Difference between revisions of "A PC sheet"

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(Magic)
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==Magic==
 
*'''Power:-'''
 
** Current Characteristic POW: 13
 
** Current Available POW: 13
 
** Current Stored POW: 12 (crystal)
 
 
 
'''Spirits:'''
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
*Spirit One
 
** INT:
 
** POW:
 
** Where Bound:
 
 
*Spirit Two
 
** INT:
 
** POW:
 
** Where Bound:
 
 
*Spirit Three
 
** INT:
 
** POW:
 
** Where Bound:
 
</div>
 
 
 
*'''Battle Magic:'''
 
** Glue 2, Heal 2, Xenoheal 2, Strength 1, Demoralise (1), Speedart (1), Detect Enemies (1), Second Sight (3)
 
 
* '''Rune Magic:'''
 
** None.
 
  
 
==Mounts==
 
==Mounts==

Revision as of 05:36, 12 February 2011

A Future Imperfect

Background

Character Details

  • Name: Here
  • Nationality/Ethnicity: Here
  • Age: X. Age Group (X).
  • Age at Change: X
  • Social Conditions (Current): here
  • Sex: Male/Female/Neuter/Hermaphrodite/other
  • Height: X. Mod: x
  • Weight: X. Mod: x
  • Looks: X. Mod: x
    • Recognition total: x

Character Story

Character Mechanics

Attributes and Talents

Attribute Description Scale Effect Effect Die Talents Description Scale
Strength Av X Damage Rate 1dx Athletic Av X
Health Av X Healing Rate 1dx Charismatic Av X
Deftness Av X Action Rate 1dx Combative Av X
Speed Av X Initiative 1dx Communicative Av X
Wit Av X Learning Rate 1dx Esthetic Av X
Will Av X Resistance Rate 1dx Mechanical Av X
Psi Av X Effect Rate 1dx Natural Av X
-- -- -- -- -- Scientific Av X

Derived characteristics

  • Damage Resistance
    • Light Wound: "Bulk + 1/2 Hlh+ 1/2(Str or Will)
    • Serious Wound: x 2
    • Major wound: x 3
  • Load
    • Unencumbered: Bulk + Str + Hlh + Dft (kg).
    • Light : x 2
    • Medium : x 4
    • Heavy : x 6
  • Movement
    • Walk : 1 + (Spd + Height mod)/10 + Athletic/10. in m/sec.
    • Jog/Trot : x 2
    • Run : x 3
    • Sprint : x 6

Skill Groups

  • Physical skills
    • Climbing:
    • Notice:
      • [Urban]
      • [Rural]
    • Survival
      • [Urban]
      • [Rural]
      • [Other]
      • [Other]


  • Physical Knowledges


  • Tech Physical Skills


  • Technical Knowledge


  • Hi Tech Physical


  • Hi Tech Knowledge
  • Interpersonal Skills
    • Carousing/converse


  • Social Knowledges
    • Culture
      • [Pre Ruin]
      • [Post Ruin]
    • Language
      • Australian English (default)
      • Other
      • Other
      • Other
      • Other
  • Civic Skills
  • Combat, hth
    • Brawling
    • Evade
    • Single Weapon
  • Cbt, Missile
    • Throwing
  • Support,Field wpns

Clothing and armour

Coverage Type/description Hardness Armour Value. Enc. Material
Where What x x equiv types
Where What x x equiv types
Where What x x equiv types
Where What x x equiv types
where What x x equiv types
where What x x equiv types
where What x x equiv types
  • Average Armour Value: 'x

Weapons and Combat

  • Base combat Stats:
    • Initiative : x
    • Action rate : x/2


Mounts

  • Name: Phalangar
  • Breed: Zebra, cavalry trained

Str: 29, Con: 16, Siz: 27, Pow: 10, Dex: 11.

  • Damage Bonus/Minus: +2d6
  • Hit Point Bonus: +4hp
  • Move Rate: 12
Weapon Name Skill (x) Damage base Damage mod Damage type Defence Range PB/Sht/Med/Long/Ext. Enc.
Body Brawling (x) Str 1+ Brawl/10 Crush Brawl/4 close/short --
name
name
name
name
name
name
name
name
name
name
name
Location Name Armour types H.P. A.P. Enc. Location
Head Cuirboilli chanfron and padding 7 5 5 17-20
Left Foreleg None 6 1 None 14-16
Right foreleg None 6 1 None 11-13
Forequarters Cuirboilli peytral and padding 8 5 5 08-10
Hindquarters Heavy leather crupper and padding 8 4 5 05-07
Left Hindleg None 6 1 None 03-04
Right Hindleg None 6 1 None 01-02
  • Total Hit Points: 20HP
  • Attack Bonus/Minus: +25%
Attack Damage S.R. Attack %
Bite 1d10 7 30%
Kick 1d8+3d6 7 30%
Rear and plunge 2d8+3d6 7 30%
Trample 5d6 7 50%


  • Name: Rondo
  • Breed: Zebra, riding

Str: 28, Con: 14, Siz: 26, Pow: 10, Dex: 10.

  • Damage Bonus/Minus: +2d6
  • Hit Point Bonus: +4hp
  • Move Rate: 12
Location Name Armour types H.P. A.P. Enc. Location
Head None 5 1 None 17-20
Left Foreleg None 4 1 None 14-16
Right foreleg None 4 1 None 11-13
Forequarters None 6 1 None 08-10
Hindquarters None 6 1 None 05-07
Left Hindleg None 4 1 None 03-04
Right Hindleg None 4 1 None 01-02
  • Total Hit Points: 18HP
  • Attack Bonus/Minus: +25%
Attack Damage S.R. Attack %
Bite 1d10 7 25%
Kick 1d8+2d6 7 25%
Rear and plunge 2d8+2d6 7 25%
Trample 4d6 7 45%

Equipment

  • Weapons:
  • Armour:
    • Cuirboilli Greaves, Vambraces and Cuirass. Heavy Leather Skirt. Open Helm, removeable zebra stripe crest. Quilted under-armour padding.
    • (not worn) light chain hauberk(z), open helm(z).
    • Tunic, breeches, boots, braies & shirt (underwear), coat, bag hat.
  • Other:
    • Belt knife and scabbard, friction fire-maker(z), Adventurer's Pack(z): (includes; pack, 5 litre water skin, 30m cheap rope, peasant clothes, hand axe, hammer, 10 wooden stakes, 10 bone fish hooks, 10m line, sack, cheap knife and scabbard, bandages, cooking gear and blanket), Large Tent (5 man), Brass bugle, small pot each of black and white body paint.
  • Magic Items:
    • Pow 12 storage crystal mounted on brass bracelet, on left wrist.
  • Cavalry zebra (2000L)
    • Cuirboilli Chanfron, Crinet and Peytral (head and forequarters), Heavy Leather Crupper (hindquarters), light padding.
    • Saddle and tack
  • Riding zebra
    • pack saddle and tack

(z)= Carried on zebra


1827 Lunars.

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