Editing A Place Called Home

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
  
 
A freeform Shadowrun campaign.
 
A freeform Shadowrun campaign.
 
 
 
  
 
==Main Links==
 
==Main Links==
Line 10: Line 7:
 
[http://forum.rpg.net/showthread.php?738636-Interest-Recruitment-Stripped-Down-Freeform-Shadowrun Recruitment Thread]
 
[http://forum.rpg.net/showthread.php?738636-Interest-Recruitment-Stripped-Down-Freeform-Shadowrun Recruitment Thread]
  
[http://forum.rpg.net/showthread.php?739270-A-Place-Called-Home IC thread]
+
[IC thread]
 +
 
 +
[OOC Thread]
  
[http://forum.rpg.net/showthread.php?739266-A-Place-Called-Home OOC Thread]
 
  
 
==Player Characters==
 
==Player Characters==
[[File:SR2050APlaceCalledHome.png]]
 
 
 
  
 
[[APCH:Miss Fortune | Miss Fortune]], a Human Street Samurai played by  [[User:Silent Wayfarer]]
 
[[APCH:Miss Fortune | Miss Fortune]], a Human Street Samurai played by  [[User:Silent Wayfarer]]
Line 23: Line 18:
 
[[APCH:Taug | Taug]], a Troll Street Mage played by [[User:Argh]]
 
[[APCH:Taug | Taug]], a Troll Street Mage played by [[User:Argh]]
  
[[APCH:Trixxy Nyxxie | Trixxy Nyxxie]], a Dwarf Decker played by [[User:Devin Parker]]
+
[[APCH:Trixxy Nixxie | Trixxy Nixxie]], a Dwarf Decker played by [[User:Devin Parker]]
  
[[APCH: Cleo Hogg | Cleo "Hatchet" Hogg]], an Ork Street Shaman, played by [[User:Baeraad]]
+
[[APCH: ??? | ???]], an Ork Street Shaman, played by [[User:Baeraad]]
  
[[APCH:Nathaniel Weller | Nathaniel "Laredo" Weller]], an Ork Mercenary, played by [[User:Insomniac]]
+
[[APCH:???? | ???]], a ???, played by [[User:Insomniac]]
  
==Home==
 
  
Welcome to Sanctuary Park.
 
  
 +
==Home==
  
 
[[File:APCH_Block_Map.jpeg]]
 
[[File:APCH_Block_Map.jpeg]]
 +
  
 
==Some Rules and stuff==
 
==Some Rules and stuff==
Line 234: Line 229:
  
 
==Additional Notes==
 
==Additional Notes==
 
 
'''Fixer: Tommy Panic.'''
 
 
Your local fixer is Tommy Panic, who used to run the shadows years ago until he got mangled by a Renraku Red Samurai team while trying to get out of run that went bad. His legs got shot up bad, and the resulting medical treatment affected his magic (he was a Hermetic Mage). He's got a little juice left in him that he doesn't want to lose (though not much - it's more of a sentimental attachment to his prior magic than any real ability left), and doesn't want to get replacement cyberlegs because he knows he would lose what remains of his magical ability if he did. Hobbling around with a stick is no place for a runner, so, in his mid forties now, he's retired from the shadows, but since he still has a lot of contacts from his day, he acts as a fixer for the small number of runners who live in the 8 block area around the park. Lives in Block A.
 
 
'''Community Leader: Ula Deneir'''
 
 
The person who has done most to create this sense of community is a (human) woman in her mid 50s or 60s, Ula Deneir. She's the one who first set up the urban garden project here, who has arranged defence patrols when things have been looking dicey, tries to keep the really bad BTL pushers out of the community, and even helps out teaching the young kids who don't have any other schooling available to them. She's also turned a few blind eyes over the years to less than legal methods of bringing in food, medicine and other goods into the community (in other words, she's fine with shadow runners operating, as long as they help the community too). Lives in Block B.
 
 
 
==REP==
 
 
Blow's Gang -1
 
 
Ula Denier / Sanctuary Park +1
 
 
==Spending XP and Nuyen==
 
 
New rules on XP, nuyen and stuff:
 
 
You get 1 XP for going on a run, another 1 XP if you're successful, and 1 XP if either your Motivation or Flaw comes up and affects you adversely. You will also get an amount of Nuyen for each run too.
 
 
Weapons, armour, ammo, grenades etc can be bought with nuyen, but you'll need a contact for restricted or military grade equipment. That means gel rounds can be got fairly easily (as can normal ammo), but if you want to buy AP ammo, grenades other than tear gas etc, you'll need a relevant contact (Laredo has one) and I'll make a roll for availability. You can try through your other contacts for such gear, but there'll be a penalty to the roll. You can also use up an XP to get 1 item of gear (in the case of ammo, you get...er....a case of ammo). Basically, unrestricted gear can be easily found, restricted gear other than normal ammo is at a penalty unless you have a relevant contact, military grade gear is at a penalty with a relevant contact, and almost impossible without one. I'm making an exception for normal ammo, and handwaving the cost for that, your food and living expenses. Consider whatever you get from your runs to be what's left over after you've bought your various necessities of life.
 
 
XP and nuyen will buy you cyberware, decker programmes, deck upgrades, magic spell groups and spirits. Cyberware will vary, but will usually be 1-3 XP + nuyen, depending on what you want. Programmes will usually be 1 XP + nuyen, deck upgrades will normally cost 1-3 XP + nuyen, again depending on what you want to upgrade. New spell groups and spirits will escalate in cost - so adding one more spell group will cost you 1 XP and some nuyen (for materials, spell formulae etc), adding a second spell group will cost 2 XP, adding a third will cost 3 XP, etc. So to use Hatchet as an example, she currently has 3 spell groups. If she wants to gain another two spell groups (Mana Combat spells and Illusion spells, maybe), it will cost a total of 3 XP (1 for the 1st group, 2 for the 2nd group). If she does another run and ends up with another 3 XP, she can buy a third extra group (Detection spells maybe), and then start saving up XP to buy a 4th extra spell group for 4 XP. Ditto for new spirits.
 
 
Stat increases and new skill groups will cost you XP only, at 2 XP for either. New Contacts will cost you 2 XP too.
 
 
I'll base nuyen costs on the various Shadowrun books I have, most notably the 2050 book.
 
 
So to answer your questions, Laredo can buy some Stick 'n' Shock rounds quite easily for nuyen (since he has an arms dealer contact). Call it 50 nuyen for a box of them. Grades for the launcher depend now what type you want, and might not be available to you - Smoke grenades are 50 Y for a box, normal offensive are 60, flash bangs are 50 Y. All are military grade, so won't always be immediately available. If there's something you really want, but which your dealer can't get hold of right away, let me know; he'll keep his eyes peeled, which means after your next run, I'll make another roll with a bonus. Eventually he'll be able to get some. A new taser for Nyxxie will cost Fortune 500 Y (and is restricted, so might not be available). Or you could spend 1 XP and be sure to get one. Obviously, more expensive items will cost more in XP.
 
 
As for looting and stripping people - you can grab a weapon or so, but trying to cart around an extra suit of combat armour is going to take you time to strip it off its previous owner and be cumbersome while you're carrying it around. Trying to take out cyberwar and the like will require either cybersurgery rolls and a long time (they're surprisingly delicate when you try to install or remove them), or a combat axe and a reputation for barbarity (which may affect how you're treated when you try to get jobs). Fortune, if you want, you can set aside part to your proceeds for runs, or use up 1 XP to account for gear you've managed to strip from your enemies and sold or other stuff laying around that you've scavenged to then sell. We'll count each XP you spend in that way to be about 10K nuyen.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)