Difference between revisions of "5e blank sheet"

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'''Name''' Description
 
'''Name''' Description
  
==Racial Features (Kitsune)==
+
==Racial Features (Race)==
 
'''Size:''' Medium
 
'''Size:''' Medium
  
'''Speed:''' 30 (While not carrying anything in your hands you can drop to all fours and increase your movement speed to 35 feet)
+
'''Speed:''' 30  
  
'''Kitsune Trickery:''' You can appear as a human equivalent of yourself indefinitely using a very simple illusion magic, you cannot alter your illusionary human self. A creature looking directly at you can make a Intelligence (Investigation) check, to tell that you are not what you appear to be, though they still cannot perceive your true form. The DC for this check is equal to 10 + proficiency + Charisma = (16). This magic is detectable by spells such as detect magic and dispelled in an antimagic field or by a successful dispel magic. Your proficiency bonus is considered the level of the spell for the sake of d+ispel magic. If your illusion is dispelled you cannot use the effect again until after a long rest.
+
'''Name:''' Description
  
'''Kitsune Awareness:''' You have the ability to hear falsehoods for what they are. You know if you hear a creature willingly lie. A creature hidden from divination magic reveals nothing.
+
'''Name:''' Description
  
'''Kitsune Divinity:''' You know the produce flame cantrip, with the exception that your flame is blue. When you reach 3rd level, you can cast the bless spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the calm emotions spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
+
'''Name:''' Description
  
'''Second Language:''' You can speak, read and write Celestial.
+
'''Name:''' Description
  
==Class Features==
+
==Class Features (Class)==
: '''Domain:''' Beauty
+
: '''Domain/Oath etc:''' xxxxx
: '''Proficiencies''': Light armor, medium armor, shields, simple weapons. Deception (double proficiency bonus)
+
: '''Proficiencies''': xxxxx armor, xxxxxx armor, shields?, simple weapons. Skill, Skill
  
 
: '''X''' -  
 
: '''X''' -  
 
:: X
 
:: X
  
: '''Channel Divinity''' - 1/rest ''Used:'' 0/1
+
: '''Feature''' - X/rest
:: ''Turn undead:'' As an action, I present your holy symbol and speak a prayer censuring the undead. Each undead that can see/hear me within 30' must make Wis save
+
:: ''Subheading:'' Description
:: If it fails, turned for 1 min. or until it takes damage. Turned creature must spend its turns trying to move as far away from me as it can, cannot willingly
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:: ''Subheading:'' Description
:: move to a space within 30'. Also cannot take reactions. Can use only Dash action / try to escape from an effect that prevents it from moving. If nowhere to move, can use Dodge action.
 
:: ''Beguiling Beauty''
 
Starting at 2nd level, you can use your Channel Divinity to infuse your appearance with the power from your god to ensnare a creature with your beauty. As an action, you present your holy symbol, and one creature you choose within 30 feet of you that can see you must make a Wisdom saving throw. If you or your companions are fighting it, the creature makes the saving throw with advantage. On a failed saving throw, the creature becomes charmed by you for 1 minute or until you or one of your companions do anything harmful to it. When the effect ends, the creature knows you charmed it.
 
  
 
<u>Spellcasting Logistics</u>
 
<u>Spellcasting Logistics</u>
  
'''Spell Slots:'''  L2 | 3
+
'''Spell Slots:'''  L1 | X
  
'''Spell DC:''' (8 + Prof 2 + Wis 3) 13
+
'''Spell DC:''' (8 + Prof 2 + Stat x) 1X
  
'''Spell Att Mod:''' +5
+
'''Spell Att Mod:''' (Prof 2 + Stat X) +X
  
  
 
<u>Cantrips</u>
 
<u>Cantrips</u>
:'''Guidance'''
+
:'''xxx''': Description
:'''Sacred Flame'''
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:'''xxx''': Description
:'''Thaumaturgy'''
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:'''xxx''': Description
:Domain: '''Friends'''
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:Source: '''xxx''': Description
:Kitsune: '''Produce Flame'''
 
  
<u>Spells Prepared (Wis 3 + Lvl 2 = 5)</u>
+
<u>Spells Prepared (Stat 3 + Lvl 1 = X)</u>
:''' Bless'''
+
:''' Name'''
:''' Sanctuary
+
:''' Name'''
:''' Cure Wounds
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:''' Name'''
:''' Guiding Bolt
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: Domain: '''Name''': Description
:''' Shield of Faith
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: Domain: '''Name''': Description
: Domain: '''Charm Person'''
 
: Domain: '''Heroism'''
 
  
==Background Features (Prisoner)==
+
==Background Features (Background)==
: '''Proficiencies''': Sleight of Hand, Stealth
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: '''Proficiencies''': Skill, Skill
: '''Feature''' - Time on the Inside: As a prisoner, you quickly learned how life inside a prison works. It didn’t take you long to understand the various routines and tricks involved with surviving in such a place. As such, whenever you are in or dealing with a prison that you spend at least four hours studying, you always have at least some idea concerning the following (the GM has final discretion on what information is available to you, but these are some examples): how to find the major figures among the jailers and inmates, what general types of threats and hazards might be present to the occupants, the best way to contact the outside world, who might deal in contraband or be able to smuggle items in or out, and possible avenues to infiltrate or escape.
+
: '''Feature''' - Description
  
: '''Personality Trait''': I don’t share my food.
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: '''Personality Trait''': xxxx
: '''Ideal''': Freedom. Being locked up is the worst thing imaginable.
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: '''Ideal''': Name: xxx
: '''Bond''': I still owe a debt to the person that helped get me out of prison.
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: '''Bond''': xxxxxxx
: '''Flaw''': I‘m plagued by nightmares and horrible memories.
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: '''Flaw''': xxxxxxx
  
 
==Equipment==
 
==Equipment==
Line 155: Line 149:
 
: '''0''' gp
 
: '''0''' gp
 
: 0 ep
 
: 0 ep
: '''5''' sp
+
: '''0''' sp
: '''12''' cp
+
: '''0''' cp
  
 
'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
: Mace
+
: Weapon
: Light crossbow and 20 bolts
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: Weapon
: Dagger
+
: Weapon
  
 
'''<u>Armor</u>'''
 
'''<u>Armor</u>'''
: Chain shirt
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: Armour
: Shield
+
: Shield?
  
 
'''<u>Gear</u>'''
 
'''<u>Gear</u>'''
: Priest´s pack
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: Backpack 5lb ?
:: Backpack 5lb
+
:: xxxxx Xlb
:: Antitoxin (vial)
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:: xxxxx Xlb
:: Bell
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:: xxxxx Xlb
:: Chalk (10 piece)
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:: xxxxx Xlb
:: Blanket
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:: xxxxx Xlb
:: 10 candles
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:: xxxxx Xlb
:: Tinderbox 1lb
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:: xxxxx Xlb
:: Alms box
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:: xxxxx Xlb
:: 2 blocks of incense
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:: xxxxx Xlb
:: Censer
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:: xxxxx Xlb
:: Ink (1 ounce bottle)
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:: xxxxx Xlb
:: Ink pen
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:: xxxxx Xlb
:: Kit, disguise 3lb
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:: xxxxx Xlb
:: Parchment (3 sheets)
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: Clothes, xxxxx Xlb
:: Perfume (vial)
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: Item Xlb
:: Rope, silk (50 feet) 5lb
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: Item Xlb
:: Sack 1 cp 1/2 lb.
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: Item Xlb
:: Soap
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: Item Xlb
:: Vestments
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: Item Xlb
:: 2 days of rations
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: Item Xlb
:: Waterskin 5lb
 
:: Holy water (flask) 1lb
 
: Clothes, traveler’s 4lb
 
: Component pouch 2lb
 
: Holy symbol Sune
 
: Oil (flask) 1 sp 1 lb.
 
: Pouch (coins) 1lb.
 
: Signal whistle
 
: Fine clothes
 
  
* BUY AT SOME POINT:
+
 
Bedroll 1 gp 7 lb.
+
'''<u>Trinket</u>
Caltrops (bag of 20) 1 gp 2 lb.
+
: xxxxxxxxx
Grappling hook 2 gp 4 lb.
 
Kit, climber’s 25 gp 12 lb.
 
Kit, forgery 15 gp 5 lb.
 
Kit, herbalism 5 gp 3 lb.
 
Kit, healer’s 5 gp 3 lb.
 
  
  
'''<u>Trinket</u>
 
: A dead sprite inside a clear glass bottle
 
: An old divination card bearing the likeness of a mystical half-fox, half-human being
 
 
'''<u>Magic Items</u>
 
'''<u>Magic Items</u>
: Healing potion
+
: XXXX
  
 
==Backstory==
 
==Backstory==
 +
: xxxxxx
  
 
==Notes==
 
==Notes==
 +
:xxxxxx

Revision as of 05:19, 9 October 2021

Name :: Race Class :: (Oath, Domain etc)

"Quote"

Base Matrix

Ht: X'XX" | Wt: XXlbs | Skin: xxxxxxxxxx |Hair: xxxxxxxxxxxxxxxx | Eyes: xxxxxxxxxxxxx | Lv: 1 | Aln: XX |

Attributes

STR 10 / +0 Save (+0) || DEX 10 / +0 Save (+0) || CON 10 / +0 Save (+0)
INT 10 / +0 Save (+0) || WIS 10 / +0 Save (+0) || CHA 10 / +0 Save (+0)

Skills

Proficiencies in bold: (Proficiency Bonus +2)
Acrobatics +0
Arcana +0
Athletics +0
Animal Handling +0
Deception +0
History +0
Insight +0
Intimidation +0
Investigation +0
Medicine +0
Nature +0
Perception +0
Performance +0
Persuasion +0
Religion +0
Sleight of Hand +0
Stealth +0
Survival +0

Languages

Common Tongue
xxx
xxx

Combat

AC 1X(1X) | HP X | Hit Dice: 1dX | Initiative Modifier +0

Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
XX +X X N/A XX +X XX XX
XX +X X N/A XX +X XX XX
XX +X X N/A XX +X XX XX

Feats

Name Description

Racial Features (Race)

Size: Medium

Speed: 30

Name: Description

Name: Description

Name: Description

Name: Description

Class Features (Class)

Domain/Oath etc: xxxxx
Proficiencies: xxxxx armor, xxxxxx armor, shields?, simple weapons. Skill, Skill
X -
X
Feature - X/rest
Subheading: Description
Subheading: Description

Spellcasting Logistics

Spell Slots: L1 | X

Spell DC: (8 + Prof 2 + Stat x) 1X

Spell Att Mod: (Prof 2 + Stat X) +X


Cantrips

xxx: Description
xxx: Description
xxx: Description
Source: xxx: Description

Spells Prepared (Stat 3 + Lvl 1 = X)

Name
Name
Name
Domain: Name: Description
Domain: Name: Description

Background Features (Background)

Proficiencies: Skill, Skill
Feature - Description
Personality Trait: xxxx
Ideal: Name: xxx
Bond: xxxxxxx
Flaw: xxxxxxx

Equipment

Wealth

0 gems
0 pp
0 gp
0 ep
0 sp
0 cp

Weapons

Weapon
Weapon
Weapon

Armor

Armour
Shield?

Gear

Backpack 5lb ?
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
Clothes, xxxxx Xlb
Item Xlb
Item Xlb
Item Xlb
Item Xlb
Item Xlb
Item Xlb


Trinket

xxxxxxxxx


Magic Items

XXXX

Backstory

xxxxxx

Notes

xxxxxx