Editing Acrozatarim/Bikwaphi

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'''Icon Relationships'''
 
'''Icon Relationships'''
*The Flame Guild Mistress (Positive - 1 die) - Bikwaphi and her family assisted in repairing an Old-Technology barge with their specialist knowledge of marine thaumineering
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*Icon1
*The Shadowfury (Conflicted - 1 die) - Bikwaphi spent some time in the Dread Marches assisting the Shadowfury and/or her agents in exchange for a piece of elder technology or elder knowledge
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*Icon2
*The Merchant-Prince (Negative - 1 die) - Bikwaphi and her family allied themselves with the wrong side during the revolution
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*Icon3
  
  
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'''Class Features'''
 
'''Class Features'''
  
''Arcane Armour'' - Your base AC while wearing heavy armour is now 13, and you no longer suffer an attack penalty while wearing it. You may begin with heavy armour at 1st level if you wish.
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''ClassFeature1'' - Feature Description
  
''Cantrips'' - Every wizard can cast a handful of cantrips each day. You don’t have to memorize or choose them beforehand, you just cast them on the fly. Wizards can cast a number of cantrips equal to
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''ClassFeature2'' - Feature Description
their Intelligence modifier each battle. Each cantrip takes a standard action to cast as a ranged spell. Outside of battle, a wizard can cast about three to six cantrips every five minutes.
 
  
''Cyclic Spells'' - Spells that have a cyclic usage can always be cast at least once per battle, and are only expended in that battle if they are cast when the escalation die is 0 or odd.
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''ClassFeature3'' - Feature Description
 
 
''Ritual Magic'' - Wizards can cast their spells as rituals.
 
  
  

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