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'''''Shield Loss''''': One of the ship’s shield systems has been damage by the hit. The shields overall hits is reduced by the ship’s Size x2. If reduced to 0 point the system is destroyed and cannot be repaired in combat.
 
'''''Shield Loss''''': One of the ship’s shield systems has been damage by the hit. The shields overall hits is reduced by the ship’s Size x2. If reduced to 0 point the system is destroyed and cannot be repaired in combat.
  
'''''Superstructure Damaged''''': The hit melted an important patch of ship’s armor, cracked an internal support, or exposed sensitive systems. Until resolved, the ship’s Armor rating is lowered by 1d6+4 and base Toughness is lowered by 1d6+1.
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'''''Superstructure Damaged''''': The hit melted an important patch of ship’s armor, cracked an internal support, or exposed sensitive systems. Until resolved, the ship’s Armor rating is lowered by 4 and Toughness is lowered by 2.
  
 
'''''System Damaged''''': One of the ship’s systems has been cooked by the hit. The GM picks a system covered under Notes for other basic systems; that system has been disabled as if hit with a ''Targeted Shot'' action. Disabled system hit by this Crisis again or ''Target Shot'' action are destroyed and cannot be repaired during combat.
 
'''''System Damaged''''': One of the ship’s systems has been cooked by the hit. The GM picks a system covered under Notes for other basic systems; that system has been disabled as if hit with a ''Targeted Shot'' action. Disabled system hit by this Crisis again or ''Target Shot'' action are destroyed and cannot be repaired during combat.

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