Editing AWADE.StarTrek.PrimeD

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 289: Line 289:
 
'''Plasma''': weapons are also a fairly primitive energy weapon that in Starfleet up until 10-15 years ago and replaced by phaser technology. They use external power packs that are attached to the weapon and the users belt via a power cable. The pistol's replacement cell costs +1 and wt. 2lbs each. For the rifle they cost +0, and wt. 5lbs each. Use rules Cauterize and Overcharge.</br>
 
'''Plasma''': weapons are also a fairly primitive energy weapon that in Starfleet up until 10-15 years ago and replaced by phaser technology. They use external power packs that are attached to the weapon and the users belt via a power cable. The pistol's replacement cell costs +1 and wt. 2lbs each. For the rifle they cost +0, and wt. 5lbs each. Use rules Cauterize and Overcharge.</br>
 
[[File:SWADE.STPD.Phaser.jpg | 300px | right]]
 
[[File:SWADE.STPD.Phaser.jpg | 300px | right]]
'''Phaser''': are one of the most advanced forms of energy weapon and really only used by Starfleet and the Federation. Phasers allow the user to set the weapon on different settings. Base deals 1d6 and uses one shot. This can be used to heat surfaces or even as an energy drill (causing 3d6 damage and AP 10 for every minute held up next to a surface). The 'Kill' setting deals 3d6 base damage and uses 3 shots, while 'Heavy Kill' deals 6d6 damage and uses 10 charges. Heavy Kill counts as a Heavy Weapon. Heavy Kill also uses the Disintegrate rule. Phasers can also be set on ‘Stun’ where target must make a Vigor trait check (-2 with a raise) for 1 shot or ‘Heavy Stun’ requiring a Vigor -3 check (-5 with a raise) and uses 3 shots. There is also wide beam option that changes the range to 0 and uses a Blast template and uses +3 shots for any of the above settings (all but Heavy Kill setting). All kill-settings use the Cauterize rules and all settings use the No Recoil rules. Phasers use an internal Energy cell. A replace cell for a Type I palm pistol cost +0 and wt. ½lb each, a Type II pistol costs -1 and wt. ½lb each. For the Tyoe III rifle is costs -2 and wt. 2lbs each.</br>
+
'''Phaser''': are one of the most advanced forms of energy weapon and really only used by Starfleet and the Federation. Phasers allow the user to set the weapon on different settings. Base deals 1d6 and uses one shot. This can be used to heat surfaces or even as an energy drill (causing 3d6 damage and AP 10 for every minute held up next to a surface). The 'Kill' setting deals 3d6 base damage and uses 3 shots, while 'Heavy Kill' deals 6d6 damage and uses 10 charges. Heavy Kill counts as a Heavy Weapon. Heavy Kill also uses the Disintegrate rule. Phasers can also be set on ‘Stun’ where target must make a Vigor trait check (-2 with a raise) for 1 shot or ‘Heavy Stun’ requiring a Vigor -3 check (-5 with a raise) and uses 3 shots. There is also wide beam option that changes the range to 0 and uses a Blast template and uses +3 shots for any of the above settings (all but Heavy Kill setting). All kill-settings use the Cauterize rules and all settings use the No Recoil rules. Phasers use an internal Energy cell. A replace cell for a pistol costs -1 and wt. ½lb each. For the rifle is costs -2 and wt. 2lbs each.</br>
 
'''Disruptor''': are also fairly advanced energy weapons but they do not have the flexibility of phasers. However they are cheaper to develop and maintain and as such are very common outside of the Federation in the time leading up the '''''First General War'''''. A disruptors can also deal ‘Heavy Kill’ setting dealing 3d10 damage and using 10 shots. Heavy Kill counts as a Heavy Weapon and uses the Disintegrate rules. Disruptors use internal Energy Cells. Replacement pistol cells cost +1 and wt. 2lbs each.. For rifles price is +0 and wt. 5lbs each.</br>
 
'''Disruptor''': are also fairly advanced energy weapons but they do not have the flexibility of phasers. However they are cheaper to develop and maintain and as such are very common outside of the Federation in the time leading up the '''''First General War'''''. A disruptors can also deal ‘Heavy Kill’ setting dealing 3d10 damage and using 10 shots. Heavy Kill counts as a Heavy Weapon and uses the Disintegrate rules. Disruptors use internal Energy Cells. Replacement pistol cells cost +1 and wt. 2lbs each.. For rifles price is +0 and wt. 5lbs each.</br>
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)