4SRD:Race

From RPGnet
Revision as of 11:45, 8 June 2012 by Tallifer (talk | contribs) (Created page with "=GNOMES= +2 Intelligence, +2 Charisma.<br> Small: As a Small creature, a gnome must use a Versatile Weapon in two hands and cannot wield a Two-handed Melee Weapon.<br> Gnome base...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

GNOMES

+2 Intelligence, +2 Charisma.
Small: As a Small creature, a gnome must use a Versatile Weapon in two hands and cannot wield a Two-handed Melee Weapon.
Gnome base land speed is 25 feet.
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Languages: Common and Elven.
Spell-Like Abilities: Fey Origin: Your ancestors were native to Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Master Trickster: Once per encounter, you can use the wizard cantrip ghost sound as a minor action.
Reactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check.
Trickster’s Cunning: You have a +5 racial bonus to saving throws against illusions.
Vanish: You have the Vanish gnome racial power. Once per encounter, you turn invisible in response to harm. This is an illusion. (Immediate Reaction, Personal)
When you take damage, you become invisible until you attack or until the end of your next turn.