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| '''Fixed (U)''': “Fixed” weapons cannot rotate. On the table-top, they have a 45° firing arc. Fixed weapons must chose an arc -- Forward, Port (left), Starboad (right), Aft (back). For ships that are 14 or greater can only fire at most craft with weapons facing that side (arc). Smaller ships can make a contested ''Pilot'' skill test, beating the target ship grants two arc or they face the worst arch of weapons (winner's choice), a raise three aches and two raises all arch in the same round. Total all like Fixed weapons first, then halve their combined Mod cost. || n/a   
 
| '''Fixed (U)''': “Fixed” weapons cannot rotate. On the table-top, they have a 45° firing arc. Fixed weapons must chose an arc -- Forward, Port (left), Starboad (right), Aft (back). For ships that are 14 or greater can only fire at most craft with weapons facing that side (arc). Smaller ships can make a contested ''Pilot'' skill test, beating the target ship grants two arc or they face the worst arch of weapons (winner's choice), a raise three aches and two raises all arch in the same round. Total all like Fixed weapons first, then halve their combined Mod cost. || n/a   
 
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| '''Handling (2)''': The vehicle is precision crafted and very maneuverable. Add +1 to the vessel's Handling score. || ¼ Size
+
| '''Handling (2)''': The vehicle is precision crafted and very maneuverable. Add +1 to the vessel's Handling score. || 2
 
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| '''Hanger Bays (U)''': A small hangar (or garage) can carry up to two size 6 vehicles or one size 8 vessels or vehicles. For double the mods can carry up to ten size 6 or five size 8 vessels or one size 12 vessel. || 5 or 10
 
| '''Hanger Bays (U)''': A small hangar (or garage) can carry up to two size 6 vehicles or one size 8 vessels or vehicles. For double the mods can carry up to ten size 6 or five size 8 vessels or one size 12 vessel. || 5 or 10
 
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| '''Impulse Drive Enhancer (U)''': each level increase the base speed by +1. || ¼ Size
+
| '''Impulse Drive Enhancer (U)''': each level increase the base speed by +1. || 1
 
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| '''Impulse Speed Reduction (3)''': This ship trades power and speed for additional room. Each time this mod is taken, reduces the ship's Impulse by 1 and gain one-half the ship's Size in Mod slots. Cannot be taken with Speed and the minimim speed is 1 unless it is stationary (like a space station) || n/a
 
| '''Impulse Speed Reduction (3)''': This ship trades power and speed for additional room. Each time this mod is taken, reduces the ship's Impulse by 1 and gain one-half the ship's Size in Mod slots. Cannot be taken with Speed and the minimim speed is 1 unless it is stationary (like a space station) || n/a
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| '''Linked Weapons (U)''': Up to four direct-fire weapons (non-missiles) of the same type may be linked and fired as one, increasing the damage by +4 per additional weapon and reducing the total number of Mods required -- total all Linked weapons in a set first, then halve their required Mods (If Linking Fixed weapons, halve the total again) || n/a  
 
| '''Linked Weapons (U)''': Up to four direct-fire weapons (non-missiles) of the same type may be linked and fired as one, increasing the damage by +4 per additional weapon and reducing the total number of Mods required -- total all Linked weapons in a set first, then halve their required Mods (If Linking Fixed weapons, halve the total again) || n/a  
 
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| '''Luxury Areas (U)''': Found only on Huge or larger ships, this might be a restaurant, commissary, or specialty store. Each increases crew and/or passengers moral by +1 || 5
+
| '''Luxury Areas (U)''': Found only on Huge or larger ships, this might be a restaurant, commissary, or specialty store. Each increases crew and/or passengers moral by +1 || 2
 
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| '''Missile Launcher (U)''': Allows up to four Light or two Heavy missiles to be fired at once. || 1  
 
| '''Missile Launcher (U)''': Allows up to four Light or two Heavy missiles to be fired at once. || 1  
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| '''Passenger Pods (U)''': Small and Medium ships only. These are rows of fairly spacious seats with safety harnesses, personal vid-screens, and other amenities designed for short travels (typically less than 24 hours). Each pod seats 20. || 2
 
| '''Passenger Pods (U)''': Small and Medium ships only. These are rows of fairly spacious seats with safety harnesses, personal vid-screens, and other amenities designed for short travels (typically less than 24 hours). Each pod seats 20. || 2
 
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| '''Reinforce Structure (Size)''': Each time this mod is taken add +2 to the ship's Toughness. || ¼ Size
+
| '''Reinforce Structure (Size)''': Each time this mod is taken add +2 to the ship's Toughness. || 1
 
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| '''Sensor Suite, Galactic (1)''': Light, chemical, motion, and other active sensors allow detection of targets up to one light year away with a ''Electronics'' roll. Sensors can also detect Warp Speed out to 5 light years with a check (+2 within 1 light-years; or -2 out to 10 light years). Can also aid ''Science'' rolls for planetary data when in orbit. Within 10K miles, the sensors add +2 to the roll. Illumination penalties are ignored. Targets don’t have to be in direct line of sight, but asteroid or powerful energy fields may cause inaccurate or false readings at the GM’s. discretion. || 2
 
| '''Sensor Suite, Galactic (1)''': Light, chemical, motion, and other active sensors allow detection of targets up to one light year away with a ''Electronics'' roll. Sensors can also detect Warp Speed out to 5 light years with a check (+2 within 1 light-years; or -2 out to 10 light years). Can also aid ''Science'' rolls for planetary data when in orbit. Within 10K miles, the sensors add +2 to the roll. Illumination penalties are ignored. Targets don’t have to be in direct line of sight, but asteroid or powerful energy fields may cause inaccurate or false readings at the GM’s. discretion. || 2

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