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This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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[[4SRD:Main Page|4SRD]] > Feat
 +
 
 +
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.<br>
  
 
=PREREQUISITES=
 
=PREREQUISITES=
 
Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite.
 
Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite.
A character can’t use a feat if he or she has lost a prerequisite.
+
A character can’t use a feat if he or she has lost a prerequisite.<br>
  
 
=FEAT DESCRIPTIONS=
 
=FEAT DESCRIPTIONS=
Here is the format for feat descriptions.
+
Here is the format for feat descriptions.<br>
 
+
<br>
 
==FEAT NAME==
 
==FEAT NAME==
'''Description:''' A summary and explanation of the feat.
+
'''Description:''' A summary and explanation of the feat.<br>
'''Prerequisite:''' A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or a class level that a character must have in order to acquire this feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
+
'''Prerequisite:''' A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or a <br>class level that a character must have in order to acquire this feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.<br>
'''Benefit:''' What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
+
'''Benefit:''' What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.<br>
In general, having a feat twice is the same as having it once.
+
In general, having a feat twice is the same as having it once.<br>
'''Special:''' Additional facts about the feat that may be helpful when you decide whether to acquire the feat.
+
'''Special:''' Additional facts about the feat that may be helpful when you decide whether to acquire the feat.<br>
 
+
<br>
 
=FEATS=
 
=FEATS=
 +
<br>
 +
ALERTNESS<br>
 +
'''Benefit:''' You get a +2 bonus on all Perception checks and you cannot be caught surprised.<br>
 +
(Source: Alertness and Ki Sense (NBOF))<br>
 +
<br>
 +
ARMOR FOCUS<br>
 +
'''Benefit:''' Armor does not inflict a check penalty on you.<br>
 +
(Source: Armor Focus (NBOF))<br>
 +
<br>
 +
ARMOR PROFICIENCY<br>
 +
'''Prerequisite:''' Depends on the armor you wish to gain proficiency with:<br>
 +
''Chainmail:'' Str 13, Con 13, Armor Proficiency (leather) or Armor Proficiency (hide).<br>
 +
''Hide:'' Str 13, Con 13, Armor Proficiency (leather).<br>
 +
''Full plate:'' Str 15, Con 15, Armor Proficiency (scale mail)<br>
 +
''Scale mail:'' Str 13, Con 13, Armor Proficiency (chainmail)<br>
 +
'''Benefit:''' Choose a type of armor you meet the prerequisites for. You are proficient with that type of armor. <br>
 +
'''Special:''' You can gain Armor Proficiency multiple times. Each time you take the feat, it applies to a new type of armor.<br>
 +
<br>
 +
AWARENESS<br>
 +
'''Benefit:''' You may use your Wisdom bonus instead of your Dexterity bonus to determine your initiative bonus.<br>
 +
(Source: Awareness (NBOF))<br>
 +
<br>
 +
IMPROVED BLIND-FIGHT<br>
 +
'''Benefit:''' On a melee attack, you may ignore the chance to miss a target because of concealment.<br>
 +
(Source: Improved Blind-Fight (NBOF))<br>
 +
<br>
 +
ENERGY RESISTANCE (COLD)<br>
 +
'''Benefit:''' You gains resistance 5 to cold energy. At level 11, your resistance increases to 10. At level 21, your resistance increases to 15.<br>
 +
(Source: Energy Resistance (NBOF))<br>
 +
<br>
 +
TALENTED HEALER<br>
 +
'''Benefit:''' You can provide first aid as a swift action. You get a +2 bonus on all Heal checks.<br>
 +
(Source: Talented Healer (NBOF))<br>
 +
<br>
 +
AVOIDANCE<br>
 +
'''Benefit:''' Attacks of opportunity suffer a -2 penalty on attack rolls against you.<br>
 +
(Source: Avoidance (NBOF))<br>
 +
<br>
 +
GREAT FORTITUDE [GENERAL]<br>
 +
'''Benefit:''' You get a +2 bonus on all Fortitude saving throws. At level 11, this bonus increases to +3. At level 21, this bonus increases to +4.<br>
 +
<br>
 +
TOUCH OF GRACE<br>
 +
Fate is looking out for you.<br>
 +
'''Benefit:''' You get a +1 bonus on all saving throws. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3.<br>
 +
(Source: Touch of Grace (NBOF))<br>
 +
<br>
 +
IMPROVED INITIATIVE<br>
 +
'''Benefit:''' You get a +4 bonus on initiative checks.<br>
 +
<br>
 +
IRON WILL<br>
 +
'''Benefit:''' You get a +2 bonus on all Will saving throws.<br>
 +
<br>
 +
LIGHTNING REFLEXES<br>
 +
'''Benefit:''' You get a +2 bonus on all Reflex saving throws.<br>
 +
<br>
 +
LINGUISTIC SAVANT<br>
 +
You are talented at learning languages.<br>
 +
'''Benefit:''' You may speak three new languages that are available for you to learn. If you are not illiterate, you can also read and write in these languages.<br>
 +
'''Special:''' You can gain Linguistic Savant multiple times. Each time you take the feat, it applies to three new languages.<br>
 +
(Source: Linguistic Savant (NBOF))<br>
 +
<br>
 +
SHIELD FOCUS<br>
 +
'''Benefit:''' Shields do not inflict a check penalty on you.<br>
 +
(Source: Shield Focus (NBOF))<br>
 +
<br>
 +
SHIELD PROFICIENCY<br>
 +
'''Prerequisite:''' Depends on the shield you wish to gain proficiency with:<br>
 +
''Light:'' Str 13.<br>
 +
''Heavy:'' Str 15, Shield Proficiency (light).<br>
 +
'''Benefit:''' Choose a type of shield you meet the prerequisites for. You are proficient with that type of shield. <br>
 +
'''Special:''' You can gain Shield Proficiency multiple times. Each time you take the feat, it applies to a new type of shield.<br>
 +
<br>
 +
SKILL FOCUS<br>
 +
Choose a skill.<br>
 +
'''Prerequisite:''' You must have at least one rank in the chosen skill.<br>
 +
'''Benefit:''' You get a +3 bonus on all checks involving that skill.<br>
 +
'''Special:''' You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.<br>
 +
<br>
 +
RAPID RELOAD<br>
 +
'''Benefit:''' If you could normally reload your crossbow as a swift action, the time required for you to reload a crossbow is reduced to a free action.<br>
 +
<br>
 +
TOUGHNESS<br>
 +
'''Benefit:''' You gain +5 hit points. At level 11, this feat grants an additional 5 hit points. At level 21, this feat grants an additional 5 hit points.<br>
 +
<br>
 +
TWO-WEAPON DEFENSE<br>
 +
'''Prerequisite:''' Dex 13, Two-Weapon Fighting<br>
 +
'''Benefit:''' When wielding a double weapon or two melee weapons, you gain a +1 shield bonus to your AC and Reflex saves.<br>
 +
<br>
 +
WEAPON SPECIALIZATION<br>
 +
Choose one group of weapons.<br>
 +
'''Benefit:''' You gain a +1 bonus on all damage rolls you make using the selected weapons. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3.<br>
 +
'''Special:''' You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new group of weapons.<br>
 +
<br>
 +
WEAPON PROFICIENCY<br>
 +
Choose one type of weapon. You understand how to use that type of weapon in combat.<br>
 +
'''Benefit:''' You are proficient with that type of weapon.<br>
 +
'''Special:''' You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.<br>
  
ALERTNESS
+
[[Category:4SRD]]
'''Benefit:''' You get a +2 bonus on all Perception checks and you cannot be caught surprised.
 
(Source: Alertness and Ki Sense (NBOF))
 
 
 
ARMOR FOCUS
 
'''Benefit:''' Armor does not inflict a check penalty on you.
 
(Source: Armor Focus (NBOF))
 
 
 
ARMOR PROFICIENCY
 
'''Prerequisite:''' Depends on the armor you wish to gain proficiency with:
 
Chainmail: Str 13, Con 13, Armor Proficiency (leather) or Armor Proficiency (hide).
 
Hide: Str 13, Con 13, Armor Proficiency (leather).
 
Full plate: Str 15, Con 15, Armor Proficiency (scale mail)
 
Scale mail: Str 13, Con 13, Armor Proficiency (chainmail)
 
'''Benefit:''' Choose a type of armor you meet the prerequisites for. You are proficient with that type of armor.
 
'''Special:''' You can gain Armor Proficiency multiple times. Each time you take the feat, it applies to a new type of armor.
 
 
 
AWARENESS
 
'''Benefit:''' You may use your Wisdom bonus instead of your Dexterity bonus to determine your initiative bonus.
 
(Source: Awareness (NBOF))
 
 
 
IMPROVED BLIND-FIGHT
 
'''Benefit:''' On a melee attack, you may ignore the chance to miss a target because of concealment.
 
(Source: Improved Blind-Fight (NBOF))
 
 
 
ENERGY RESISTANCE (COLD)
 
'''Benefit:''' You gains resistance 5 to cold energy. At level 11, your resistance increases to 10. At level 21, your resistance increases to 15.
 
(Source: Energy Resistance (NBOF))
 
 
 
TALENTED HEALER
 
'''Benefit:''' You can provide first aid as a swift action. You get a +2 bonus on all Heal checks.
 
(Source: Talented Healer (NBOF))
 
 
 
AVOIDANCE
 
'''Benefit:''' Attacks of opportunity suffer a -2 penalty on attack rolls against you.
 
(Source: Avoidance (NBOF))
 
 
 
GREAT FORTITUDE [GENERAL]
 
'''Benefit:''' You get a +2 bonus on all Fortitude saving throws. At level 11, this bonus increases to +3. At level 21, this bonus increases to +4.
 
 
 
TOUCH OF GRACE
 
Fate is looking out for you.
 
'''Benefit:''' You get a +1 bonus on all saving throws. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3.
 
(Source: Touch of Grace (NBOF))
 
 
 
IMPROVED INITIATIVE
 
'''Benefit:''' You get a +4 bonus on initiative checks.
 
 
 
IRON WILL
 
'''Benefit:''' You get a +2 bonus on all Will saving throws.
 
 
 
LIGHTNING REFLEXES
 
'''Benefit:''' You get a +2 bonus on all Reflex saving throws.
 
 
 
LINGUISTIC SAVANT
 
You are talented at learning languages.
 
'''Benefit:''' You may speak three new languages that are available for you to learn. If you are not illiterate, you can also read and write in these languages.
 
'''Special:''' You can gain Linguistic Savant multiple times. Each time you take the feat, it applies to three new languages.
 
(Source: Linguistic Savant (NBOF))
 
 
 
SHIELD FOCUS
 
'''Benefit:''' Shields do not inflict a check penalty on you.
 
(Source: Shield Focus (NBOF))
 
 
 
SHIELD PROFICIENCY
 
'''Prerequisite:''' Depends on the shield you wish to gain proficiency with:
 
Light: Str 13.
 
Heavy: Str 15, Shield Proficiency (light).
 
'''Benefit:''' Choose a type of shield you meet the prerequisites for. You are proficient with that type of shield.
 
'''Special:''' You can gain Shield Proficiency multiple times. Each time you take the feat, it applies to a new type of shield.
 
 
 
SKILL FOCUS
 
Choose a skill.
 
'''Prerequisite:''' You must have at least one rank in the chosen skill.
 
'''Benefit:''' You get a +3 bonus on all checks involving that skill.
 
'''Special:''' You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.
 
 
 
RAPID RELOAD
 
'''Benefit:''' If you could normally reload your crossbow as a swift action, the time required for you to reload a crossbow is reduced to a free action.
 
TOUGHNESS
 
'''Benefit:''' You gain +5 hit points. At level 11, this feat grants an additional 5 hit points. At level 21, this feat grants an additional 5 hit points.
 
 
 
TWO-WEAPON DEFENSE
 
'''Prerequisite:''' Dex 13, Two-Weapon Fighting
 
'''Benefit:''' When wielding a double weapon or two melee weapons, you gain a +1 shield bonus to your AC and Reflex saves.
 
 
 
WEAPON SPECIALIZATION
 
Choose one group of weapons.
 
'''Benefit:''' You gain a +1 bonus on all damage rolls you make using the selected weapons. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3.
 
'''Special:''' You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new group of weapons.
 
 
 
WEAPON PROFICIENCY
 
Choose one type of weapon. You understand how to use that type of weapon in combat.
 
'''Benefit:''' You are proficient with that type of weapon.
 
'''Special:''' You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
 
 
 
==15. COPYRIGHT NOTICE==
 
'''Open Game License v 1.0''' Copyright 2000, Wizards of the Coast, Inc.;<br>
 
 
 
'''4SRD Contributors.'''
 
 
 
'''System Reference Document''' Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
 
'''Creature Collection Volume 1''' Copyright 2000, Clark Peterson.
 
'''Modern System Reference Document''' Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker,Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker
 
'''Monster Manual II''' Copyright 2002, Wizards of the Coast, Inc.
 
'''Swords of Our Fathers''' Copyright 2003, The Game Mechanics.
 
'''Mutants & Masterminds''' Copyright 2002, Green Ronin Publishing.
 
'''Unearthed Arcana''' Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.
 
'''The Hypertext d20 SRD''' Copyright 2004, Jans W Carton.
 
 
 
'''Netbook of Feats''' Copyright 2000 Fantasy Netbook Community Council - Authors: Agustín Martín, Alan Sullivan, Alan Z. Eisinger, Albert Nakano, Anne Trent, B. Marcus Lindberg, Bill Browne, Bradley H. Bemis Jr., Brendan Quinn, Brian A. Smith, Carl Cramér, Chris Meravi, Curtis Bennett, Damon J Calhoun, Dan Hopkins, Daniel Langdon, David Sanders, David Spitzley, Dmitry Kuteynikov, Dominique Crouzet, Don McKinney, Eric D. Harry, Ian Cheesman, Jason D. Kemp, Jason Spangler, Jerry M. Chaney II, John O. Lamping, Jonathan D. Woolley, Jose Lira, Joshua Turton, Kenneth Oswald, Marcus Lindberg, Mark Koh, Matthew Lee Shelton, Max, Michael J. Kletch, Paul W. King, Peter K. Campbell, Pier Giorgio Pacifici, Rafael Arrais, Rebecca Glenn, Richard Magnan, Rick Coen, Robert Michael Ogilvie, Scott Metzger, Scott Resnick, Sean Kelly, Sigfried Trent, Steven J. Damon, Sébastien Adhikari, Terje Kristian Backman, Timothy S. Brannan, Troy Lenze, Tyson Neumann, William Batok, William Setzer<br>
 
 
 
'''Feats''' Copyright 2002, Alderac Entertainment Group<br>
 
 
 
'''Alchemy & Herbalists''' Copyright 2002, Bastion Press<br>
 
'''Arcana - Societies of Magic''' Copyright 2002, Green Ronin<br>
 
'''Armies of the Abyss''' Copyright 2002, Green Ronin<br>
 
'''Battle Magic: the Eldrich Storm''' Copyright 2002, Mongoose Publishing<br>
 
'''Black Flags, Copyright 2002''' Avalanche Press<br>
 
'''Blight Magic, Copyright 2002''' Mystic Eye Games<br>
 
'''Book of Eldritch Might''' Copyright 2001, Monte J. Cook<br>
 
'''Broadsides! Naval Adventuring''' Copyright 2001, Living imagination Inc.<br>
 
'''Burok Torn, Copyright 2002''' Sword & Sorcery Studios/White Wolf<br>
 
'''Chaos Magic: Wild Sorcery''' Copyright 2002, Mongoose Publishing<br>
 
'''Codex Arcanis''' Copyright 2001, Paradigm Concepts<br>
 
'''A Complete Guide to Drow''' Copyright 2002, Goodman games<br>
 
'''Constructs: It is Alive''' Copyright 2002, Mongoose Publishing<br>
 
'''Crusaders of Valor''' Copyright 2002, Mongoose Publishing<br>
 
'''Demonology: The Dark Road''' Copyright 2001, Mongoose Publishing<br>
 
'''Doom of Odin''' Copyright 2002, Avalanche Press<br>
 
'''Dragon Lords of Melnibone''' Copyright 2000, Chaosium Inc.<br>
 
'''Dragons''' Copyright 2001, Alderac Entertainment Group<br>
 
'''Dungeons''' Copyright 2001, Alderac Entertainment Group<br>
 
'''Evil''' Copyright 2001, Alderac Entertainment Group<br>
 
'''Fey Magic: Dreaming the Reverie''' Copyright 2002, Mongoose Publishing<br>
 
'''Freeport: The City of Adventure''' Copyright 2002, Green Ronin Publishing<br>
 
'''Gladiator, Sands of Death''' Copyright 2001, Mongoose Publishing<br>
 
'''Gods''' Copyright 2002, Alderac entertainment Group<br>
 
'''Hall of the Rainbow Mage''' Copyright 2002, Sword & Sorcery Studios/White Wolf<br>
 
'''Hammer & Helm''' Copyright 2002, Green Ronin<br>
 
'''Heroes of High Favor: Dwarves''' Copyright 2002, Badaxe Games<br>
 
'''Hollowfaust''' Copyright 2001, Sword & Sorcery Studios/White Wolf<br>
 
'''The hunt: Rise of Evil World Book''' Copyright 2002, Mystic Eye Games<br>
 
'''Interludes, Brief expeditions to Bluffside''' Copyright 2001, Thunderhead Games<br>
 
'''Jade & Steel''' Copyright 2001, Avalanche Press<br>
 
'''Librium Equitis''' Copyright 2002, Mystic Eye Games<br>
 
'''Mercenaries''' Copyright 2002, Alderac Entertainment Group<br>
 
'''Monsters''' Copyright 2002, Alderac Entertainment Group<br>
 
'''Mystic Warriors''' Copyright 2001, Mystic eye Games<br>
 
'''Mythic Races''' Copyright 2001, Fantasy Flight Inc.<br>
 
'''Necromancy: Beyond the Grave''' Copyright 2001, Mongoose Publishing<br>
 
'''Occult Lore''' Copyright 2002, Atlas Games<br>
 
'''Quintessential Cleric''' Copyright 2002, mongoose Publishing<br>
 
'''Quintessential Dwarf''' Copyright 20002, Mongoose Publishing<br>
 
'''Quintessential Elf''' Copyright 2002, Mongoose Publishing<br>
 
'''Quintessential Fighter''' Copyright 2002, Mongoose Publishing<br>
 
'''Quintessential Rogue''' Copyright 2002, Mongoose Publishing<br>
 
'''Quintessential Wizard''' Copyright 2002, Mongoose Publishing<br>
 
'''Relics & Rituals''' Copyright 2001, Clark Peterson<br>
 
'''Seas of Blood''' Copyright 2001, Mongoose Publishing<br>
 
'''Secret college of Necromancy''' copyright 2002, Green Ronin Publishing<br>
 
'''Seven Strongholds''' Copyright 2002, Atlas games<br>
 
'''Shaman's Handbook''' Copyright 2002, Green Ronin Publishing<br>
 
'''Shamans: Call of the Wild''' copyright 2002, Mongoose Publishing<br>
 
'''Slayer's Guide to Dragons''' Copyright 2002, Mongoose Publishing<br>
 
'''Slayer's Guide to Trolls''' Copyright 2002, Mongoose Publishing<br>
 
'''Slayer's Guide to Sahuagin''' copyright 2002, Mongoose Publishing<br>
 
'''Spells & Magic''' Copyright 2002, Bastion Press<br>
 
'''Spells & Spellcraft''' Copyright 2002, Fantasy Flight, Inc.<br>
 
'''The Taan''' copyright 2001, Sovereign Press<br>
 
'''Touched by the gods''' Copyright 2001, Atlas Games<br>
 
'''Traps & Treachery''' Copyright 2001, Fantasy Flight, Inc.<br>
 
'''Twilight of Atlantis''' Copyright 2002, Avalanche Press<br>
 
'''Twin Crowns: Age of Exploration Fantasy''' Copyright 2001, Living Imagination Inc.<br>
 
'''Undead''' Copyright 2001, Alderac Entertainment Group<br>
 
'''Vlad the Impailer''' Copyright 2002, Avalanche Press<br>
 
'''War''' Copyright 2001, Alderac Entertainment Group<br>
 
'''Rokugan''' Copyright 2001, Alderac Entertainment Group<br>
 
'''The Tide of Years''' Copyright 2001, Michelle A. Brown Nephew<br>
 
'''Seafarer's Handbook''' Copyright 2001, Fantasy Flight, Inc.
 
'''Way of the Witch''' Copyright 2002, Citizen Games; Authors Janet Pack, Jean Rabe, Megan Robertson, and Christina Stiles<br>
 
'''The Shaman's Handbook''' Copyright 2002, Green Ronin Publishing; Author, Steve Kenson<br>
 
'''Relic's & Rituals''' Copyright 2001, Clark Peterson
 
'''Mutants & Masterminds''' Copyright 2002, Green Ronin Publishing.<br>
 
'''Swords of Our Fathers''' Copyright 2003, The Game Mechanics.
 
<br>
 
<br>[End of License<br>
 

Revision as of 07:40, 30 May 2012

4SRD > Feat

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

PREREQUISITES

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite. A character can’t use a feat if he or she has lost a prerequisite.

FEAT DESCRIPTIONS

Here is the format for feat descriptions.

FEAT NAME

Description: A summary and explanation of the feat.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or a
class level that a character must have in order to acquire this feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
In general, having a feat twice is the same as having it once.
Special: Additional facts about the feat that may be helpful when you decide whether to acquire the feat.

FEATS


ALERTNESS
Benefit: You get a +2 bonus on all Perception checks and you cannot be caught surprised.
(Source: Alertness and Ki Sense (NBOF))

ARMOR FOCUS
Benefit: Armor does not inflict a check penalty on you.
(Source: Armor Focus (NBOF))

ARMOR PROFICIENCY
Prerequisite: Depends on the armor you wish to gain proficiency with:
Chainmail: Str 13, Con 13, Armor Proficiency (leather) or Armor Proficiency (hide).
Hide: Str 13, Con 13, Armor Proficiency (leather).
Full plate: Str 15, Con 15, Armor Proficiency (scale mail)
Scale mail: Str 13, Con 13, Armor Proficiency (chainmail)
Benefit: Choose a type of armor you meet the prerequisites for. You are proficient with that type of armor.
Special: You can gain Armor Proficiency multiple times. Each time you take the feat, it applies to a new type of armor.

AWARENESS
Benefit: You may use your Wisdom bonus instead of your Dexterity bonus to determine your initiative bonus.
(Source: Awareness (NBOF))

IMPROVED BLIND-FIGHT
Benefit: On a melee attack, you may ignore the chance to miss a target because of concealment.
(Source: Improved Blind-Fight (NBOF))

ENERGY RESISTANCE (COLD)
Benefit: You gains resistance 5 to cold energy. At level 11, your resistance increases to 10. At level 21, your resistance increases to 15.
(Source: Energy Resistance (NBOF))

TALENTED HEALER
Benefit: You can provide first aid as a swift action. You get a +2 bonus on all Heal checks.
(Source: Talented Healer (NBOF))

AVOIDANCE
Benefit: Attacks of opportunity suffer a -2 penalty on attack rolls against you.
(Source: Avoidance (NBOF))

GREAT FORTITUDE [GENERAL]
Benefit: You get a +2 bonus on all Fortitude saving throws. At level 11, this bonus increases to +3. At level 21, this bonus increases to +4.

TOUCH OF GRACE
Fate is looking out for you.
Benefit: You get a +1 bonus on all saving throws. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3.
(Source: Touch of Grace (NBOF))

IMPROVED INITIATIVE
Benefit: You get a +4 bonus on initiative checks.

IRON WILL
Benefit: You get a +2 bonus on all Will saving throws.

LIGHTNING REFLEXES
Benefit: You get a +2 bonus on all Reflex saving throws.

LINGUISTIC SAVANT
You are talented at learning languages.
Benefit: You may speak three new languages that are available for you to learn. If you are not illiterate, you can also read and write in these languages.
Special: You can gain Linguistic Savant multiple times. Each time you take the feat, it applies to three new languages.
(Source: Linguistic Savant (NBOF))

SHIELD FOCUS
Benefit: Shields do not inflict a check penalty on you.
(Source: Shield Focus (NBOF))

SHIELD PROFICIENCY
Prerequisite: Depends on the shield you wish to gain proficiency with:
Light: Str 13.
Heavy: Str 15, Shield Proficiency (light).
Benefit: Choose a type of shield you meet the prerequisites for. You are proficient with that type of shield.
Special: You can gain Shield Proficiency multiple times. Each time you take the feat, it applies to a new type of shield.

SKILL FOCUS
Choose a skill.
Prerequisite: You must have at least one rank in the chosen skill.
Benefit: You get a +3 bonus on all checks involving that skill.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.

RAPID RELOAD
Benefit: If you could normally reload your crossbow as a swift action, the time required for you to reload a crossbow is reduced to a free action.

TOUGHNESS
Benefit: You gain +5 hit points. At level 11, this feat grants an additional 5 hit points. At level 21, this feat grants an additional 5 hit points.

TWO-WEAPON DEFENSE
Prerequisite: Dex 13, Two-Weapon Fighting
Benefit: When wielding a double weapon or two melee weapons, you gain a +1 shield bonus to your AC and Reflex saves.

WEAPON SPECIALIZATION
Choose one group of weapons.
Benefit: You gain a +1 bonus on all damage rolls you make using the selected weapons. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new group of weapons.

WEAPON PROFICIENCY
Choose one type of weapon. You understand how to use that type of weapon in combat.
Benefit: You are proficient with that type of weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.