Editing AWADE.StarTrek.PrimeD

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'''''Warp Core Damaged''''': The vessel’s warp core is damaged and the ship cannot engage the warp engines until fixed. As warp engines provide most of the ship’s power its’ Speed is reduced by 1 and all non-torpedo weapons deal 2d weapon damage less until restored. If the vessel suffers this damage again the engines are is destroyed and cannot be repaired in combat. The ship loses all but a maximum of 1d6 x ½ the ship's Size Engergy points (if lower then it loses an additonal number of Energy Points equal to the ship's Size). The vessel is now running on backup engines/power plants only.
 
'''''Warp Core Damaged''''': The vessel’s warp core is damaged and the ship cannot engage the warp engines until fixed. As warp engines provide most of the ship’s power its’ Speed is reduced by 1 and all non-torpedo weapons deal 2d weapon damage less until restored. If the vessel suffers this damage again the engines are is destroyed and cannot be repaired in combat. The ship loses all but a maximum of 1d6 x ½ the ship's Size Engergy points (if lower then it loses an additonal number of Energy Points equal to the ship's Size). The vessel is now running on backup engines/power plants only.
  
'''''Weapon System Damaged''''': One of the ship’s weapon arrays/banks is damage. Pick a random one. If a turret all weapons linked are also damaged. Damage systems deal ½ damage until fixed. If the vessel suffers this damage again this weapon system is destroyed and cannot be easily repaired in combat (''Repair'' checks are at an additional -2 and take twice as many Command Points). Tractor Beams count as Weapons. The first time it is damage they suffer a -4 penalty to use. The second time its is destoryed and cannot be repaired easily in combat (''Repair'' checks are at an additional -2 and take twice as many Command Points)
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'''''Weapon System Damaged''''': One of the ship’s weapon arrays/banks is damage. Pick a random one. If a turret all weapons linked are also damaged. Damage systems deal ½ damage until fixed. If the vessel suffers this damage again this weapon system is destroyed and cannot be repaired in combat.
  
 
'''''VIP Imperiled''''': Shipboard damage threatens a random PC or important NPC. That victim must immediately roll a Vigor check minus the ship’s wound level (maximum -3), and on a failure they are mortally wounded (4 wounds for Wild Cards). NPC crew can make a free attempt to stabilize the downed VIP using their usual NPC Healing skill check. If the NPC fails, and no PC takes a ''Deal With a Crisis'' action to successfully stabilize them by the end of the ship’s turn, they die. A Medicine PC head can make a normal ''Healing'' check but that is all it can do this round. A success stabilizes the subject while a raise heals one Wound.
 
'''''VIP Imperiled''''': Shipboard damage threatens a random PC or important NPC. That victim must immediately roll a Vigor check minus the ship’s wound level (maximum -3), and on a failure they are mortally wounded (4 wounds for Wild Cards). NPC crew can make a free attempt to stabilize the downed VIP using their usual NPC Healing skill check. If the NPC fails, and no PC takes a ''Deal With a Crisis'' action to successfully stabilize them by the end of the ship’s turn, they die. A Medicine PC head can make a normal ''Healing'' check but that is all it can do this round. A success stabilizes the subject while a raise heals one Wound.

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