Acca-Nirsi

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A character in the Fabula Ultima: Dawn Approaches game.

Accanirsi.png

Acca-Nirsi

Quick Reference
Current HP: 38
Current MP: 73
Current IP: 6

Character Details

Name: Acca-Nirsi
Identity: Escaped Imperial Arcane Abomination
Theme: Anger
Origin: Mt. Vesuvas Imperial Research Facility
Pronouns: She/Her/Hers

Bonds

The Forces of the Empire: (Hatred) Acca-Nirsi will not rest until the Empire is burned to the ground. Her fiery hatred is reserved for the active forces of the Empire and it's whole system of oppression. Ordinary citizens of the Empire that support it with their passivity she mostly regards with icy disdain.

Attributess

DEX d6
INS d10
MIG d6
WLP d10

FP: 3
HP: 38 Crisis: 19
MP: 73
IP: 6

INIT MOD: -2
DEF: 7
M.DEF: 12

Level and Classes

Level: 8
Elementalist 6 (Elemental Magical 4 {Flare, Ignis, Thunderbolt, Fulgur}, Magic Artillery 2) [MP+5, Ritualism]
Entropist 1 (Entropic Magic 1 {Drain Spirit}) [MP+5, Ritualism]
Arcanist 1 (Bind and Summon {Arcanum of the Forge}) [MP+5]

Equipment

Armor: Sage robe [DEF=DEX+1 M.DEF=INS+2 INIT MOD=-2]
Main Hand: Staff [WLP+WLP] HR+6 physical
Off-Hand: Staff

Zenit: 240

Skills

Elemental Magic [4] Each time you acquire this Skill, learn one Elementalist spell. Offensive ( ⚡ ) Elementalist spells use【INS + WLP】for the Magic Check.

Magical Artillery [2] When you cast an offensive ( ⚡ ) spell, if you have an arcane weapon equipped, you gain a bonus to your Magic Check equal to【SL×2】.

Entropic Magic [1] Each time you acquire this Skill, learn one Entropist spell. Offensive ( ⚡ ) Entropist spells use【INS + WLP】for the Magic Check.

Bind and Summon You may bind Arcana to your soul and summon them later. The Game Master will tell you the details of each binding process when you first encounter the Arcanum in question. You may use an action and spend 40 Mind Points to summon an Arcanum you have bound. If you take this Skill at character creation, you begin play with one Arcanum of your choice already bound to you. Other than that, you may only obtain new Arcana through exploration and story progression.

Spells

Flare
⚡ / MP 20 / Target: One creature / Duration: Instantaneous
You channel a single ray of fire towards your foe, its temperature so high that it will pierce through most defenses. The target suffers【HR+25】fire damage. Damage dealt by this spell ignores Resistances.

Ignis
⚡ / MP 10 x T / Target: Up to three creatures / Duration: Instantaneous
You unleash a searing barrage against your foes, conjuring flames out of thin air. Each target hit by this spell suffers【HR+15】fire damage. Opportunity: Each target hit by this spell suffers shaken.

Thunderbolt
⚡ / MP 20 / Target: One creature / Duration: Instantaneous
You send lightning striking at your foe. The target suffers【HR + 25】bolt damage. Damage dealt by this spell ignores Resistances.

Fulgur
⚡ / MP 10 x T / Target: Up to three creatures / Duration: Instantaneous
You weave electricity into a wave of crackling bolts. Each target hit by this spell suffers【HR + 15】boltdamage. Opportunity: Each target hit by this spell suffers dazed.

Drain Spirit
⚡ / 5 MP / Target: One creature / Duration: Instantaneous
You consume a creature's psyche. The target loses【HR+15】Mind Points. Then, you recover an amount of Mind Points equal to half the Mind Points loss they suffered (if the loss was reduced to 0 in some way, you recover none).

Arcanum

Haborym

Haborym.png

Arcanum of the Forge
Domains: fire, heat, metal.
Merge: You have Resistance to fire damage. Any fire damage you deal ignores Resistances.
Dismiss: When you dismiss this Arcanum, choose Forge or Inferno.

  • Forge. You create a basic armor, shield or weapon of your choice. If you select this option again, the previously created item vanishes. If you create a weapon this way, it deals fire damage instead of physical.​
  • Inferno. Choose any number of creatures you can see: each of them suffers 30 fire damage. This damage ignores Resistances.​

Background

The Republic of Gen-Rosita, inhabited primarily by the cat-like Felisi, was just another small country that fell to the Empire early in its conquests. A nation of forest villages, its people had fought as best they could, but they were no match for the arcanitech terrors of the Empire. So it was that, after decades of occupation, when Empire came for it's yearly levy of conscripts for the Imperial war machine, Acca-Nirsi's parents gave her up with no complaint.

But instead of an Imperial training and indoctrination center, Acca and her fellow conscripts were sent to the Mount Vesuvas Research Facility in the far-off Kona mountain range. Mt. Vesuvas was an active volcano, and deep in its heart slumbered and ancient spirit of flame. Once upon a time, it had been worshiped by the peoples of the region as a god. But to the Empire, it was just another resource to be turned into a weapon.

Acca and her fellow conscripts underwent experiment after experiment, their numbers dwindling with each round. Experiments to enhance arcane abiltiy. Experiments to induce an affinity for fire. Experiments to compel obedience. Experiments to align their spiritual signatures with that of the arcanum.

After several years, they finally found success in Acca and imprisoned a portion of the arcanum within her soul. The last step was a field test. She was sealed within an arcanitech armor suit designed to amplify her new powers and dispatched alongside a force of Imperial regulars to wipe out a town thought to be harboring rebel sympathizers.

But, they had made a miscalculation. The arcanum's incandescent fury at its imprisonment kindled within Acca's soul an unquenchable rage, a rage great enough to shatter her mental conditioning. As the Imperial troopers moved in on the village, Acca unleashed years of fettered anger as a great storm of flame that consumed arcanitek and flesh and blood enemies alike, even turning her augmentation armor into so much molten slag.

Some days later, she awoke in the care of the rebel cell that had been in the village. And nearly killed them when the Imperial conditioning reasserted itself. She found that she could only stay herself if she stayed angry.

Now, constantly simmering with rage, she takes the fight to the Empire and looks for some way to permanently break the Empire's hold over her. Failing that, she'll settle for burning them. Burning them all!

Q&A

What is the price your character paid for insubordination?

"I meekly went along with whatever they asked of me, until I finally woke up and got angry. Went mad. Hehehe. They're probably hunting me, if only to capture me and see where their experiment went wrong. They might have even retaliated against my home village, punished them for what I did. They made me a monster, a vessel for a raging flame I can barely contain. I have to keep moving, stay angry, or the chains they put in my head will bind me again."

"What price did I pay? Hehehe. Just my mind, body, and soul."

Which factions promised you their help? Which factions might oppose you?

The Free Sky rebels in Kona... well, I wouldn't say they'll help me exactly, other than the time when they found me after my first little... episode. They're happy enough to point me in the direction of their enemies, but I'm too dangerously volatile to keep around. And if the Vesuvas Research Directorate is looking for me, that makes me a liability, other than as bait. Hehehe.

The Merchant Alliance isn't exactly my biggest fan. They liked the stability the Empire provided, just not the taxes. My whole "burn it to the ground and then glass the earth where it stood" stance on the Empire doesn't go over well with a bunch of rich bastards whose main objection to the Empire was that it wasn't them in charge. Problem is they bankroll half the factions doing the actual fighting and dying against the Empire.

What are your enemies’ crimes, and why is no one else opposing them?

"You mean other experimenting on children and trying to turn them in semi-autonomous weapons? Name a crime, and the Empire's done it. And people let them, because they're frightened. Hopeless. Tired. They tried to fight when the Empire invaded, and lost. What could they accomplish now, when they're even weaker? That's how I used to think. Why fight when you can only lose? Survival for as long as you can is the only victory you could hope for."

"Now I know better. Better to burn out than fade away. Because the Empire, no matter what faction wins the civil war, will just keep taking and taking and taking until there's nothing left to take. And then they'll take even more."