Editing Acrozatarim/Bikwaphi

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 15: Line 15:
 
'''Race''': Water [[Acrozatarim/New_Races |Genasi]]<br>
 
'''Race''': Water [[Acrozatarim/New_Races |Genasi]]<br>
 
'''Class''': [[Acrozatarim/Thuamineer |Thaumineer]] (Wizard)<br>
 
'''Class''': [[Acrozatarim/Thuamineer |Thaumineer]] (Wizard)<br>
'''Level''': 3<br>
+
'''Level''': 1<br>
  
  
 
'''Ability Scores'''
 
'''Ability Scores'''
  
Str: 10 (+0)<br>
+
Str: (+0)<br>
Dex: 14 (+2)<br>
+
Dex: (+0)<br>
Con: 14 (+2)<br>
+
Con: (+0)<br>
Int: 18 (+4)<br>
+
Int: (+0)<br>
Wis: 16 (+3)<br>
+
Wis: (+0)<br>
Cha: 10 (+0)<br>
+
Cha: (+0)<br>
  
  
 
==Combat Summary==
 
==Combat Summary==
  
'''Initiative''': +5
+
'''Initiative''':
  
  
 
'''Defenses'''
 
'''Defenses'''
  
Armour Class: 18<br>
+
Armour Class:<br>
Physical Defense: 15<br>
+
Physical Defense:<br>
Mental Defense: 18<br>
+
Mental Defense:<br>
 
Save Bonus: <br>
 
Save Bonus: <br>
  
Line 48: Line 48:
 
|-
 
|-
 
|None
 
|None
|15
+
|1n
 
| -
 
| -
 
|-
 
|-
 
|Light
 
|Light
|15
+
|1n
 
| -
 
| -
 
|-
 
|-
 
|Heavy
 
|Heavy
|18
+
|1n
 
| -
 
| -
 
|-
 
|-
Line 67: Line 67:
 
'''Hit Points'''
 
'''Hit Points'''
  
Maximum: 40<br>
+
Maximum:<br>
Staggered: 20<br>
+
Staggered:<br>
  
  
Line 74: Line 74:
  
 
Maximum: 8<br>
 
Maximum: 8<br>
Dice: 3d6+2 (14)<br>
+
Dice: (1d6 x Level) + [Con mod]<br>
  
  
 
'''Basic Attacks'''
 
'''Basic Attacks'''
  
Melee: Att: +3 vs AC Hit: 3[W]+0 Miss: - <br>
+
Melee: Att: +n vs AC Hit: n[W]+n Miss: n <br>
Ranged: Att: +5 vs AC Hit: 3[W]+2 Miss: -<br>
+
Ranged: Att: +n vs AC Hit: n[W]+n Miss: -<br>
Armour Attack Penalty: 0<br>
+
Armour Attack Penalty: n<br>
  
  
Line 91: Line 91:
 
!Miss
 
!Miss
 
|-
 
|-
|Staff
+
|
| +3 vs AC
+
|
|3d6
+
|
| -
+
|
 +
|-
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|Unarmed
+
|
| +1 vs AC
+
|
|3d3
+
|
| -
+
|
 
|-
 
|-
|Lightning Scourge
+
|
| +7 vs PD
+
|
|4d8
+
|
|3
+
|
 
|}
 
|}
  
Line 112: Line 122:
 
'''One Unique Thing'''
 
'''One Unique Thing'''
  
Escaped from Bunker 742 - (Description)
+
(Title) - (Description)
  
  
Line 122: Line 132:
  
 
'''Backgrounds'''
 
'''Backgrounds'''
*Practical Applications of Eldritch Tech +4
+
 
*A Player in the Great Game of Houses +2
+
Background1 +n
*Seeker of Dark Knowledge +2
+
*Feature1
 +
*Feature2
 +
*Feature3
 +
 
 +
 
 +
Background2 +n
 +
*Feature1
 +
*Feature2
 +
*Feature3
 +
 
 +
 
 +
Background3 +n
 +
*Feature1
 +
*Feature2
 +
*Feature3
 +
 
 +
 
 +
Background4 +n
 +
*Feature1
 +
*Feature2
 +
*Feature3
 +
 
 +
 
 +
Background5 +n
 +
*Feature1
 +
*Feature2
 +
*Feature3
  
  
Line 146: Line 182:
 
'''Talents'''
 
'''Talents'''
  
''Arcane Power Plant (Artifice)'' - The augmentations to your arcane armour now include:<br>
+
''Talent1'' - Talent Description
'''Arcane Capacitors''': Whenever you miss with an attack from a cyclic or daily spell, gain a +1 bonus to your next attack roll with a spell during this battle.<br>
 
'''Arcane Turbines''': Whenever the Escalation Die shows an even number, add 1 to the damage of each die rolled for your spells' damage.<br>
 
 
 
 
 
''Lightning Blades'' - You may choose for your melee attacks to deal lightning damage instead of their normal damage type; a melee hit with a natural even attack roll also causes the target to become dazed until the beginning of your next turn. Additionally, you may treat any spell that deals lightning damage as a close-quarters spell as long as at least one of its targets is engaged with you.
 
  
 +
''Talent2'' - Talent Description
  
''Storm Reactor (Artifice)'' - The augmentations to your arcane armour include:<br>
+
''Talent3'' - Talent Description
'''Charge Lattice''': Once per battle, you may deal lightning damage with one of your spells instead of the elemental damage that it normally inflicts. You may add the Escalation Die's current rating to the damage inflicted.<br>
 
'''Storm Coils''': Once per turn, when your natural attack roll with a spell that hits is 18+, you may deal twice your level in lightning damage to a single nearby enemy.<br>
 
''Adventurer Feat'': You gain Resistance (Lightning) 12.
 
  
  
 
'''Feats'''
 
'''Feats'''
  
''Storm Reactor (A)'' - You gain Resistance (Lightning) 12
+
''Feat1'' - Feat Description
 
 
''Lightning Scourge (A)'' - When you critically hit with lightning scourge, you may roll a new attack with the spell against another enemy that is nearby to the first target.
 
 
 
''[New Feat]'' - [New 3rd level Adventurer Feat]
 
  
  
Line 172: Line 197:
  
 
''Cantrips''
 
''Cantrips''
*Alarm
+
*
*Arcane Mark
 
*Ghost Sound
 
*Knock
 
*Light
 
*Mage Hand
 
*Mending
 
*Prestidigitation
 
*Spark
 
  
  
 
''1st level spells''
 
''1st level spells''
*Colour Spray (Cyclic)
 
*Lightning Scourge (At-will)
 
*Magic Missile (At-will)
 
*Shield (Recharge 11+)
 
*Voltaic Chains (Daily)
 
 
 
''3rd level spells''
 
*
 
*
 
*
 
 
*
 
*
 
  
  
Line 208: Line 213:
  
 
'''Magic Items''':
 
'''Magic Items''':
 +
 +
 +
 +
 +
 +
  
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)