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'''Name''': Lilwen<br>
 
'''Name''': Lilwen<br>
'''Race''': Human<br>
+
'''Race''': Human?<br>
 
'''Class''': Rogue<br>
 
'''Class''': Rogue<br>
'''Level''': 2<br>
+
'''Level''': 1<br>
  
  
 
'''Ability Scores'''
 
'''Ability Scores'''
  
Str: 10 (+0)<br>
+
Str: (+0)<br>
Dex: 18 (+4)<br>
+
Dex: (+0)<br>
Con: 16 (+3)<br>
+
Con: (+0)<br>
Int: 10 (+0)<br>
+
Int: (+0)<br>
Wis: 14 (+2)<br>
+
Wis: (+0)<br>
Cha: 14 (+2)<br>
+
Cha: (+0)<br>
  
  
 
==Combat Summary==
 
==Combat Summary==
  
'''Initiative''': +6
+
'''Initiative''':
  
  
 
'''Defenses'''
 
'''Defenses'''
  
Armour Class: 17<br>
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Armour Class:<br>
Physical Defense: 17<br>
+
Physical Defense:<br>
Mental Defense: 14<br>
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Mental Defense:<br>
 
Save Bonus: <br>
 
Save Bonus: <br>
  
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|-
 
|-
 
|None
 
|None
|16
+
|1n
 
| -
 
| -
 
|-
 
|-
 
|Light
 
|Light
|17
+
|1n
 
| -
 
| -
 
|-
 
|-
 
|Heavy
 
|Heavy
|18
+
|1n
 
| -2
 
| -2
 
|-
 
|-
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'''Hit Points'''
 
'''Hit Points'''
  
Maximum: 36<br>
+
Maximum:<br>
Staggered: 18<br>
+
Staggered:<br>
  
  
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Maximum: 8<br>
 
Maximum: 8<br>
Dice: 2d8+2 (10)<br>
+
Dice: 1d8+<br>
  
  
 
'''Basic Attacks'''
 
'''Basic Attacks'''
  
Melee: Att: +6 vs AC Hit: 2[W]+4 Miss: 2 <br>
+
Melee: Att: +n vs AC Hit: n[W]+n Miss: 1 <br>
Ranged: Att: +6 vs AC Hit: 2[W]+4 Miss: 2<br>
+
Ranged: Att: +n vs AC Hit: n[W]+n Miss: 1<br>
Armour Attack Penalty: 0<br>
+
Armour Attack Penalty: n<br>
  
  
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|-
 
|-
 
|Dagger
 
|Dagger
| +6 vs AC
+
| + vs AC
|2d8+4
+
|1d8+
|2
+
|1
 
|-
 
|-
 
|
 
|
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|-
 
|-
 
|Unarmed
 
|Unarmed
| +4 vs AC
+
| + vs AC
|2d3+0
+
|1d3+
 
| -
 
| -
 
|-
 
|-
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'''One Unique Thing'''
 
'''One Unique Thing'''
  
Shadowsouled - Infused with shadow magic at birth, can be pulled from any location at any time, is a shadow walker.
+
(Title) - (Description)
  
  
 
'''Icon Relationships'''
 
'''Icon Relationships'''
*The Flame Guild-Mistress - (1 die)
+
*Icon1
*The Magistrate - (1 die)
+
*Icon2
*The Shadowfury - (1 die)
+
*Icon3
  
  
 
'''Backgrounds'''
 
'''Backgrounds'''
  
Nephian Assassin +5
+
Background1 +n
 
*Feature1
 
*Feature1
 
*Feature2
 
*Feature2
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Impersonator +2
+
Background2 +n
 
*Feature1
 
*Feature1
 
*Feature2
 
*Feature2
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Thief +1
+
Background3 +n
 
*Feature1
 
*Feature1
 
*Feature2
 
*Feature2
 
*Feature3
 
*Feature3
  
 +
 +
Background4 +n
 +
*Feature1
 +
*Feature2
 +
*Feature3
 +
 +
 +
Background5 +n
 +
*Feature1
 +
*Feature2
 +
*Feature3
  
  
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''Momentum'' - Many of the rogue’s powers function only when the rogue has momentum. You gain momentum by hitting an enemy with an attack. You lose momentum when you are hit by an attack.
 
''Momentum'' - Many of the rogue’s powers function only when the rogue has momentum. You gain momentum by hitting an enemy with an attack. You lose momentum when you are hit by an attack.
  
''Sneak Attack'' - Once per round when you make a rogue melee weapon attack against an enemy engaged with one or more of your allies, you can deal extra damage if your attack hits. 1st Level (Improved): +1d6 damage.
+
''Sneak Attack'' - Once per round when you make a rogue melee weapon attack against an enemy engaged with one or more of your allies, you can deal extra damage if your attack hits. 1st Level: +1d4 damage.
  
 
''Trap Sense'' - If a rogue’s skill check involving a trap is a natural even failure, the rogue can reroll the skill check once. If a trap’s attack roll against a rogue is a natural odd roll, the rogue can force the trap to reroll the attack once.
 
''Trap Sense'' - If a rogue’s skill check involving a trap is a natural even failure, the rogue can reroll the skill check once. If a trap’s attack roll against a rogue is a natural odd roll, the rogue can force the trap to reroll the attack once.
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'''Talents'''
 
'''Talents'''
  
''Improved Sneak Attack'' - Your Sneak Attack damage is better than other rogues
+
''Talent1'' - Talent Description
  
''Shadow Walk'' - You gain the shadow walk at-will power.
+
''Talent2'' - Talent Description
  
''Tumble'' - You gain a +5 bonus to disengage checks. In addition, while you are moving, if an enemy moves to intercept you, you can make one disengage roll per intercepting enemy as a free action to avoid that enemy, but you must stop the first time you fail any of those disengage checks.
+
''Talent3'' - Talent Description
  
  
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'''Feats'''
 
'''Feats'''
  
''Flying Blade (A)'' - If you score a critical hit with flying blade, the target is also dazed (–4 attack) until the end of your next turn.
+
''Feat1'' - Feat Description
  
''Roll With It (A)'' - The power also triggers on an attack against PD.
+
''Feat2'' - Feat Description
  
''New Feat'' -
 
  
 +
'''Powers and Spells'''
  
'''Powers and Spells'''
+
''1st Level Powers'' (4 known)
  
''1st Level Powers''
 
*Flying Blade
 
*Roll With It
 
*Sure Cut
 
*Tumbling Strike
 
  
  

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