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'''Prerequisites''': None<br>
 
'''Prerequisites''': None<br>
 
''Augment''<br>
 
''Augment''<br>
βˆ’
While this Channel is active, you cannot be affected by the Vulnerable condition and you possess Resistance (Physical) 14.<br>
+
While this Channel is active, you cannot be affected by the Vulnerable condition and you possess Resistance (Physical) 12.<br>
βˆ’
''Champion Feat'': If you do not move in your turn, your Resistance (Physical) increases to 16 against the first attack against you.<br>
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''Champion Feat'': If you do not move in your turn, your Resistance (Physical) increases to 14 against the first attack against you.<br>
  
  
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'''Prerequisites''': None<br>
 
'''Prerequisites''': None<br>
 
''Augment''<br>
 
''Augment''<br>
βˆ’
While this channel is active, once per round you may attempt to redirect a missed melee attack made against you that was an odd roll. The new target has to be within range of your first attacker, and the attack roll against them uses that attacker's existing attack modifiers. This channel cannot be used against spells.<br>
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While this channel is active, then once per round on any turn when the Escalation die is even, you may attempt to redirect a missed melee attack made against you that was an odd roll. The new target has to be within range of your first attacker, and the attack roll against them uses that attacker's existing attack modifiers but with an additional -5 penalty. This channel cannot be used against spells.<br>
 
''Adventurer Feat'': Cascading Water Evasion can also be used against ranged attacks.<br>
 
''Adventurer Feat'': Cascading Water Evasion can also be used against ranged attacks.<br>
 
''Champion Feat'': Cascading Water Evasion can also be used against spells that only target you.<br>
 
''Champion Feat'': Cascading Water Evasion can also be used against spells that only target you.<br>

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