4SRD:Race

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4SRD > Races

ANGELIC

AETHEREAL MONK

BIRDMAN

CRYSTALLINE

DOPPELGANGER

DARK ELF

DEEP GNOME

DRAGONKIN

DWARVES

GHOST

GIANTKIN

GNOLL

[[4SRD:Gnome|GNOME]

+2 Intelligence; +2 Dexterity or Charisma.
Small: As a Small creature, a gnome must use a Versatile Weapon in two hands and cannot wield a Two-handed Melee Weapon.
Gnome base land speed is 25 feet.
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Languages: Common and Elven.
Spell-Like Abilities: Fey Origin: Your ancestors were native to Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Master Trickster: Once per encounter, you can use the wizard cantrip ghost sound as a minor action.
Reactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check.
Trickster’s Cunning: You have a +5 racial bonus to saving throws against illusions.
Vanish: You have the Vanish gnome racial power. Once per encounter, you turn invisible in response to harm. This is an illusion. (Immediate Reaction, Personal)
When you take damage, you become invisible until you attack or until the end of your next turn.

GOBLIN

HALF-DWARF

HALF-ELEMENTAL

HALF-ELF

HALF-ELF

HALF-VAMPIRE

HAMADRYAD

HUMAN

INSPIRED

KOBOLD

LYCANTHROPE

MANTID

MINOTAUR

PIXIE

PLANTMAN

REVENANT

SATYR

SHADOWFOLK

SHAPESHIFTER

TIN MAN

WOOD ELF