Acrozatarim/Lilwen

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Revision as of 04:09, 21 February 2014 by Kiero (talk | contribs) (Created page with "=Biography= [[image: ]] "IC-Quotation." =Mechanics= '''Name''': Lilwen<br> '''Race''': Human?<br> '''Class''': Rogue<br> '''Level''': 1<br> '''Ability Scores''' Str: (...")
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Biography

[[image: ]]


"IC-Quotation."

Mechanics

Name: Lilwen
Race: Human?
Class: Rogue
Level: 1


Ability Scores

Str: (+0)
Dex: (+0)
Con: (+0)
Int: (+0)
Wis: (+0)
Cha: (+0)


Combat Summary

Initiative:


Defenses

Armour Class:
Physical Defense:
Mental Defense:
Save Bonus:


Armour Type AC Attack Penalty
None 1n -
Light 1n -
Heavy 1n -2
Shield +1 -2


Hit Points

Maximum:
Staggered:


Recoveries

Maximum: 8
Dice: 1d8+


Basic Attacks

Melee: Att: +n vs AC Hit: n[W]+n Miss: 1
Ranged: Att: +n vs AC Hit: n[W]+n Miss: 1
Armour Attack Penalty: n


Weapon Attack Hit Miss
Dagger + vs AC 1d8+ 1
Unarmed + vs AC 1d3+ -


Character Details

One Unique Thing

(Title) - (Description)


Icon Relationships

  • Icon1
  • Icon2
  • Icon3


Backgrounds

Background1 +n

  • Feature1
  • Feature2
  • Feature3


Background2 +n

  • Feature1
  • Feature2
  • Feature3


Background3 +n

  • Feature1
  • Feature2
  • Feature3


Background4 +n

  • Feature1
  • Feature2
  • Feature3


Background5 +n

  • Feature1
  • Feature2
  • Feature3


Racial Powers

Bonus Feat - At 1st level, human PCs start with two feats instead of one

Quick to Fight - At the start of each battle, roll initiative twice and choose the result you want


Class Features

Momentum - Many of the rogue’s powers function only when the rogue has momentum. You gain momentum by hitting an enemy with an attack. You lose momentum when you are hit by an attack.

Sneak Attack - Once per round when you make a rogue melee weapon attack against an enemy engaged with one or more of your allies, you can deal extra damage if your attack hits. 1st Level: +1d4 damage.

Trap Sense - If a rogue’s skill check involving a trap is a natural even failure, the rogue can reroll the skill check once. If a trap’s attack roll against a rogue is a natural odd roll, the rogue can force the trap to reroll the attack once.


Talents

Talent1 - Talent Description

Talent2 - Talent Description

Talent3 - Talent Description

Talent4 - Talent Description

Talent5 - Talent Description


Feats

Feat1 - Feat Description

Feat2 - Feat Description


Powers and Spells

1st Level Powers (4 known)



Equipment

Armour:

Weapons:

Other Equipment:

Magic Items:




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