<br>
 
GROUP INSIGHT [HALF-ELF]<br>
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'''Benefit:''' You gain a +2 bonus to AC when you are
 
'''Benefit:''' You gain a +2 bonus to AC when you are
 
adjacent to at least two enemies larger than you.
 
adjacent to at least two enemies larger than you.
<br>
+
<br><br>
 
===HALF-ORC RACIAL FEATS===
 
===HALF-ORC RACIAL FEATS===
 
ANGER UNLEASHED [HALF-ORC]<br>
 
ANGER UNLEASHED [HALF-ORC]<br>
 
'''Prerequisite:''' Half-orc<br>
 
'''Prerequisite:''' Half-orc<br>
 
'''Benefit:''' The first time you are bloodied during an encounter, you gain a +2 bonus to attack rolls until the end of your next turn.
 
'''Benefit:''' The first time you are bloodied during an encounter, you gain a +2 bonus to attack rolls until the end of your next turn.
<br>
+
<br><br>
 
SAVAGE ASSAULT [HALF-ORC]<br>
 
SAVAGE ASSAULT [HALF-ORC]<br>
 
'''Prerequisite:''' Half-orc<br>
 
'''Prerequisite:''' Half-orc<br>
 
'''Benefit:''' When you use your furious assault racial power, the enemy you hit also takes a –1 penalty to all defenses until the end of your next turn.
 
'''Benefit:''' When you use your furious assault racial power, the enemy you hit also takes a –1 penalty to all defenses until the end of your next turn.
<br>
+
<br><br>
 
THIRST FOR BATTLE [HALF-ORC]<br>
 
THIRST FOR BATTLE [HALF-ORC]<br>
 
'''Prerequisite:''' Half-orc<br>
 
'''Prerequisite:''' Half-orc<br>
 
'''Benefit:''' You gain a +3 feat bonus to initiative checks, and your number of healing surges increases by one.
 
'''Benefit:''' You gain a +3 feat bonus to initiative checks, and your number of healing surges increases by one.
<br>
+
<br><br>
 
===HUMAN RACIAL FEATS===
 
===HUMAN RACIAL FEATS===
 
ACTION SURGE [HUMAN]<br>
 
ACTION SURGE [HUMAN]<br>
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'''Prerequisite:''' Minotaur<br>
 
'''Prerequisite:''' Minotaur<br>
 
'''Benefit:''' The first time you are bloodied during an encounter you can make a melee basic attack as a free action. If you do so, you grant combat advantage until the end of your next turn.<br>
 
'''Benefit:''' The first time you are bloodied during an encounter you can make a melee basic attack as a free action. If you do so, you grant combat advantage until the end of your next turn.<br>
<br>
+
<br><br>
 
BRUTAL FEROCITY [MINOTAUR]<br>
 
BRUTAL FEROCITY [MINOTAUR]<br>
 
'''Prerequisite:''' Minotaur, Ferocity racial trait<br>
 
'''Prerequisite:''' Minotaur, Ferocity racial trait<br>
 
'''Benefit:''' You gain a +1 bonus to the attack rolls and damage rolls of the melee basic attack granted by your Ferocity.<br>
 
'''Benefit:''' You gain a +1 bonus to the attack rolls and damage rolls of the melee basic attack granted by your Ferocity.<br>
 +
<br>
 
GORING SHOVE [MINOTAUR]<br>
 
GORING SHOVE [MINOTAUR]<br>
 
'''Prerequisite:''' Minotaur<br>
 
'''Prerequisite:''' Minotaur<br>
'''Benefit:''' When you score a critical hit with a charge attack, you can charge a different creature as a free action once per round.<br>
+
'''Benefit:''' When you score a critical hit with a charge attack, you can charge a different creature as a free action once per round.<br><br>
 
SPRINGING CHARGE [MINOTAUR]<br>
 
SPRINGING CHARGE [MINOTAUR]<br>
 
'''Prerequisite:''' STR 15, Minotaur, ''goring charge'' racial power<br>
 
'''Prerequisite:''' STR 15, Minotaur, ''goring charge'' racial power<br>
 
'''Benefit:''' Whenever you hit a target with your ''goring charge'', you can also push that target 1 square.<br>
 
'''Benefit:''' Whenever you hit a target with your ''goring charge'', you can also push that target 1 square.<br>
 +
<br>
 
===SHARDMIND RACIAL FEATS===
 
===SHARDMIND RACIAL FEATS===
 
CLEANSE THE MADNESS [SHARDMIND]<br>
 
CLEANSE THE MADNESS [SHARDMIND]<br>
 
'''Prerequisite:''' Shardmind or Wilden<br>
 
'''Prerequisite:''' Shardmind or Wilden<br>
 
'''Benefit:''' You gain a +2 bonus to damage rolls against aberrant creatures. The bonus increases to +4 at 11th level and +6 at 21st level.<br>
 
'''Benefit:''' You gain a +2 bonus to damage rolls against aberrant creatures. The bonus increases to +4 at 11th level and +6 at 21st level.<br>
 +
<br>
 
LIBERATING SHARD SWARM [SHARDMIND]<br>
 
LIBERATING SHARD SWARM [SHARDMIND]<br>
 
'''Prerequisite:''' Shardmind, ''shard swarm'' racial power<br>
 
'''Prerequisite:''' Shardmind, ''shard swarm'' racial power<br>
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'''Prerequisite:''' Shardmind, ''shard swarm'' racial power<br>
 
'''Prerequisite:''' Shardmind, ''shard swarm'' racial power<br>
 
'''Benefit:''' When you use your ''shard swarm'', you gain a +2 bonus to all defense until the end of your next turn.<br>
 
'''Benefit:''' When you use your ''shard swarm'', you gain a +2 bonus to all defense until the end of your next turn.<br>
 +
<br>
 
===SHIFTER RACIAL FEATS===
 
===SHIFTER RACIAL FEATS===
 
GOREBRUTE CHARGE [LONGTOOTH SHIFTER]<br>
 
GOREBRUTE CHARGE [LONGTOOTH SHIFTER]<br>
 
'''Prerequisite:''' Longtooth Shifter<br>
 
'''Prerequisite:''' Longtooth Shifter<br>
 
'''Benefit:''' While you are under the effect of your longtooth shifting racial power, you gain a +3 bonus to damage rolls with charge attacks.
 
'''Benefit:''' While you are under the effect of your longtooth shifting racial power, you gain a +3 bonus to damage rolls with charge attacks.
<br>
+
<br><br>
 
BLURRING CLAWS [RAZORCLAW SHIFTER]<br>
 
BLURRING CLAWS [RAZORCLAW SHIFTER]<br>
 
'''Prerequisite:''' Razorclaw Shifter<br>
 
'''Prerequisite:''' Razorclaw Shifter<br>
 
'''Benefit:''' While you are under the effect of your razorclaw shifting racial power, you gain a +2 bonus to melee weapon damage rolls against any target granting combat advantage to you.
 
'''Benefit:''' While you are under the effect of your razorclaw shifting racial power, you gain a +2 bonus to melee weapon damage rolls against any target granting combat advantage to you.
<br>
+
<br><br>
 
WILD SENSES [SHIFTER]<br>
 
WILD SENSES [SHIFTER]<br>
 
'''Prerequisite:''' Shifter<br>
 
'''Prerequisite:''' Shifter<br>
 
'''Benefit:''' Whenever you make a Perception check to find tracks, you roll twice and use either result. You also gain a +3 feat bonus to initiative checks.
 
'''Benefit:''' Whenever you make a Perception check to find tracks, you roll twice and use either result. You also gain a +3 feat bonus to initiative checks.
<br>
+
<br><br>
 
===TIEFLING RACIAL FEATS===
 
===TIEFLING RACIAL FEATS===
 
FEROCIOUS REBUKE [TIEFLING]<br>
 
FEROCIOUS REBUKE [TIEFLING]<br>
 
'''Prerequisite:''' Tiefling, infernal wrath racial power<br>
 
'''Prerequisite:''' Tiefling, infernal wrath racial power<br>
'''Benefit:''' When you use the infernal wrath power and hit with an attack, you can push the target 1 square in addition to any damage you deal.<br>
+
'''Benefit:''' When you use the infernal wrath power and hit with an attack, you can push the target 1 square in addition to any damage you deal.<br><br>
 +
 
 
HELLFIRE BLOOD [TIEFLING]<br>
 
HELLFIRE BLOOD [TIEFLING]<br>
 
'''Prerequisite:''' Tiefling<br>
 
'''Prerequisite:''' Tiefling<br>
 
'''Benefit:''' You gain a +1 feat bonus to attack rolls and damage rolls when you use a power that has the fire or fear keyword.<br>
 
'''Benefit:''' You gain a +1 feat bonus to attack rolls and damage rolls when you use a power that has the fire or fear keyword.<br>
<br>
+
<br><br>
 
===WILDEN RACIAL FEATS===
 
===WILDEN RACIAL FEATS===
 
BURDEN OF GUARDIANSHIP [WILDEN]<br>
 
BURDEN OF GUARDIANSHIP [WILDEN]<br>
 
'''Prerequisite:''' Wilden, Nature's Aspect racial trait<br>
 
'''Prerequisite:''' Wilden, Nature's Aspect racial trait<br>
 
'''Benefit:''' When you use a Wilden racial power and an ally is within 2 squares of you, you gain temporary hit points equal to 3 + your Constitution or Wisdom modifier.<br>
 
'''Benefit:''' When you use a Wilden racial power and an ally is within 2 squares of you, you gain temporary hit points equal to 3 + your Constitution or Wisdom modifier.<br>
 +
<br>
 
BURDEN OF REJUVENATION [WILDEN]<br>
 
BURDEN OF REJUVENATION [WILDEN]<br>
 
'''Prerequisite:''' Wilden, Nature's Aspect racial trait<br>
 
'''Prerequisite:''' Wilden, Nature's Aspect racial trait<br>
 
'''Benefit:''' When you use a wilden racial power, you can spend a healing surge to allow one unconscious ally you can sec to regain hit points as if he or she had spent a healing surge.<br>
 
'''Benefit:''' When you use a wilden racial power, you can spend a healing surge to allow one unconscious ally you can sec to regain hit points as if he or she had spent a healing surge.<br>
 +
<br>
 
CLEANSE THE MADNESS [WILDEN]<br>
 
CLEANSE THE MADNESS [WILDEN]<br>
 
'''Prerequisite:''' Shardmind or Wilden<br>
 
'''Prerequisite:''' Shardmind or Wilden<br>
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'''Prerequisite:''' Wilden, Nature's Aspect racial trait<br>
 
'''Prerequisite:''' Wilden, Nature's Aspect racial trait<br>
 
'''Benefit:''' When you use your ''voyage of the ancients'' racial power, you can teleport 2 additional squares. You gain a +2 bonus to the attack roll granted by your ''wrath of the destroyer'' racial power. When you use your ''pursuit of the hunter'' racial power, you can shift 2 additional squares.<br>
 
'''Benefit:''' When you use your ''voyage of the ancients'' racial power, you can teleport 2 additional squares. You gain a +2 bonus to the attack roll granted by your ''wrath of the destroyer'' racial power. When you use your ''pursuit of the hunter'' racial power, you can shift 2 additional squares.<br>
 +
<br>
 
SECRET OF REAWAKENING [WILDEN]<br>
 
SECRET OF REAWAKENING [WILDEN]<br>
 
'''Prerequisite:''' Wilden, Nature's Aspect racial trait<br>
 
'''Prerequisite:''' Wilden, Nature's Aspect racial trait<br>
 
'''Benefit:''' Once per day if you drop to 0 hit points or fewer, you can change your current aspect of nature when you are no longer dying as if you had taken an extended rest. You also regain the use of your wilden racial power as if you had taken a short rest.<br>
 
'''Benefit:''' Once per day if you drop to 0 hit points or fewer, you can change your current aspect of nature when you are no longer dying as if you had taken an extended rest. You also regain the use of your wilden racial power as if you had taken a short rest.<br>
 
[[Category:4SRD]]
 
[[Category:4SRD]]

Revision as of 15:32, 5 June 2012

4SRD > Feat

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

PREREQUISITES

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite. A character can’t use a feat if he or she has lost a prerequisite.

FEAT DESCRIPTIONS

Here is the format for feat descriptions.

FEAT NAME

Description: A summary and explanation of the feat.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or a
class level that a character must have in order to acquire this feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
In general, having a feat twice is the same as having it once.
Special: Additional facts about the feat that may be helpful when you decide whether to acquire the feat.

FEATS

ALERTNESS
Benefit: You get a +2 bonus on all Perception checks and you cannot be caught surprised.
(Source: Alertness and Ki Sense (NBOF))

ARMOR FOCUS
Benefit: Armor does not inflict a check penalty on you.
(Source: Armor Focus (NBOF))

ARMOR PROFICIENCY
Prerequisite: Depends on the armor you wish to gain proficiency with:
Chainmail: Str 13, Con 13, Armor Proficiency (leather) or Armor Proficiency (hide).
Hide: Str 13, Con 13, Armor Proficiency (leather).
Full plate: Str 15, Con 15, Armor Proficiency (scale mail)
Scale mail: Str 13, Con 13, Armor Proficiency (chainmail)
Benefit: Choose a type of armor you meet the prerequisites for. You are proficient with that type of armor.
Special: You can gain Armor Proficiency multiple times. Each time you take the feat, it applies to a new type of armor.

AWARENESS
Benefit: You may use your Wisdom bonus instead of your Dexterity bonus to determine your initiative bonus.
(Source: Awareness (NBOF))

IMPROVED BLIND-FIGHT
Benefit: On a melee attack, you may ignore the chance to miss a target because of concealment.
(Source: Improved Blind-Fight (NBOF))

ENERGY RESISTANCE (COLD)
Benefit: You gains resistance 5 to cold energy. At level 11, your resistance increases to 10. At level 21, your resistance increases to 15.
(Source: Energy Resistance (NBOF))

ENERGY RESISTANCE (FIRE)
Benefit: You gains resistance 5 to fire energy. At level 11, your resistance increases to 10. At level 21, your resistance increases to 15.
(Source: Energy Resistance (NBOF))

TALENTED HEALER
Benefit: You can provide first aid as a swift action. You get a +2 bonus on all Heal checks.
(Source: Talented Healer (NBOF))

AVOIDANCE
Benefit: Attacks of opportunity suffer a -2 penalty on attack rolls against you.
(Source: Avoidance (NBOF))

GREAT FORTITUDE [GENERAL]
Benefit: You get a +2 bonus on all Fortitude saving throws. At level 11, this bonus increases to +3. At level 21, this bonus increases to +4.

TOUCH OF GRACE
Fate is looking out for you.
Benefit: You get a +1 bonus on all saving throws. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3.
(Source: Touch of Grace (NBOF))

IMPROVED INITIATIVE
Benefit: You get a +4 bonus on initiative checks.

IRON WILL
Benefit: You get a +2 bonus on all Will saving throws. At level 11, this bonus increases to +3. At level 21, this bonus increases to +4.

LIGHTNING REFLEXES
Benefit: You get a +2 bonus on all Reflex saving throws. At level 11, this bonus increases to +3. At level 21, this bonus increases to +4.

LINGUISTIC SAVANT
You are talented at learning languages.
Benefit: You may speak three new languages that are available for you to learn. If you are not illiterate, you can also read and write in these languages.
Special: You can gain Linguistic Savant multiple times. Each time you take the feat, it applies to three new languages.
(Source: Linguistic Savant (NBOF))

SHIELD FOCUS
Benefit: Shields do not inflict a check penalty on you.
(Source: Shield Focus (NBOF))

SHIELD PROFICIENCY
Prerequisite: Depends on the shield you wish to gain proficiency with:
Light: Str 13.
Heavy: Str 15, Shield Proficiency (light).
Benefit: Choose a type of shield you meet the prerequisites for. You are proficient with that type of shield.
Special: You can gain Shield Proficiency multiple times. Each time you take the feat, it applies to a new type of shield.

SKILL FOCUS
Choose a skill.
Prerequisite: You must have at least one rank in the chosen skill.
Benefit: You get a +3 bonus on all checks involving that skill.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.

SKILL TRAINING
Benefit: Each time you take this feat, you gain an additional trained skill.
(Skill Training (Blue Rose))

RAPID RELOAD
Benefit: If you could normally reload your crossbow as a swift action, the time required for you to reload a crossbow is reduced to a free action.

TOUGHNESS
Benefit: You gain +5 hit points. At level 11, this feat grants an additional 5 hit points. At level 21, this feat grants an additional 5 hit points.

TWO-WEAPON DEFENSE
Prerequisite: Dex 13, Two-Weapon Fighting
Benefit: When wielding a double weapon or two melee weapons, you gain a +1 shield bonus to your AC and Reflex saves.

WEAPON SPECIALIZATION
Choose one group of weapons.
Benefit: You gain a +1 bonus on all damage rolls you make using the selected weapons. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new group of weapons.

WEAPON PROFICIENCY
Choose one type of weapon. You understand how to use that type of weapon in combat.
Benefit: You are proficient with that type of weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

RACIAL FEATS

ASIMAAR RACIAL FEATS

AUSPICIOUS LINEAGE [ASIMAAR]
Prerequisite: Asimaar
Benefit: When you use your memory of a thousand lifetimes racial power, you add 1d8 to the triggering roll, instead of 1d6.

POTENT REBIRTH [ASIMAAR]
Prerequisite: Asimaar
Benefit: When you drop to 0 hit points or fewer, you gain a +2 bonus to attack rolls and damage rolls until the end of the encounter.

RADIANT POWER [ASIMAAR]
Prerequisite: Asimaar
Benefit: When you make an implement attack, you can take a –2 penalty to the attack roll. If you do so and the attack hits, it deals 2 extra radiant damage. The extra radiant damage increases to 4 at 11th level and 6 at 21st level.

DRAGONBORN RACIAL FEATS

DRAGONBORN FRENZY [DRAGONBORN]
Prerequisite: Dragonborn
Benefit: While you are bloodied, you gain a +2 bonus to damage rolls.

DRAGONBORN SENSES [DRAGONBORN]
Prerequisite: Dragonborn
Benefit: You gain low-light vision. You gain a +1 feat bonus to Perception checks.

ENLARGED DRAGON BREATH [DRAGONBORN]
Prerequisite: Dragonborn, dragon breath racial power
Benefit: When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3.

DWARVEN RACIAL FEATS

DODGE GIANTS [DWARF]
Prerequisite: Dwarf
Benefit: You gain a +1 bonus to AC and Reflex defense against the attacks of Large or larger foes.

DWARVEN WEAPON TRAINING [DWARF]
Prerequisite: Dwarf
Benefit: You gain proficiency and a +2 feat bonus to damage rolls with axes and hammers.

ELADRIN RACIAL FEATS

ELADRIN SOLDIER [ELADRIN]
Prerequisite: Eladrin
Benefit: You gain proficiency with all spears and a +2 feat bonus to damage rolls with longswords and all spears.

ELVEN RACIAL FEATS

ELVEN PRECISION [ELF]
Prerequisite: Elf, elven accuracy racial power
Benefit: When you use the elven accuracy power, you gain a +2 bonus to the new attack roll.

LIGHT STEP [ELF]
Prerequisite: Elf, elven accuracy racial power
Benefit: For the purpose of hourly or daily travel rates, add 1 to your overland speed and the speed of all allies in your traveling group. Add 5 to the DC required to find or follow your tracks. If traveling with allies, you can share this benefit with up to five other characters. You gain a +1 feat bonus to Acrobatics checks and Stealth checks.

GITHZERAI RACIAL FEATS

MINDFUL RELOCATION [GITHZERAI]
Prerequisite: Githzerai, Shifting Fortunes racial trait
Benefit: When you use your Shifting Fortunes, you can shift your speed instead of 3 squares.

BODY-MIND UNION [GITHZERAI]
Prerequisite: Githzerai, iron mind racial power
Benefit: When you are subjected to an effect that a save can end, you can expend the use of your iron mind as an immediate interrupt to make a saving throw with a +5 bonus against that effect instead of gaining the normal effect of iron mind.

IRON RESOLVE [GITHZERAI]
Prerequisite: Githzerai
Benefit: While you have at least 1 power point, you gain a +2 feat bonus to saving throws.

FIRST STRIKE [GITHZERAI]
Prerequisite: WIS 13, Githzerai
Benefit: The first tie you hit a creature that has not yet acted during the encounter, that creature takes extra psychic damage equal to 1 + your Dexterity or Wisdom modifier. The extra damage increases to 2 + your Dexlerity or Wisdom modifier at 11th level and 3 + your Dexterity or Wisdom modifier at 2lst level.

ENLIGHTENED STEP [GITHZERAI]
Prerequisite: Githzerai
Benefit: During the first round of an encounter, you do not provoke Opportunity attacks from enemies that have not yet acted.

GNOME RACIAL FEATS

FEY TRICKSTER [GNOME]
Prerequisite: Gnome
Benefit: You gain the wizard cantrips mage hand and prestidigitation as encounter powers.

GROUP STEALTH [GNOME]
Prerequisite: Gnome
Benefit: Allies within 10 squares of you gain a +2 racial bonus to Stealth checks.

SHADOW SKULK [GNOME]
Prerequisite: Gnome
Benefit: Whenever you miss with a ranged or an area attack while hidden, you remain hidden.

GOLIATH RACIAL FEATS

GOLIATH GREATWEAPON PROWESS [GOLIATH]
Prerequisite: Goliath
Benefit: You gain proficiency with all simple and military two-handed melee weapons and a +2 feat bonus to damage rolls with such weapons. The bonus increases to +3 at 11th level and +4 at 21st level.

MARKINGS OF THE BLESSED [GOLIATH]
Prerequisite: Goliath
Benefit: The first time you make a saving throw during each encounter, you can roll twice and use either result.

MARKINGS OF THE VICTOR [GOLIATH]
Prerequisite: Goliath
Benefit: The first time you make an attack roll during each encounter, you can roll twice and use either result.

HALF-ELF RACIAL FEATS

GROUP INSIGHT [HALF-ELF]
Prerequisite: Half-elf
Benefit: You grant allies within 10 squares of you a +1 racial bonus to Insight checks and initiative checks.

HALFLING RACIAL FEATS

GROUP INSIGHT [HALFLING]
Prerequisite: Halfling, second chance racial power
Benefit: When you use your halfling second chance ability, the attacker takes a –2 penalty to the new attack roll.

LOST IN CROWD [HALFLING]
Prerequisite: Halfling
Benefit: You gain a +2 bonus to AC when you are adjacent to at least two enemies larger than you.

HALF-ORC RACIAL FEATS

ANGER UNLEASHED [HALF-ORC]
Prerequisite: Half-orc
Benefit: The first time you are bloodied during an encounter, you gain a +2 bonus to attack rolls until the end of your next turn.

SAVAGE ASSAULT [HALF-ORC]
Prerequisite: Half-orc
Benefit: When you use your furious assault racial power, the enemy you hit also takes a –1 penalty to all defenses until the end of your next turn.

THIRST FOR BATTLE [HALF-ORC]
Prerequisite: Half-orc
Benefit: You gain a +3 feat bonus to initiative checks, and your number of healing surges increases by one.

HUMAN RACIAL FEATS

ACTION SURGE [HUMAN]
Prerequisite: Human
Benefit: You gain a +3 bonus to attack rolls you make during any action you gained by spending an action point.

HUMAN PERSEVERANCE [HUMAN]
Prerequisite: Human
Benefit: You gain a +1 feat bonus to saving throws.

MINOTAUR RACIAL FEATS

BLOODIED FEROCITY [MINOTAUR]
Prerequisite: Minotaur
Benefit: The first time you are bloodied during an encounter you can make a melee basic attack as a free action. If you do so, you grant combat advantage until the end of your next turn.


BRUTAL FEROCITY [MINOTAUR]
Prerequisite: Minotaur, Ferocity racial trait
Benefit: You gain a +1 bonus to the attack rolls and damage rolls of the melee basic attack granted by your Ferocity.

GORING SHOVE [MINOTAUR]
Prerequisite: Minotaur
Benefit: When you score a critical hit with a charge attack, you can charge a different creature as a free action once per round.

SPRINGING CHARGE [MINOTAUR]
Prerequisite: STR 15, Minotaur, goring charge racial power
Benefit: Whenever you hit a target with your goring charge, you can also push that target 1 square.

SHARDMIND RACIAL FEATS

CLEANSE THE MADNESS [SHARDMIND]
Prerequisite: Shardmind or Wilden
Benefit: You gain a +2 bonus to damage rolls against aberrant creatures. The bonus increases to +4 at 11th level and +6 at 21st level.

LIBERATING SHARD SWARM [SHARDMIND]
Prerequisite: Shardmind, shard swarm racial power
Benefit: When you use your shard swarm, you can also make a saving throw.
PSYCHIC FOCUS [SHARDMIND]
Prerequisite: Shardmind
Benefit: You gain a +2 feat bonus to damage rolls with psychic powers. The bonus increases 10 +3 at 11th level and +4 at 21st level.
WARDING SHARD SWARM [SHARDMIND]
Prerequisite: Shardmind, shard swarm racial power
Benefit: When you use your shard swarm, you gain a +2 bonus to all defense until the end of your next turn.

SHIFTER RACIAL FEATS

GOREBRUTE CHARGE [LONGTOOTH SHIFTER]
Prerequisite: Longtooth Shifter
Benefit: While you are under the effect of your longtooth shifting racial power, you gain a +3 bonus to damage rolls with charge attacks.

BLURRING CLAWS [RAZORCLAW SHIFTER]
Prerequisite: Razorclaw Shifter
Benefit: While you are under the effect of your razorclaw shifting racial power, you gain a +2 bonus to melee weapon damage rolls against any target granting combat advantage to you.

WILD SENSES [SHIFTER]
Prerequisite: Shifter
Benefit: Whenever you make a Perception check to find tracks, you roll twice and use either result. You also gain a +3 feat bonus to initiative checks.

TIEFLING RACIAL FEATS

FEROCIOUS REBUKE [TIEFLING]
Prerequisite: Tiefling, infernal wrath racial power
Benefit: When you use the infernal wrath power and hit with an attack, you can push the target 1 square in addition to any damage you deal.

HELLFIRE BLOOD [TIEFLING]
Prerequisite: Tiefling
Benefit: You gain a +1 feat bonus to attack rolls and damage rolls when you use a power that has the fire or fear keyword.


WILDEN RACIAL FEATS

BURDEN OF GUARDIANSHIP [WILDEN]
Prerequisite: Wilden, Nature's Aspect racial trait
Benefit: When you use a Wilden racial power and an ally is within 2 squares of you, you gain temporary hit points equal to 3 + your Constitution or Wisdom modifier.

BURDEN OF REJUVENATION [WILDEN]
Prerequisite: Wilden, Nature's Aspect racial trait
Benefit: When you use a wilden racial power, you can spend a healing surge to allow one unconscious ally you can sec to regain hit points as if he or she had spent a healing surge.

CLEANSE THE MADNESS [WILDEN]
Prerequisite: Shardmind or Wilden
Benefit: You gain a +2 bonus to damage rolls against aberrant creatures. The bonus increases to +4 at 11th level and +6 at 21st level.
IMPROVED ASPECT OF NATURE [WILDEN]
Prerequisite: Wilden, Nature's Aspect racial trait
Benefit: When you use your voyage of the ancients racial power, you can teleport 2 additional squares. You gain a +2 bonus to the attack roll granted by your wrath of the destroyer racial power. When you use your pursuit of the hunter racial power, you can shift 2 additional squares.

SECRET OF REAWAKENING [WILDEN]
Prerequisite: Wilden, Nature's Aspect racial trait
Benefit: Once per day if you drop to 0 hit points or fewer, you can change your current aspect of nature when you are no longer dying as if you had taken an extended rest. You also regain the use of your wilden racial power as if you had taken a short rest.