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'''Race''': Water [[Acrozatarim/New_Races |Genasi]]<br>
 
'''Race''': Water [[Acrozatarim/New_Races |Genasi]]<br>
 
'''Class''': [[Acrozatarim/Thuamineer |Thaumineer]] (Wizard)<br>
 
'''Class''': [[Acrozatarim/Thuamineer |Thaumineer]] (Wizard)<br>
'''Level''': 3<br>
+
'''Level''': 1<br>
  
  
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==Combat Summary==
 
==Combat Summary==
  
'''Initiative''': +5
+
'''Initiative''': +3
  
  
 
'''Defenses'''
 
'''Defenses'''
  
Armour Class: 18<br>
+
Armour Class: 16<br>
Physical Defense: 15<br>
+
Physical Defense: 13<br>
Mental Defense: 18<br>
+
Mental Defense: 16<br>
 
Save Bonus: <br>
 
Save Bonus: <br>
  
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|-
 
|-
 
|None
 
|None
|15
+
|13
 
| -
 
| -
 
|-
 
|-
 
|Light
 
|Light
|15
+
|13
 
| -
 
| -
 
|-
 
|-
 
|Heavy
 
|Heavy
|18
+
|16
 
| -
 
| -
 
|-
 
|-
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'''Hit Points'''
 
'''Hit Points'''
  
Maximum: 40<br>
+
Maximum: 24<br>
Staggered: 20<br>
+
Staggered: 12<br>
  
  
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Maximum: 8<br>
 
Maximum: 8<br>
Dice: 3d6+2 (14)<br>
+
Dice: 1d6+2<br>
  
  
 
'''Basic Attacks'''
 
'''Basic Attacks'''
  
Melee: Att: +3 vs AC Hit: 3[W]+0 Miss: - <br>
+
Melee: Att: +1 vs AC Hit: 1[W]+0 Miss: - <br>
Ranged: Att: +5 vs AC Hit: 3[W]+2 Miss: -<br>
+
Ranged: Att: +3 vs AC Hit: 1[W]+2 Miss: -<br>
 
Armour Attack Penalty: 0<br>
 
Armour Attack Penalty: 0<br>
  
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!Miss
 
!Miss
 
|-
 
|-
|Staff
+
|
| +3 vs AC
+
|
|3d6
+
|
| -
+
|
 
|-
 
|-
 
|Unarmed
 
|Unarmed
| +1 vs AC
+
| -1
|3d3
+
| 1d3
 
| -
 
| -
 
|-
 
|-
|Lightning Scourge
+
|
| +7 vs PD
+
|
|4d8
+
|
|3
+
|
 +
|-
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|
 +
|
 +
|
 +
|
 
|}
 
|}
  
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'''One Unique Thing'''
 
'''One Unique Thing'''
  
Escaped from Bunker 742 - (Description)
+
(Title) - (Description)
  
  
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'''Backgrounds'''
 
'''Backgrounds'''
*Practical Applications of Eldritch Tech +4
+
 
*A Player in the Great Game of Houses +2
+
Practical Applications of Eldritch Tech +4
*Seeker of Dark Knowledge +2
+
*Feature1
 +
*Feature2
 +
*Feature3
 +
 
 +
 
 +
A Player in the Great Game of Houses +2
 +
*Feature1
 +
*Feature2
 +
*Feature3
 +
 
 +
 
 +
Seeker of Dark Knowledge +2
 +
*Feature1
 +
*Feature2
 +
*Feature3
 +
 
  
  
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'''Talents'''
 
'''Talents'''
  
''Arcane Power Plant (Artifice)'' - The augmentations to your arcane armour now include:<br>
+
''Arcane Power Plant'' - The augmentations to your arcane armour now include:<br>
 
'''Arcane Capacitors''': Whenever you miss with an attack from a cyclic or daily spell, gain a +1 bonus to your next attack roll with a spell during this battle.<br>
 
'''Arcane Capacitors''': Whenever you miss with an attack from a cyclic or daily spell, gain a +1 bonus to your next attack roll with a spell during this battle.<br>
 
'''Arcane Turbines''': Whenever the Escalation Die shows an even number, add 1 to the damage of each die rolled for your spells' damage.<br>
 
'''Arcane Turbines''': Whenever the Escalation Die shows an even number, add 1 to the damage of each die rolled for your spells' damage.<br>
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''Storm Reactor (Artifice)'' - The augmentations to your arcane armour include:<br>
+
''Storm Reactor'' - The augmentations to your arcane armour include:<br>
 
'''Charge Lattice''': Once per battle, you may deal lightning damage with one of your spells instead of the elemental damage that it normally inflicts. You may add the Escalation Die's current rating to the damage inflicted.<br>
 
'''Charge Lattice''': Once per battle, you may deal lightning damage with one of your spells instead of the elemental damage that it normally inflicts. You may add the Escalation Die's current rating to the damage inflicted.<br>
 
'''Storm Coils''': Once per turn, when your natural attack roll with a spell that hits is 18+, you may deal twice your level in lightning damage to a single nearby enemy.<br>
 
'''Storm Coils''': Once per turn, when your natural attack roll with a spell that hits is 18+, you may deal twice your level in lightning damage to a single nearby enemy.<br>
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''Storm Reactor (A)'' - You gain Resistance (Lightning) 12
 
''Storm Reactor (A)'' - You gain Resistance (Lightning) 12
 
''Lightning Scourge (A)'' - When you critically hit with lightning scourge, you may roll a new attack with the spell against another enemy that is nearby to the first target.
 
 
''[New Feat]'' - [New 3rd level Adventurer Feat]
 
  
  
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''Cantrips''
 
''Cantrips''
*Alarm
+
*
*Arcane Mark
 
*Ghost Sound
 
*Knock
 
*Light
 
*Mage Hand
 
*Mending
 
*Prestidigitation
 
*Spark
 
  
  
 
''1st level spells''
 
''1st level spells''
*Colour Spray (Cyclic)
 
*Lightning Scourge (At-will)
 
*Magic Missile (At-will)
 
*Shield (Recharge 11+)
 
*Voltaic Chains (Daily)
 
 
 
''3rd level spells''
 
 
*
 
*
*
 
*
 
*
 
 
  
  

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