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'''Race''': Human<br>
 
'''Race''': Human<br>
 
'''Class''': [[Acrozatarim/Vanguard |Vanguard]]<br>
 
'''Class''': [[Acrozatarim/Vanguard |Vanguard]]<br>
'''Level''': 3<br>
+
'''Level''': 1<br>
  
  
 
'''Ability Scores'''
 
'''Ability Scores'''
  
Str: 18 (+4)<br>
+
Str: (+0)<br>
Dex: 14 (+2)<br>
+
Dex: (+0)<br>
Con: 16 (+3)<br>
+
Con: (+0)<br>
Int: 12 (+1)<br>
+
Int: (+0)<br>
Wis: 8 (-1)<br>
+
Wis: (+0)<br>
Cha: 14 (+2)<br>
+
Cha: (+0)<br>
  
  
 
==Combat Summary==
 
==Combat Summary==
  
'''Initiative''': +5
+
'''Initiative''':
  
  
 
'''Defenses'''
 
'''Defenses'''
  
Armour Class: 20 (21)<br>
+
Armour Class:<br>
Physical Defense: 16<br>
+
Physical Defense:<br>
Mental Defense: 14<br>
+
Mental Defense:<br>
 
Save Bonus: <br>
 
Save Bonus: <br>
  
Line 44: Line 44:
 
|-
 
|-
 
|None
 
|None
|15
+
|1n
 
| -
 
| -
 
|-
 
|-
 
|Light
 
|Light
|18
+
|1n
 
| -
 
| -
 
|-
 
|-
 
|Heavy
 
|Heavy
|20
+
|1n
 
| -
 
| -
 
|-
 
|-
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'''Hit Points'''
 
'''Hit Points'''
  
Maximum: 55<br>
+
Maximum:<br>
Staggered: 27<br>
+
Staggered:<br>
  
  
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Maximum: 8<br>
 
Maximum: 8<br>
Dice: 3d10 + 3 (19)<br>
+
Dice: 1d10 x level + [Con Mod] <br>
  
  
 
'''Basic Attacks'''
 
'''Basic Attacks'''
  
Melee: Att: +7 vs AC Hit: 3[W]+4 Miss: 3 <br>
+
Melee: Att: +n vs AC Hit: 1[W]+n Miss: 1 <br>
Ranged: Att: +5 vs AC Hit: 3[W]+2 Miss: - <br>
+
Ranged: Att: +n vs AC Hit: 1[W]+n Miss: -<br>
Armour Attack Penalty: - <br>
+
Armour Attack Penalty: n<br>
  
  
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!Miss
 
!Miss
 
|-
 
|-
|Greatsword
+
|
| +7 vs AC
+
|
|3d10+4
+
|
|3
+
|
 
|-
 
|-
|Heavy crossbow
+
|
| +5 vs AC
+
|
|3d8+2
+
|
| -
+
|
 
|-
 
|-
|Shortsword
+
|
| +7 vs AC
+
|
|3d6+4
+
|
|3
+
|
 
|-
 
|-
|Unarmed
+
|
| +5 vs AC
+
|
|3d3+4
+
|
| -
+
|
 
|-
 
|-
 
|
 
|
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'''One Unique Thing'''
 
'''One Unique Thing'''
  
I have been to the cursed city and returned 'safely'
+
(Title) - (Description)
 +
 
 +
 
 +
'''Icon Relationships'''
 +
*Icon1
 +
*Icon2
 +
*Icon3
 +
 
  
Vallin was part of an expedition to Baalshegarath and was one of only three survivors to return. He was the only one to return seemingly sane. Something ancient has a use for him.
+
'''Backgrounds'''
  
 +
Background1 +n
 +
*Feature1
 +
*Feature2
 +
*Feature3
  
'''Icon Relationships'''
 
  
*Manipulator-General - Conflicted (1 die)
+
Background2 +n
 +
*Feature1
 +
*Feature2
 +
*Feature3
 +
 
  
*Baalshegarath - Conflicted (2 dice)
+
Background3 +n
 +
*Feature1
 +
*Feature2
 +
*Feature3
  
  
'''Backgrounds'''
+
Background4 +n
 +
*Feature1
 +
*Feature2
 +
*Feature3
  
*Masterless Warrior Caste +4
 
*Beast Hunter for the Manipulators +1
 
*Seasoned Traveller +2
 
*Wasteland Trailblazer +3
 
  
 +
Background5 +n
 +
*Feature1
 +
*Feature2
 +
*Feature3
  
  
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'''Talents'''
 
'''Talents'''
  
''Steelclad Vanguard'' - As long as you are wearing heavy armour, you gain +1AC against melee attacks.
+
''Talent1'' - Talent Description
 +
 
 +
''Talent2'' - Talent Description
  
''Voice of Authority'' - Choose a single Bardic Battle Cry as if you were a bard of equal level. You may now use this Battle Cry; remember that it is a flexible melee attack. Additionally, when you fail a Background roll relating to intimidating, giving orders or inspiring, and you roll an even number on the die, you may reroll it once.
+
''Talent3'' - Talent Description
  
''Warmaster'' - Whenever you use the Stand Firm or Fight On Techniques, you may target two allies rather than one.
+
''Talent4'' - Talent Description
  
 +
''Talent5'' - Talent Description
  
  
 
'''Feats'''
 
'''Feats'''
  
''Cleaving Blow (A)'' - If your (Cleaving Blow) attack reduces the target to 0 hit points or below, you deal full rather than half damage to the additional target.
+
''Feat1'' - Feat Description
 
 
''Linguistics (A)'' - This feat allows you to speak enough arcana, dwarven, elven, gnomish, gnoll, goblin, orcish, and other standard humanoid languages to comprehend enough of what most other humanoids are saying or screaming during battle. You are not fluent in all these languages, no one will mistake you for a native speaker, and your vocabulary is adventurer-centric (heavy on words connected to danger rather than philosophy or emotions). You can also read enough to get by in all these languages.
 
 
 
''Steelclad Vanguard (A)'' - As long as you are wearing heavy armour, you also gain +1PD against melee attacks.
 
 
 
''Warmaster (A)'' - Whenever you use Inspire, you also benefit from the attack bonus..
 
  
 +
''Feat2'' - Feat Description
  
  
 
'''Techniques'''
 
'''Techniques'''
 
''Resolve'': 6
 
 
''Cleaving Blow'' - 1 Resolve, Attack Augment
 
 
If you hit with your attack, deal half the damage inflicted to the target to another enemy who is Engaged with you. The effects of additional Techniques applied to the attack are not carried over to the second enemy.<br>
 
''Adventurer Feat'': If your cleaving blow attack reduces the target to 0 hit points or below, you deal full rather than half damage to the additional target.
 
 
 
''Defiance'' - 1 Resolve, Move Action
 
 
May only be used a number of times per battle equal to your Constitution bonus
 
You may immediately spend a Recovery.
 
 
 
''Inspire'' - 1 Resolve, Quick Action
 
 
A number of Nearby allies equal to your Charisma bonus gain a +1 to attack rolls for one round.
 
 
 
''Parry'' - 1 Resolve, Counter-attack
 
 
Your parry throws the enemy off-balance; the next attack against them within 1 round benefits from a +2 bonus. You also gain a +5 bonus to Disengage that enemy during your next turn.
 
 
 
''Stand Firm'' - 1 Resolve, Move Action
 
 
May only be used a number of times per battle equal to your Charisma bonus.<br>
 
Your commanding shout inspires two nearby allies on 1 or more hit points to stand firm against the foe. They may each immediately spend a Recovery.
 
 
 
'''Bardic Battle Cry'''
 
*Take Heart!
 
  
  
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==Equipment==
 
==Equipment==
  
'''Armour''': Plate Armour (Heavy)
+
'''Armour''':
  
'''Weapons''': Greatsword, Heavy Crossbow, Shortsword
+
'''Weapons''':
  
 
'''Other Equipment''':
 
'''Other Equipment''':

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