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| '''Targeting System (1)''': The ship’s internal sensors and computers are linked to all attached weapons. This compensates for movement, range, multi-actions, and the like, negating up to four points of ''Shooting'' penalties. || 1
 
| '''Targeting System (1)''': The ship’s internal sensors and computers are linked to all attached weapons. This compensates for movement, range, multi-actions, and the like, negating up to four points of ''Shooting'' penalties. || 1
 
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| '''Tractor Beam (U)''': Tractor beams are specialized starship weapons designed to hold an enemy ship in place and pull it to the “attacker”. Ships can only affect vessels of smaller Size. Their range is short or 4 on the starship scale, so they must get a Short Range result on the Chase table to use the weapon. This is an opposed attacker's ''Electronics'' roll at –4 vs the target’s ''Electronics'' or ''Hacking'' or ''Piloting''. If the attacker is successful, the enemy ship is caught and pulled into contact in 2d6 rounds. A captive’s ship’s life support systems remain active, but all locomotion and weapons are shut down. || 5
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| '''Trackor Beam (U)''': Tractor beams are specialized starship weapons designed to hold an enemy ship in place and pull it to the “attacker”. Ships can only affect vessels of smaller Size. Their range is short or 4 on the starship scale, so they must get a Short Range result on the Chase table to use the weapon. This is an opposed attacker's ''Electronics'' roll at –4 vs the target’s ''Electronics'' or ''Hacking'' or ''Piloting''. If the attacker is successful, the enemy ship is caught and pulled into contact in 2d6 rounds. A captive’s ship’s life support systems remain active, but all locomotion and weapons are shut down. || 5
 
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| '''Transporters (Standard)''' (U): Can transport 6 size 0 targets up to 100 miles. This is an ''Electronics'' skil check and various factors can add bonuses or penalties to this roll. Generally takes 2d6 rounds to program a safe teleport. -2 to the check for just 2 rounds or -4 to the check for just one round. || 1
 
| '''Transporters (Standard)''' (U): Can transport 6 size 0 targets up to 100 miles. This is an ''Electronics'' skil check and various factors can add bonuses or penalties to this roll. Generally takes 2d6 rounds to program a safe teleport. -2 to the check for just 2 rounds or -4 to the check for just one round. || 1

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