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Initiating a Frenzy is a Quick Action; the Fury then gains the regular abilities of that Frenzy for its duration. Normally, a Frenzy lasts until Tempo is lost (see the Tempo class feature), the Fury uses the Frenzy's Burn Out power, or the Fury switches to another Frenzy with a Quick Action. You may also voluntarily end the Frenzy at any time, losing any accrued Tempo with it.
 
Initiating a Frenzy is a Quick Action; the Fury then gains the regular abilities of that Frenzy for its duration. Normally, a Frenzy lasts until Tempo is lost (see the Tempo class feature), the Fury uses the Frenzy's Burn Out power, or the Fury switches to another Frenzy with a Quick Action. You may also voluntarily end the Frenzy at any time, losing any accrued Tempo with it.
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Adventurer Feat: Once per day, you may enter a Frenzy as a free action when Initiative is rolled, entering the first round of combat already in a Frenzy.
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''Adventurer Feat: Once per day, you may enter a Frenzy as a free action when Initiative is rolled, entering the first round of combat already in a Frenzy.''
 
  
  

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