AGOGAT:Vorcia

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Vorcia

Profile

Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
30 40 30 35 45 45 43 43 60
  • Career Path: Seneschal
  • Rank: 2
  • Movement: 4/8/12/24
  • Wounds: 8
  • Corruption Points: 5
  • Insanity Points: 4
  • Fate Points: 2
  • Role on ship:
    ??
  • Armor: 2 Head, 3 Body, 3 Arms, 3 Legs

Skills

  • Awareness: 43
  • Barter: 60
  • Carouse: 35
  • Charm: 60
  • Commerce: 60
  • Common Lore
    • Koronus Expanse: 45
    • Underworld: 45
  • Concealment: 45
  • Deceive: 60
  • Disguise: 60
  • Dodge: 45
  • Evaluate: 45
  • Forbidden Lore
    • Archeotech: 45
  • Inquiry: 60
  • Literacy: 45
  • Performer (Singer): 60
  • Psyniscience: 43
  • Scrutiny: 43
  • Secret Tongue (Rogue Trader): 45
  • Security: 45
  • Silent Move: 45
  • Sleight of Hand: 45
  • Speak Language
    • Low Gothic: 45
    • Trader's Cant: 45

Talents

  • Basic Weapon Training (Universal)
  • Pistol Weapon Training (Universal)
  • Decadence - Do not pass out until failing 2*TB Toughness tests vs. Alcohol, +10 to resist addiction.
  • Enemy (Arbites) - -20 to Interaction Tests with the group
  • Peer (Underworld, Voidborn) - +10 to Interaction Tests with the group
  • Polyglot - Treat all languages as Basic Skills, -10 penalty due to simplistic nature of translation.
  • Resistance (Interrogation) - +10 to tests to resist Interrogation.
  • Rival (Inquisition) - -10 to Interaction Tests with the group
  • Unremarkable - Attempts to spot the character in a crowd or describe her suffer -20 penalty.

Traits

  • Seeker of Lore - May spend a Fate Point to automatically succeed at any Ciphers, Lore, or Logic Test. Doing so means that the Test is resolved in the minimum time required. In addition, the Seneschal adds one bonus Degree of Success to any successful Commerce, Inquiry, or Evaluate Test.
  • Street Knowledge - -5 to Scholastic Lore not involving the Koronus Expanse.

Equipment

Armour

  • Xeno-Mesh Armour (AP 3, Arms, Body, Legs)
  • Good-Quality Footfall-pattern Voidsuit (AP 2 all). Integral micro-bead, magboots, lamp pack, clip harness.

Weapons

  • Best-Quality Hellgun (110m; S/3/-; 1d10+4 E; Pen 7; Clip 30; Reload 2 Full; Never Jams;)
  • Best-Quality Hellpistol w/Whisper-Bolt Discharger (35m; S/2/-; 1d10+3 E; Pen 7; Clip 40; Reload 2 Full; Never Jams; Silenced;)
  • Good-Quality Vanaheim Assault Shotgun (30m; S/3/6/; 1d10+4 I; Pen 0, Clip 15; Reload Full; Scatter; Reliable;)

Gear

  • Autoquill - Copy text at impressive rates (and gain +10 to Trade (Rememberancer) tests.)
  • Dataslate - It's a tablet full of data.
  • Micro-bead - Talk to people!
  • Multikey - +30 to Security to break open locks.
  • Cameleoline Cloak - +20 to Concealment Test, +1 Range Bracket vs. Ranged Weapons if static
  • Synskin - 2 AP to all locations (does not stack with armor), +10 Concealment/Silent Move if no armor, Immune to Dark Sight/Preysight
  • Chrono - Keep the time!

Cybernetics

  • Interkeratic Implants - Gain the dark sight trait and become immune to effects of photon flash grenades.
  • Thief's Light - Left (or right?) hand can emit light out to a few centimeters to work clear enough to work intricate tasks with.

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