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| Phaser Cannon Type V || 8/16/32 || 8d10 || 25 || 1 || 50 || 6 || +24 | | Phaser Cannon Type V || 8/16/32 || 8d10 || 25 || 1 || 50 || 6 || +24 | ||
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− | For Energy Weapons 'Shots' this is the number of shots that a ship can fire before 'recharging' the weapon's banks. It cost the | + | For Energy Weapons 'Shots' this is the number of shots that a ship can fire before 'recharging' the weapon's banks. It cost the vessel Mods required x2 to fully recharge a bank. Linked weapons are considered one weapon bank (after the Mod reduction).</br> |
Engergy weapons on a starships can also be fired down onto the planets. These attacks can be precise, dealing base damage and effecting a Large Burst Template. </br> | Engergy weapons on a starships can also be fired down onto the planets. These attacks can be precise, dealing base damage and effecting a Large Burst Template. </br> | ||
Distruptors and Phaser tech can spread these attacks out to effecting everything within 20 ft. x the base number of damage d (i.e. a Distruptor that deals 6d10 can attack a planatry target within 120ft). For truly wide beam is instead upgraded to 1000 ft x the base number of dice.</br> | Distruptors and Phaser tech can spread these attacks out to effecting everything within 20 ft. x the base number of damage d (i.e. a Distruptor that deals 6d10 can attack a planatry target within 120ft). For truly wide beam is instead upgraded to 1000 ft x the base number of dice.</br> | ||
Phaser can also use Stun damage vs. planets also. Standard wide beam use the same AOE as above. All targets within the area of the lower AOE requires all targets to make a Vigor check minus the one-half base number of dice, round up (i,e. Type II requires a Vigor -3 or be knocked out). At the wide beam AOE requires a Vigor check.</br> | Phaser can also use Stun damage vs. planets also. Standard wide beam use the same AOE as above. All targets within the area of the lower AOE requires all targets to make a Vigor check minus the one-half base number of dice, round up (i,e. Type II requires a Vigor -3 or be knocked out). At the wide beam AOE requires a Vigor check.</br> | ||
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'''Missiles and Torpedos'''</br> | '''Missiles and Torpedos'''</br> |