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==Dust Mephit==
 
==Dust Mephit==
  
''Clad in weblike, black robes and sporting a rather pasty complexion, these dusty little imps have a disturbingly morbid demeanour and are far too fond of discussing death for such short-lived creatures.''
 
 
''2nd Level Spoiler [Elemental]''<br>
 
Initiative: +8<br>
 
'''Dusty Claws +6 vs AC''' – 4 damage<br>
 
'''C Glass Dust +6 vs PD''' (1d3 nearby enemies) – 3 damage and targets are weakened for 1 turn.<br>
 
''Limited Use'': 1/round as a standard action if the Escalation Die is even.<br>
 
 
''Body Harvest'': All of a dust mephit's attacks against staggered enemies inflict an additional 1d6 damage.<br>
 
''Flight'': Dust mephits are good flyers, as long as they make sure their dark robes don't get tangled in wings or tail.<br>
 
''Resist Fire 16+''<br>
 
 
'''Nastier Specials'''<br>
 
'''R Dusty Disintegration +6 vs PD''' (1 nearby or far away enemy) - 5 damage, and if the target has 15hp or fewer after the damage, it must start making last gasp saves as it begins to disintegrate into dust. Unlike normal last gasp saves, these are normal (11+) saves rather than hard ones.<br>
 
''Dusty Repose'': All enemies nearby a dust mephit who are reduced to 0 hit points or less and begin to make death saves suffer a -1 penalty on their saves.<br>
 
 
'''HP''': 30<br>
 
'''AC''': 18<br>
 
'''PD''': 12<br>
 
'''MD''': 16<br>
 
  
  
 
==Salt Mephit==
 
==Salt Mephit==
  
''You can expect acerbic quips, biting remarks and painful wounds from a salt mephit; the glittering, crystalline imps have a particularly annoying habit of keeping a running commentary as they slash and tear at victims.''
 
 
''2nd Level Spoiler [Elemental]''<br>
 
Initiative: +7<br>
 
'''Salt Claws +7 vs AC''' – 7 damage<br>
 
''18+'': The target becomes dazed for 1 turn.<br>
 
'''C Salt Crystal Blast +7 vs PD''' (1 nearby creature) – 5 damage and the target becomes dazed for 1 turn.<br>
 
''Limited Use'': 1/round as a standard action if the Escalation Die is even.<br>
 
'''R Acidic Taunt +6 vs MD''' (1 nearby or far away creature) – 7 psychic damage.<br>
 
''Limited Use'': 1/battle unless the taunt's damage makes the target staggered, in which case it is recharged.<br>
 
 
''Flight'': Salt mephits fly fairly well, but they hate to be out in the open air where a passing squall or shower might soak them and make them melt away.<br>
 
''Resistance Physical 14+''<br>
 
 
'''Nastier Specials'''<br>
 
''Salt in the Wound'': Whenever the mephit hits a staggered target with salt claws or salt crystal blast, the daze effect becomes (save ends) instead of just lasting for 1 round.<br>
 
''Salt the Earth'': Any enemies nearby the salt mephit who use a recovery to heal regain 3 fewer hit points than they would usually.<br>
 
 
'''HP''': 30<br>
 
'''AC''': 18<br>
 
'''PD''': 16<br>
 
'''MD''': 12 <br>
 
  
  
 
[[Acrozatarim |Back to main page]]
 
[[Acrozatarim |Back to main page]]

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