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==Earth Mephit==
 
==Earth Mephit==
  
''A dirty, lumpen little imp of stone, this mephit has absolutely no sense of humour and a surprisingly heavy punch. It really doesn't think your joke about pebbles was funny.''
 
 
''2nd Level Wrecker [Elemental]''<br>
 
Initiative: +5<br>
 
'''Rocky Claws +7 vs AC''' – 7 damage<br>
 
'''C Spit Boulder +7 vs PD''' (1 nearby enemy) – 10 damage and the target is stunned for 1 turn.<br>
 
''Limited Use'': 1/battle<br>
 
 
''Grow'': 1/battle as a minor action, the earth mephit grows to a huge size, gaining a +2 bonus to attack rolls with their rocky claws and +2d6 to damage. The mephit must make a save at the end of each of their turns, or the magic ends and they return to their normal size.<br>
 
''Flight'': Earth mephits fly poorly, somewhat akin to a boulder that has found itself in the surprising situation of not falling immediately to earth.<br>
 
''Resist Physical 14+''<br>
 
 
'''Nastier Specials'''<br>
 
''Cough Up'': As a minor action, the earth mephit may recharge its spit boulder power by suffering 5 points of damage.<br>
 
''The Lure of Gems'': As long as the earth mephit is engaged with an enemy who has any jewellry or gems on their person, the mephit automatically passes saves to maintain the huge size of its grow ability.<br>
 
 
'''HP''': 35<br>
 
'''AC''': 19<br>
 
'''PD''': 16<br>
 
'''MD''': 12<br>
 
  
  
 
==Ooze Mephit==
 
==Ooze Mephit==
  
''An obsequious, oily little thing, this ochre mephit is an unending torrent of false flattery and pathetic attempts to weasel some money out of you. The horrid creature is dripping orange ooze all over your new boots.''
 
 
''2nd Level Spoiler [Elemental]''<br>
 
Initiative: +6<br>
 
'''Oozing Claws +7 vs AC''' – 5 poison damage<br>
 
''18+'': The target is also stuck for one round.<br>
 
'''C Reeking Cloud +7 vs PD''' (1d3 nearby enemies) – 5 poison damage and targets are dazed for one round.<br>
 
 
''Flight'': Ooze mephits fly surprisingly well, but they drip muck everywhere that they go and the damn stuff stains really badly.<br>
 
''Resist Physical 14+''<br>
 
''Vile Stench'': Characters engaged with an ooze mephit suffer a -1 penalty to their AC and PD.<br>
 
''Vulnerability'' (Anyone who actually gives them some money)<br>
 
 
'''Nastier Specials'''<br>
 
''Oh God It's In My Hair'': When an ooze mephit dies, every enemy engaged with the mephit becomes weakened for 1 turn.<br>
 
''Opportunistic Snatch'': The ooze mephit gets a +2 bonus to hit with opportunity attacks. If the target has any money on them, then instead of doing damage the mephit steals some of it; it'll grab an entire coin purse or bag if it can, or otherwise will nab up to 4d6 coins of random denominations with a quick frisk. Oh, and it leaves greasy, oily fingerprints behind that are going to take a lot of scrubbing to get out.<br>
 
 
'''HP''': 30<br>
 
'''AC''': 18<br>
 
'''PD''': 16<br>
 
'''MD''': 12 <br>
 
  
  

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