Difference between revisions of "Acrozatarim/Vallin"

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''Cleaving Strike'' - 1 Resolve, Attack Augment
 
''Cleaving Strike'' - 1 Resolve, Attack Augment
 +
 
If you hit with your attack, deal half the damage inflicted to the target to another enemy who is Engaged with you. The effects of additional Techniques applied to the attack are not carried over to the second enemy.
 
If you hit with your attack, deal half the damage inflicted to the target to another enemy who is Engaged with you. The effects of additional Techniques applied to the attack are not carried over to the second enemy.
  
 
''Parry'' - 1 Resolve, Counter-attack
 
''Parry'' - 1 Resolve, Counter-attack
 +
 
Your parry throws the enemy off-balance; the next attack against them within 1 round benefits from a +2 bonus. You also gain a +5 bonus to Disengage that enemy during your next turn.
 
Your parry throws the enemy off-balance; the next attack against them within 1 round benefits from a +2 bonus. You also gain a +5 bonus to Disengage that enemy during your next turn.
  
 
''Stand Firm'' - 1 Resolve, Move Action
 
''Stand Firm'' - 1 Resolve, Move Action
 +
 
May only be used a number of times per battle equal to your Charisma bonus
 
May only be used a number of times per battle equal to your Charisma bonus
 
Your commanding shout inspires a single Nearby ally on 1 or more hit points to stand firm against the foe. They may immediately spend a Recovery.
 
Your commanding shout inspires a single Nearby ally on 1 or more hit points to stand firm against the foe. They may immediately spend a Recovery.

Revision as of 07:40, 17 February 2014

Biography

[[image: ]]


"IC-Quotation."

Mechanics

Name: Vallin
Race: Human
Class: Vanguard
Level: 1


Ability Scores

Str: 18 (+4)
Dex: 14 (+2)
Con: 16 (+3)
Int: 12 (+1)
Wis: 8 (-1)
Cha: 14 (+2)


Combat Summary

Initiative: +3


Defenses

Armour Class: 18 (19)
Physical Defense: 14
Mental Defense: 12
Save Bonus:


Armour Type AC Attack Penalty
None 1n -
Light 1n -
Heavy 1n -
Shield +1 -


Hit Points

Maximum: 33
Staggered: 16


Recoveries

Maximum: 8
Dice: 1d10 + 3


Basic Attacks

Melee: Att: +n vs AC Hit: 1[W]+n Miss: 1
Ranged: Att: +n vs AC Hit: 1[W]+n Miss: -
Armour Attack Penalty: n


Weapon Attack Hit Miss


Character Details

One Unique Thing

I have been to the cursed city and returned 'safely'

Vallin was part of an expedition to Baalshegarath and was one of only three survivors to return. He was the only one to return seemingly sane. Something ancient has a use for him.


Icon Relationships Manipulator General - Positive 1 Baalshegarath - Conflicted 2


Backgrounds

Carthagian Soldier +4

  • Feature1
  • Feature2
  • Feature3


Beast Hunter +1

  • Feature1
  • Feature2
  • Feature3


Smith +1

  • Feature1
  • Feature2
  • Feature3


Trailblazer +3

  • Feature1
  • Feature2
  • Feature3


Scholar +1

  • Feature1
  • Feature2
  • Feature3


Racial Powers

Bonus Feat - At 1st level, human PCs start with two feats instead of one.

Quick to Fight - At the start of each battle, roll initiative twice and choose the result you want.


Class Features

Resolve - Vanguards use resolve to fuel their powerful combat techniques, representing the character's determination, ability to resist fatigue and general will to fight. Through their iron willpower and inspiring presence, vanguards can shape the flow of battle.

Technique - You know a number of Techniques as defined by your level. Each Technique can be used in a specific way; usually a triggered counter-attack, quick action or attack augment. Techniques also cost Resolve to use. Attack augments have to be declared and paid for with Resolve before you roll the dice for an attack. More than one attack augment can be applied to a single basic melee attack, and all the augments' effects are applied on a hit.

War-Tempered - Vanguards gain 2 bonus Background points, which must be spent on Backgrounds relating to war, battle, the military or combat training.


Talents

Steelclad Vanguard As long as you are wearing heavy armour, you gain +1AC against melee attacks

Unshakeable Resolve - Whenever you are affected by the Weakness or Fear conditions, regain 1 expended Resolve.

Warmaster - Whenever you use the Stand Firm or Fight On Techniques, you may target two allies rather than one.


Feats

Feat1 - Feat Description

Feat2 - Feat Description


Techniques

Cleaving Strike - 1 Resolve, Attack Augment

If you hit with your attack, deal half the damage inflicted to the target to another enemy who is Engaged with you. The effects of additional Techniques applied to the attack are not carried over to the second enemy.

Parry - 1 Resolve, Counter-attack

Your parry throws the enemy off-balance; the next attack against them within 1 round benefits from a +2 bonus. You also gain a +5 bonus to Disengage that enemy during your next turn.

Stand Firm - 1 Resolve, Move Action

May only be used a number of times per battle equal to your Charisma bonus Your commanding shout inspires a single Nearby ally on 1 or more hit points to stand firm against the foe. They may immediately spend a Recovery.


Equipment

Armour:

Weapons:

Other Equipment:

Magic Items:



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