Editing A Future Imperfect

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A copy from the recruitment list. If you have the .pdf, you have thses already.
 
A copy from the recruitment list. If you have the .pdf, you have thses already.
 
[[Game Mechanics]]
 
[[Game Mechanics]]
 
====How skills work====
 
Your skill would normally be written up as 20 [16] to indicate that you have ''skill mastery'' (20) with a '''control''' of 16.
 
 
'''Control''' is used to:
 
 
* ''Delete negative modifiers to success'' [no tools, vision conditions] and still allow you to roll with your full skill. In your case, theres no effect as there's enough tools about for you to use to do an assesment.
 
* It also ''generates automatic adds to effect die;'' +1 for every four points of the skill above 20. In your case, any effect die you roll adds 4 to the result.
 
 
* In this case, though, I was looking for an Effect number, how well under your skill [20] you could roll. You rolled 13 which means you get a success in the 7-9 range, which is pretty good. You can ''bump this to 10+ [the best non critical success] by throwing your control points in.''
 
 
* There are some other little effects, unique to combat or social skills or whatever, but basically, even before tapping into your change, you have a pretty succinct analysis of the trucks needs in about two minutes.
 
 
*If you roll your base passive psi [In your case Psi+Mechanical] you can add those effects in to improve your roll further...
 
  
 
====How Psychic powers work====
 
====How Psychic powers work====
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Failing health x 3 means you are fatigued and dazed. failing health x 5 means you are exhausted and stunned. Health x 1 means you are unaffected.
 
Failing health x 3 means you are fatigued and dazed. failing health x 5 means you are exhausted and stunned. Health x 1 means you are unaffected.
 +
  
 
==The game so far==
 
==The game so far==

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