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'''Race''': Human<br>
 
'''Race''': Human<br>
 
'''Class''': [[Acrozatarim/Vanguard |Vanguard]]<br>
 
'''Class''': [[Acrozatarim/Vanguard |Vanguard]]<br>
'''Level''': 3<br>
+
'''Level''': 2<br>
  
  
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==Combat Summary==
 
==Combat Summary==
  
'''Initiative''': +5
+
'''Initiative''': +4
  
  
 
'''Defenses'''
 
'''Defenses'''
  
Armour Class: 20 (21)<br>
+
Armour Class: 19 (20)<br>
Physical Defense: 16<br>
+
Physical Defense: 15<br>
Mental Defense: 14<br>
+
Mental Defense: 13<br>
 
Save Bonus: <br>
 
Save Bonus: <br>
  
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|-
 
|-
 
|None
 
|None
|15
+
|14
 
| -
 
| -
 
|-
 
|-
 
|Light
 
|Light
|18
+
|17
 
| -
 
| -
 
|-
 
|-
 
|Heavy
 
|Heavy
|20
+
|19
 
| -
 
| -
 
|-
 
|-
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'''Hit Points'''
 
'''Hit Points'''
  
Maximum: 55<br>
+
Maximum: 44<br>
Staggered: 27<br>
+
Staggered: 22<br>
  
  
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Maximum: 8<br>
 
Maximum: 8<br>
Dice: 3d10 + 3 (19)<br>
+
Dice: 2d10 + 3 (13)<br>
  
  
 
'''Basic Attacks'''
 
'''Basic Attacks'''
  
Melee: Att: +7 vs AC Hit: 3[W]+4 Miss: 3 <br>
+
Melee: Att: +6 vs AC Hit: 2[W]+4 Miss: 2 <br>
Ranged: Att: +5 vs AC Hit: 3[W]+2 Miss: - <br>
+
Ranged: Att: +4 vs AC Hit: 2[W]+2 Miss: - <br>
 
Armour Attack Penalty: - <br>
 
Armour Attack Penalty: - <br>
  
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|-
 
|-
 
|Greatsword
 
|Greatsword
| +7 vs AC
+
| +6 vs AC
|3d10+4
+
|2d10+4
|3
+
|2
 
|-
 
|-
 
|Heavy crossbow
 
|Heavy crossbow
| +5 vs AC
+
| +4 vs AC
|3d8+2
+
|2d8+2
 
| -
 
| -
 
|-
 
|-
 
|Shortsword
 
|Shortsword
| +7 vs AC
+
| +6 vs AC
|3d6+4
+
|2d6+4
|3
+
|2
 
|-
 
|-
 
|Unarmed
 
|Unarmed
| +5 vs AC
+
| +4 vs AC
|3d3+4
+
|2d3+4
 
| -
 
| -
 
|-
 
|-
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'''Backgrounds'''
 
'''Backgrounds'''
  
*Masterless Warrior Caste +4
+
Masterless Warrior Caste +4
*Beast Hunter for the Manipulators +1
+
*Feature1
*Seasoned Traveller +2
+
*Feature2
*Wasteland Trailblazer +3
+
*Feature3
  
 +
 +
Beast Hunter for the Manipulators +1
 +
*Feature1
 +
*Feature2
 +
*Feature3
 +
 +
 +
Seasoned Traveller +2
 +
*Feature1
 +
*Feature2
 +
*Feature3
 +
 +
 +
Wasteland Trailblazer +3
 +
*Feature1
 +
*Feature2
 +
*Feature3
  
  
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''Steelclad Vanguard'' -  As long as you are wearing heavy armour, you gain +1AC against melee attacks.
 
''Steelclad Vanguard'' -  As long as you are wearing heavy armour, you gain +1AC against melee attacks.
  
''Voice of Authority'' - Choose a single Bardic Battle Cry as if you were a bard of equal level. You may now use this Battle Cry; remember that it is a flexible melee attack. Additionally, when you fail a Background roll relating to intimidating, giving orders or inspiring, and you roll an even number on the die, you may reroll it once.  
+
''Unshakeable Resolve'' - Whenever you are affected by the Weakness or Fear conditions, regain 1 expended Resolve.
  
 
''Warmaster'' - Whenever you use the Stand Firm or Fight On Techniques, you may target two allies rather than one.
 
''Warmaster'' - Whenever you use the Stand Firm or Fight On Techniques, you may target two allies rather than one.
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''Cleaving Blow (A)'' - If your (Cleaving Blow) attack reduces the target to 0 hit points or below, you deal full rather than half damage to the additional target.
 
''Cleaving Blow (A)'' - If your (Cleaving Blow) attack reduces the target to 0 hit points or below, you deal full rather than half damage to the additional target.
 
''Linguistics (A)'' - This feat allows you to speak enough arcana, dwarven, elven, gnomish, gnoll, goblin, orcish, and other standard humanoid languages to comprehend enough of what most other humanoids are saying or screaming during battle. You are not fluent in all these languages, no one will mistake you for a native speaker, and your vocabulary is adventurer-centric (heavy on words connected to danger rather than philosophy or emotions). You can also read enough to get by in all these languages.
 
  
 
''Steelclad Vanguard (A)'' - As long as you are wearing heavy armour, you also gain +1PD against melee attacks.
 
''Steelclad Vanguard (A)'' - As long as you are wearing heavy armour, you also gain +1PD against melee attacks.
  
''Warmaster (A)'' - Whenever you use Inspire, you also benefit from the attack bonus..
+
''Unshakeable Resolve (A)'' - You also regain 1 expended Resolve when affected by the Hampered and Vulnerable conditions.
 
 
  
  
 
'''Techniques'''
 
'''Techniques'''
  
''Resolve'': 6
+
''Resolve'': 5
  
 
''Cleaving Blow'' - 1 Resolve, Attack Augment
 
''Cleaving Blow'' - 1 Resolve, Attack Augment
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May only be used a number of times per battle equal to your Constitution bonus
 
May only be used a number of times per battle equal to your Constitution bonus
 
You may immediately spend a Recovery.
 
You may immediately spend a Recovery.
 
 
''Inspire'' - 1 Resolve, Quick Action
 
 
A number of Nearby allies equal to your Charisma bonus gain a +1 to attack rolls for one round.
 
  
  
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May only be used a number of times per battle equal to your Charisma bonus.<br>
 
May only be used a number of times per battle equal to your Charisma bonus.<br>
 
Your commanding shout inspires two nearby allies on 1 or more hit points to stand firm against the foe. They may each immediately spend a Recovery.
 
Your commanding shout inspires two nearby allies on 1 or more hit points to stand firm against the foe. They may each immediately spend a Recovery.
 
 
'''Bardic Battle Cry'''
 
*Take Heart!
 
 
  
  

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