Difference between revisions of "Acrozatarim/Vallin"

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(Created page with "=Biography= [[image: ]] "IC-Quotation." =Mechanics= '''Name''': Vallin<br> '''Race''': Human<br> '''Class''': Vanguard<br> '''Level''': 1<br> ...")
 
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Revision as of 18:36, 5 December 2013

Biography

[[image: ]]


"IC-Quotation."

Mechanics

Name: Vallin
Race: Human
Class: Vanguard
Level: 1


Ability Scores

Str: (+0)
Dex: (+0)
Con: (+0)
Int: (+0)
Wis: (+0)
Cha: (+0)


Combat Summary

Initiative:


Defenses

Armour Class:
Physical Defense:
Mental Defense:
Save Bonus:


Armour Type AC Attack Penalty
None 1n -
Light 1n -
Heavy 1n -
Shield +1 -


Hit Points

Maximum:
Staggered:


Recoveries

Maximum: 8
Dice: 1d10 x level + [Con Mod]


Basic Attacks

Melee: Att: +n vs AC Hit: 1[W]+n Miss: 1
Ranged: Att: +n vs AC Hit: 1[W]+n Miss: -
Armour Attack Penalty: n


Weapon Attack Hit Miss


Character Details

One Unique Thing

(Title) - (Description)


Icon Relationships

  • Icon1
  • Icon2
  • Icon3


Backgrounds

Background1 +n

  • Feature1
  • Feature2
  • Feature3


Background2 +n

  • Feature1
  • Feature2
  • Feature3


Background3 +n

  • Feature1
  • Feature2
  • Feature3


Background4 +n

  • Feature1
  • Feature2
  • Feature3


Background5 +n

  • Feature1
  • Feature2
  • Feature3


Racial Powers

Bonus Feat - At 1st level, human PCs start with two feats instead of one.

Quick to Fight - At the start of each battle, roll initiative twice and choose the result you want.


Class Features

Resolve - Vanguards use resolve to fuel their powerful combat techniques, representing the character's determination, ability to resist fatigue and general will to fight. Through their iron willpower and inspiring presence, vanguards can shape the flow of battle.

Technique - You know a number of Techniques as defined by your level. Each Technique can be used in a specific way; usually a triggered counter-attack, quick action or attack augment. Techniques also cost Resolve to use. Attack augments have to be declared and paid for with Resolve before you roll the dice for an attack. More than one attack augment can be applied to a single basic melee attack, and all the augments' effects are applied on a hit.

War-Tempered - Vanguards gain 2 bonus Background points, which must be spent on Backgrounds relating to war, battle, the military or combat training.


Talents

Talent1 - Talent Description

Talent2 - Talent Description

Talent3 - Talent Description

Talent4 - Talent Description

Talent5 - Talent Description


Feats

Feat1 - Feat Description

Feat2 - Feat Description


Techniques



Equipment

Armour:

Weapons:

Other Equipment:

Magic Items:



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