Editing Acrozatarim/Vallin
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'''Race''': Human<br> | '''Race''': Human<br> | ||
'''Class''': [[Acrozatarim/Vanguard |Vanguard]]<br> | '''Class''': [[Acrozatarim/Vanguard |Vanguard]]<br> | ||
− | '''Level''': | + | '''Level''': 2<br> |
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==Combat Summary== | ==Combat Summary== | ||
− | '''Initiative''': + | + | '''Initiative''': +4 |
'''Defenses''' | '''Defenses''' | ||
− | Armour Class: 20 | + | Armour Class: 19 (20)<br> |
− | Physical Defense: | + | Physical Defense: 15<br> |
− | Mental Defense: | + | Mental Defense: 13<br> |
Save Bonus: <br> | Save Bonus: <br> | ||
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|- | |- | ||
|None | |None | ||
− | | | + | |14 |
| - | | - | ||
|- | |- | ||
|Light | |Light | ||
− | | | + | |17 |
| - | | - | ||
|- | |- | ||
|Heavy | |Heavy | ||
− | | | + | |19 |
| - | | - | ||
|- | |- | ||
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'''Hit Points''' | '''Hit Points''' | ||
− | Maximum: | + | Maximum: 44<br> |
− | Staggered: | + | Staggered: 22<br> |
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Maximum: 8<br> | Maximum: 8<br> | ||
− | Dice: | + | Dice: 2d10 + 3 (13)<br> |
'''Basic Attacks''' | '''Basic Attacks''' | ||
− | Melee: Att: + | + | Melee: Att: +6 vs AC Hit: 2[W]+4 Miss: 2 <br> |
− | Ranged: Att: + | + | Ranged: Att: +4 vs AC Hit: 2[W]+2 Miss: - <br> |
Armour Attack Penalty: - <br> | Armour Attack Penalty: - <br> | ||
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|- | |- | ||
|Greatsword | |Greatsword | ||
− | | + | + | | +6 vs AC |
− | | | + | |2d10+4 |
− | | | + | |2 |
|- | |- | ||
|Heavy crossbow | |Heavy crossbow | ||
− | | + | + | | +4 vs AC |
− | | | + | |2d8+2 |
| - | | - | ||
|- | |- | ||
|Shortsword | |Shortsword | ||
− | | + | + | | +6 vs AC |
− | | | + | |2d6+4 |
− | | | + | |2 |
|- | |- | ||
|Unarmed | |Unarmed | ||
− | | + | + | | +4 vs AC |
− | | | + | |2d3+4 |
| - | | - | ||
|- | |- | ||
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'''Backgrounds''' | '''Backgrounds''' | ||
− | + | Masterless Warrior Caste +4 | |
− | * | + | *Feature1 |
− | * | + | *Feature2 |
− | * | + | *Feature3 |
+ | |||
+ | Beast Hunter for the Manipulators +1 | ||
+ | *Feature1 | ||
+ | *Feature2 | ||
+ | *Feature3 | ||
+ | |||
+ | |||
+ | Seasoned Traveller +2 | ||
+ | *Feature1 | ||
+ | *Feature2 | ||
+ | *Feature3 | ||
+ | |||
+ | |||
+ | Wasteland Trailblazer +3 | ||
+ | *Feature1 | ||
+ | *Feature2 | ||
+ | *Feature3 | ||
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''Steelclad Vanguard'' - As long as you are wearing heavy armour, you gain +1AC against melee attacks. | ''Steelclad Vanguard'' - As long as you are wearing heavy armour, you gain +1AC against melee attacks. | ||
− | '' | + | ''Unshakeable Resolve'' - Whenever you are affected by the Weakness or Fear conditions, regain 1 expended Resolve. |
''Warmaster'' - Whenever you use the Stand Firm or Fight On Techniques, you may target two allies rather than one. | ''Warmaster'' - Whenever you use the Stand Firm or Fight On Techniques, you may target two allies rather than one. | ||
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''Cleaving Blow (A)'' - If your (Cleaving Blow) attack reduces the target to 0 hit points or below, you deal full rather than half damage to the additional target. | ''Cleaving Blow (A)'' - If your (Cleaving Blow) attack reduces the target to 0 hit points or below, you deal full rather than half damage to the additional target. | ||
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''Steelclad Vanguard (A)'' - As long as you are wearing heavy armour, you also gain +1PD against melee attacks. | ''Steelclad Vanguard (A)'' - As long as you are wearing heavy armour, you also gain +1PD against melee attacks. | ||
− | '' | + | ''Unshakeable Resolve (A)'' - You also regain 1 expended Resolve when affected by the Hampered and Vulnerable conditions. |
− | |||
'''Techniques''' | '''Techniques''' | ||
− | ''Resolve'': | + | ''Resolve'': 5 |
''Cleaving Blow'' - 1 Resolve, Attack Augment | ''Cleaving Blow'' - 1 Resolve, Attack Augment | ||
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May only be used a number of times per battle equal to your Constitution bonus | May only be used a number of times per battle equal to your Constitution bonus | ||
You may immediately spend a Recovery. | You may immediately spend a Recovery. | ||
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May only be used a number of times per battle equal to your Charisma bonus.<br> | May only be used a number of times per battle equal to your Charisma bonus.<br> | ||
Your commanding shout inspires two nearby allies on 1 or more hit points to stand firm against the foe. They may each immediately spend a Recovery. | Your commanding shout inspires two nearby allies on 1 or more hit points to stand firm against the foe. They may each immediately spend a Recovery. | ||
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